Player Matchup

Anubis
Anubis
Basjehartog007
Anubis
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Nemesis
Nemesis
BuRN EU
Nemesis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,413 Elo+
Party 3
Heimdallr
Heimdallr
SiLeNtKiLLz890
Heimdallr
Level 67
God Stats
1W - 2L
1,539 SR
Queue Stats
69W - 79L
1,373 Elo+
Party 2
Bellona
Bellona
belonybellona
Bellona
Level 6
God Stats
0W - 1L
1,358 SR
Queue Stats
1W - 1L
1,663 Elo+
Party 3
Yemoja
Yemoja
jonn1515
Yemoja
Level 17
God Stats
5W - 3L
1,690 SR
Queue Stats
11W - 17L
1,342 Elo+
Party 2
Team Averages
Level 36
1,518 SR
1,458 Elo+

VS

Team Averages
Level 33
1,414 SR
1,353 Elo+
Thanatos
Thanatos
Evergreenchan
Thanatos
Level 6
God Stats
1W - 2L
1,258 SR
Queue Stats
3W - 9L
1,184 Elo+
Party 1
Cu Chulainn
Cu Chulainn
PLM_D1ma
Cu Chulainn
Level 27
God Stats
1W - 5L
1,180 SR
Queue Stats
140W - 178L
1,322 Elo+
Party 1
Sol
Sol
Scotty D R
Sol
Level 94
God Stats
12W - 7L
1,647 SR
Queue Stats
577W - 589L
1,524 Elo+
Party 4
Zeus
Zeus
biskvitHawck
Zeus
Level 33
God Stats
9W - 6L
1,450 SR
Queue Stats
168W - 208L
1,277 Elo+
Party 1
Cthulhu
Cthulhu
litt1e rookie
Cthulhu
Level 6
God Stats
6W - 5L
1,532 SR
Queue Stats
6W - 5L
1,460 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,672
436
1,942
6,271
2,332
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
BuRN EU
Nemesis
12
6 / 1 / 1
7,248
558
4,575
5,138
1,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
SiLeNtKiLLz890
Heimdallr
10
1 / 4 / 3
5,841
449
7,128
9,019
2,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
11
1 / 3 / 1
6,689
515
5,755
7,417
6,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Yemoja
jonn1515
Yemoja
9
1 / 0 / 3
6,334
487
2,734
3,940
2,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Evergreenchan
Thanatos
12
3 / 2 / 5
7,306
562
3,504
9,644
2,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
PLM_D1ma
Cu Chulainn
10
1 / 1 / 1
6,184
476
3,396
7,150
5,138
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
4 / 1 / 0
7,215
555
7,103
8,716
2,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 1 / 1
7,797
600
5,138
3,979
870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cthulhu
10
0 / 4 / 3
6,086
468
3,184
8,780
5,870
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
9
Kills
13
13
Deaths
9
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Nemesis
BuRN EU
Nemesis
6
1
1
6.5
W
Thanatos
Evergreenchan
Thanatos
3
2
5
2.75
W
Cu Chulainn
PLM_D1ma
Cu Chulainn
1
1
1
1.5
W
4
1
0
4
L
Heimdallr
SiLeNtKiLLz890
Heimdallr
1
4
3
0.63
L
Bellona
1
3
1
0.5
W
5
1
1
5.5
L
Yemoja
jonn1515
Yemoja
1
0
3
2.5
W
Cthulhu
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,134
Damage
22,325
31,785
Taken
38,269
15,477
Mitigated
17,778
10,446
Healing
12,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,942
648
0
1,381
6,271
2,332
0
4,331
1,940
15,478
0
L
Nemesis
BuRN EU
Nemesis
4,575
1,693
0
2,498
5,138
1,735
0
1,464
3,674
0
32,635
W
Thanatos
Evergreenchan
Thanatos
3,504
720
0
5,773
9,644
2,949
527
483
9,161
0
31,186
W
Cu Chulainn
PLM_D1ma
Cu Chulainn
3,396
610
0
944
7,150
5,138
321
0
7,150
0
24,678
W
7,103
1,762
0
4,484
8,716
2,951
1,188
1,044
7,672
46,784
6,992
L
Heimdallr
SiLeNtKiLLz890
Heimdallr
7,128
2,792
0
2,013
9,019
2,730
869
6,508
2,511
0
33,287
L
Bellona
5,755
2,268
0
1,908
7,417
6,426
300
0
7,417
0
36,032
W
5,138
1,524
0
350
3,979
870
438
1,459
2,520
33,281
0
L
Yemoja
jonn1515
Yemoja
2,734
455
1,430
1,216
3,940
2,254
0
2,657
1,283
14,432
0
W
Cthulhu
3,184
400
0
488
8,780
5,870
60
1,756
7,024
13,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,784
Gold Earned
34,588
262
Minions Killed
324
0
Camps Cleared
0
1,193,284
Distance Traveled
1,337,042
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,672
436
45
3
0
184,871
0
L
Nemesis
7,248
558
65
5
0
311,995
4
W
Thanatos
7,306
562
67
5
0
279,454
2
W
Cu Chulainn
6,184
476
46
4
0
275,011
4
W
Sol
7,215
555
107
8
0
316,002
3
L
Heimdallr
5,841
449
52
4
0
214,229
1
L
Bellona
6,689
515
70
5
0
251,798
2
W
Zeus
7,797
600
73
6
0
219,331
5
L
Yemoja
6,334
487
30
2
0
230,391
4
W
Cthulhu
6,086
468
31
2
0
247,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role