Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
EscobarBMuaviye
Sol
Level 135
God Stats
9W - 9L
1,519 SR
Queue Stats
693W - 689L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
ob10mov
Hou Yi
Level 143
God Stats
7W - 7L
1,435 SR
Queue Stats
411W - 365L
1,544 Elo+
Party 1
Pele
Pele
venus urania
Pele
Level 128
God Stats
3W - 1L
1,603 SR
Queue Stats
96W - 84L
1,534 Elo+
Solo
Team Averages
Level 133
1,512 SR
1,516 Elo+

VS

Team Averages
Level 123
1,488 SR
1,530 Elo+
Izanami
Izanami
FougereMan
Izanami
Level 138
God Stats
22W - 10L
1,648 SR
Queue Stats
435W - 418L
1,509 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Germetic
Ah Muzen Cab
Level 120
God Stats
0W - 2L
1,505 SR
Queue Stats
220W - 212L
1,514 Elo+
Solo
Thor
Thor
NotYourMateSam
Thor
Level 124
God Stats
0W - 2L
1,283 SR
Queue Stats
77W - 71L
1,550 Elo+
Solo
Skadi
Skadi
PatataPato
Skadi
Level 88
God Stats
3W - 4L
1,580 SR
Queue Stats
82W - 76L
1,560 Elo+
Solo
Eset
Eset
ShindèMiru
Eset
Level 143
God Stats
3W - 4L
1,422 SR
Queue Stats
476W - 446L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
18
2 / 2 / 12
10,734
826
6,092
18,897
24,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
 
Scylla
17
2 / 2 / 12
9,798
754
12,536
9,110
7,937
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 4 / 11
10,586
814
15,851
15,954
5,701
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
ob10mov
Hou Yi
18
7 / 1 / 10
10,956
843
10,255
11,369
7,901
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

17
4 / 5 / 10
10,097
777
12,618
16,458
6,502
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FougereMan
Izanami
16
4 / 4 / 7
9,589
738
8,972
10,955
4,468
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Muzen Cab
Germetic
Ah Muzen Cab
15
4 / 6 / 9
9,892
761
22,067
13,085
6,346
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 2 / 11
8,765
674
14,600
11,850
6,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
15
2 / 5 / 7
8,676
667
8,551
12,065
4,746
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 4 / 6
9,123
702
10,803
12,824
8,654
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
54
21
Kills
14
14
Deaths
21
55
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
2
2
12
4
W
Scylla
 
Scylla
2
2
12
4
W
6
4
11
2.88
L
Izanami
FougereMan
Izanami
4
4
7
1.88
L
Ah Muzen Cab
Germetic
Ah Muzen Cab
4
6
9
1.42
L
2
2
11
3.75
L
Skadi
2
5
7
1.1
L
2
4
6
1.25
W
Hou Yi
ob10mov
Hou Yi
7
1
10
12
W
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,352
Damage
64,993
71,788
Taken
60,779
52,912
Mitigated
30,954
26,091
Healing
20,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
6,092
555
879
3,126
18,897
24,871
532
4,255
14,361
23,433
0
W
Scylla
 
Scylla
12,536
806
2,247
1,688
9,110
7,937
338
1,752
7,136
33,808
0
W
15,851
1,950
1,445
5,041
15,954
5,701
2,599
1,019
14,585
30,274
0
L
Izanami
FougereMan
Izanami
8,972
4,009
1,528
875
10,955
4,468
0
5,896
5,059
0
22,247
L
Ah Muzen Cab
Germetic
Ah Muzen Cab
22,067
4,664
2,101
2,278
13,085
6,346
0
9,677
3,408
0
39,462
L
14,600
832
1,511
3,702
11,850
6,740
0
7,057
4,793
0
14,988
L
Skadi
8,551
3,041
1,845
1,431
12,065
4,746
99
5,594
6,471
0
20,143
L
10,803
1,009
2,108
2,688
12,824
8,654
0
6,255
6,569
22,508
0
W
Hou Yi
ob10mov
Hou Yi
10,255
4,211
3,639
3,108
11,369
7,901
1,282
1,806
9,330
0
21,077
W
12,618
915
1,419
3,499
16,458
6,502
941
1,971
14,070
0
19,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,171
Gold Earned
46,045
171
Minions Killed
133
0
Camps Cleared
0
1,251,958
Distance Traveled
1,209,959
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
10,734
826
26
2
0
263,304
0
W
Scylla
9,798
754
42
3
0
229,052
1
W
Sol
10,586
814
44
3
0
250,166
1
L
Izanami
9,589
738
31
2
0
250,357
0
L
Ah Muzen Cab
9,892
761
29
2
0
217,693
1
L
Thor
8,765
674
4
0
0
269,367
3
L
Skadi
8,676
667
29
2
0
242,094
3
L
Eset
9,123
702
40
3
0
230,448
0
W
Hou Yi
10,956
843
36
3
0
238,433
3
W
Pele
10,097
777
23
2
0
271,003
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role