Player Matchup

Gilgamesh
Gilgamesh
Diamond III
Rainz319
Gilgamesh
Diamond III
Level 124
God Stats
10W - 5L
1,736 SR
Queue Stats
68W - 45L
2,250 MMR
Party 1
Zeus
Zeus
Diamond III
UDontKnowMyBluE
Zeus
Diamond III
Level 159
God Stats
3W - 2L
1,808 SR
Queue Stats
68W - 45L
2,241 MMR
Party 1
Ganesha
Ganesha
Diamond I
gamer4ever0205
Ganesha
Diamond I
Level 160
God Stats
0W - 2L
1,627 SR
Queue Stats
69W - 45L
2,352 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 148
1,724 SR
2,281 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 123
1,707 SR
2,425 MMR
Medusa
Medusa
Masters
DieHardLyfe
Medusa
Masters
Level 85
God Stats
12W - 7L
1,825 SR
Queue Stats
458W - 314L
2,501 MMR
Solo
Ares
Ares
Diamond III
Playoff_PG-13
Ares
Diamond III
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
113W - 71L
2,118 MMR
Solo
Chronos
Chronos
Diamond I
SungDripW00
Chronos
Diamond I
Level 156
God Stats
8W - 3L
1,797 SR
Queue Stats
40W - 35L
2,655 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Rainz319
Gilgamesh
14
6 / 2 / 5
10,010
715
8,484
16,827
17,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
6 / 6 / 5
9,700
693
14,782
9,839
5,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
0 / 2 / 11
8,799
629
6,045
13,393
13,649
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AphroditeArtioOsirisGebFenrir

VS

Bans
Ah Muzen CabAchillesThothChaacScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
4 / 6 / 4
9,750
696
15,425
10,257
3,550
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 4 / 5
10,221
730
7,500
13,922
15,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
SungDripW00
Chronos
14
3 / 2 / 6
9,851
704
11,225
11,474
4,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
25
12
Kills
10
10
Deaths
12
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
6
4
1
W
3
4
5
1.38
L
Gilgamesh
Rainz319
Gilgamesh
6
2
5
4.25
W
Chronos
SungDripW00
Chronos
3
2
6
3
L
6
6
5
1.42
L
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,311
Damage
34,150
40,059
Taken
35,653
36,448
Mitigated
23,555
5,865
Healing
7,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
15,425
7,082
0
288
10,257
3,550
830
5,273
4,709
0
47,155
W
7,500
538
0
2,288
13,922
15,129
160
9,528
4,235
14,629
0
L
Gilgamesh
Rainz319
Gilgamesh
8,484
1,024
0
1,882
16,827
17,386
105
7,304
9,523
592
22,380
W
Chronos
SungDripW00
Chronos
11,225
4,817
0
5,239
11,474
4,876
1,561
6,697
4,563
47,651
4,786
L
14,782
2,070
0
437
9,839
5,413
485
4,065
5,774
42,795
0
L
6,045
647
360
3,186
13,393
13,649
28
5,942
7,451
23,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,509
Gold Earned
29,822
142
Minions Killed
161
7
Camps Cleared
6
796,177
Distance Traveled
788,513
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,750
696
51
4
2
245,771
2
W
Ares
10,221
730
15
1
0
272,196
3
L
Gilgamesh
10,010
715
50
4
5
275,979
5
W
Chronos
9,851
704
95
7
4
270,546
2
L
Zeus
9,700
693
90
6
2
236,344
6
L
Ganesha
8,799
629
2
0
0
283,854
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role