Player Matchup

Horus
Horus
 
Horus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
WhoKnowTress
Ravana
Level 38
God Stats
32W - 18L
1,542 SR
Queue Stats
132W - 132L
1,319 Elo+
Solo
Olorun
Olorun
ZephyrGaming101
Olorun
Level 127
God Stats
3W - 2L
1,171 SR
Queue Stats
96W - 115L
1,340 Elo+
Solo
Janus
Janus
the_family2526
Janus
Level 108
God Stats
3W - 1L
1,274 SR
Queue Stats
160W - 169L
1,415 Elo+
Solo
Team Averages
Level 102
1,398 SR
1,415 Elo+

VS

Team Averages
Level 79
1,493 SR
1,333 Elo+
Atlas
Atlas
Ephavyy
Atlas
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
679W - 825L
1,366 Elo+
Solo
Hera
Hera
SIuqs
Hera
Level 59
God Stats
13W - 10L
1,549 SR
Queue Stats
118W - 146L
1,332 Elo+
Solo
Da Ji
Da Ji
SanRainz
Da Ji
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 120L
1,348 Elo+
Solo
Gilgamesh
Gilgamesh
XxGhostMasterxX1
Gilgamesh
Level 61
God Stats
43W - 27L
1,541 SR
Queue Stats
250W - 284L
1,298 Elo+
Solo
Jing Wei
Jing Wei
jujudip
Jing Wei
Level 107
God Stats
29W - 39L
1,373 SR
Queue Stats
605W - 685L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
2 / 0 / 5
4,704
784
1,931
3,246
1,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atlas
 
Atlas
7
1 / 1 / 0
4,236
706
2,047
3,738
2,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ravana
8
5 / 0 / 0
4,970
828
1,466
2,342
552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
2 / 1 / 4
4,404
734
3,668
3,004
999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
1 / 1 / 1
4,507
751
1,437
1,349
236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Ephavyy
Atlas
6
1 / 3 / 0
3,702
617
1,677
5,629
2,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hera
SIuqs
Hera
4
0 / 2 / 0
3,239
540
0
2,379
548
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
SanRainz
Da Ji
6
2 / 2 / 0
4,016
669
2,943
3,997
930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
7
0 / 2 / 1
4,064
677
1,978
4,617
2,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
jujudip
Jing Wei
7
0 / 3 / 1
3,834
639
1,162
3,242
795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
11
Kills
3
3
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
5
4.5
W
Atlas
 
Atlas
1
1
0
1
L
Atlas
Ephavyy
Atlas
1
3
0
0.33
L
Hera
SIuqs
Hera
0
2
0
0
L
Da Ji
SanRainz
Da Ji
2
2
0
1
W
Ravana
5
0
0
5
L
Gilgamesh
0
2
1
0.25
W
2
1
4
4
L
Jing Wei
jujudip
Jing Wei
0
3
1
0.17
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,549
Damage
7,760
13,679
Taken
19,864
5,868
Mitigated
6,506
5,229
Healing
3,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,931
1,434
264
1,665
3,246
1,297
0
763
2,483
0
7,127
W
Atlas
 
Atlas
2,047
587
0
1,611
3,738
2,784
0
0
3,455
11,903
0
L
Atlas
Ephavyy
Atlas
1,677
648
24
448
5,629
2,180
0
1,588
4,041
8,062
0
L
Hera
SIuqs
Hera
0
0
0
571
2,379
548
0
972
1,337
8,824
0
L
Da Ji
SanRainz
Da Ji
2,943
931
0
828
3,997
930
0
466
3,470
0
11,206
W
Ravana
1,466
396
0
830
2,342
552
0
0
2,342
0
15,518
L
Gilgamesh
1,978
360
127
1,382
4,617
2,053
0
1,434
2,837
0
13,328
W
3,668
1,924
202
647
3,004
999
947
914
2,090
18,410
2,820
L
Jing Wei
jujudip
Jing Wei
1,162
810
0
0
3,242
795
228
1,650
1,536
0
15,091
W
1,437
103
0
10
1,349
236
646
0
1,349
17,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,821
Gold Earned
18,855
161
Minions Killed
127
0
Camps Cleared
0
602,432
Distance Traveled
535,659
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
4,704
784
16
3
0
140,345
2
W
Atlas
4,236
706
29
5
0
115,094
1
L
Atlas
3,702
617
11
2
0
113,069
2
L
Hera
3,239
540
22
4
0
57,497
0
L
Da Ji
4,016
669
23
4
0
128,845
0
W
Ravana
4,970
828
39
7
0
128,813
0
L
Gilgamesh
4,064
677
35
6
0
125,896
0
W
Olorun
4,404
734
43
7
0
104,016
2
L
Jing Wei
3,834
639
36
6
0
110,352
0
W
Janus
4,507
751
34
6
0
114,164
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role