Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold II
JoshYDB
Morgan Le Fay
Gold II
Level 142
God Stats
3W - 6L
1,654 SR
Queue Stats
184W - 214L
1,424 MMR
Party 2
Ullr
Ullr
Silver I
LordFarquaadYDB
Ullr
Silver I
Level 107
God Stats
0W - 3L
1,133 SR
Queue Stats
275W - 314L
1,200 MMR
Party 2
Bacchus
Bacchus
Gold IV
baceso
Bacchus
Gold IV
Level 101
God Stats
2W - 5L
1,421 SR
Queue Stats
214W - 236L
1,443 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,403 SR
1,356 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,548 SR
1,527 MMR
Sol
Sol
Silver I
 
Sol
Silver I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Gold III
 
Ganesha
Gold III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Platinum V
Grech
Chiron
Platinum V
Level 143
God Stats
38W - 28L
1,644 SR
Queue Stats
150W - 175L
1,581 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
JoshYDB
Morgan Le Fay
12
2 / 5 / 2
8,071
673
13,974
10,615
3,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 8 / 1
7,182
599
5,187
13,308
3,478
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
baceso
Bacchus
11
1 / 3 / 4
8,241
687
4,876
13,681
14,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
GilgameshAthenaThothPersephoneOdin

VS

Bans
GebAphroditeArtemisTiamatHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
5 / 3 / 8
9,365
780
12,214
10,685
4,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ganesha
 
Ganesha
13
0 / 1 / 12
9,214
768
4,322
13,911
13,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chiron
Grech
Chiron
15
11 / 1 / 4
10,058
838
14,623
10,119
4,223
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
4
Kills
16
16
Deaths
5
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
3
8
3
W
Ganesha
 
Ganesha
0
1
12
6
W
Chiron
Grech
Chiron
11
1
4
13
L
Morgan Le Fay
JoshYDB
Morgan Le Fay
2
5
2
0.6
L
1
8
1
0.19
L
Bacchus
baceso
Bacchus
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,037
Damage
31,159
37,604
Taken
34,715
21,511
Mitigated
22,282
6,518
Healing
14,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,214
4,879
0
5,029
10,685
4,627
1,976
7,079
3,606
35,087
3,285
W
Ganesha
 
Ganesha
4,322
646
0
3,871
13,911
13,432
199
5,033
8,878
15,516
0
W
Chiron
Grech
Chiron
14,623
6,162
1,104
4,050
10,119
4,223
1,276
7,047
3,072
0
46,695
L
Morgan Le Fay
JoshYDB
Morgan Le Fay
13,974
866
0
1,855
10,615
3,192
0
4,802
5,813
42,407
0
L
5,187
1,681
0
1,389
13,308
3,478
0
4,654
8,654
0
17,968
L
Bacchus
baceso
Bacchus
4,876
1,099
0
3,274
13,681
14,841
0
6,065
7,616
10,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,494
Gold Earned
28,637
113
Minions Killed
144
3
Camps Cleared
6
632,944
Distance Traveled
683,651
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,365
780
71
6
4
223,364
4
W
Ganesha
9,214
768
3
0
0
233,247
6
W
Chiron
10,058
838
70
6
2
227,040
2
L
Morgan Le Fay
8,071
673
58
5
2
208,993
0
L
Ullr
7,182
599
43
4
1
193,141
1
L
Bacchus
8,241
687
12
1
0
230,810
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role