Player Matchup

Sol
Sol
 
Sol
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
CaptAFK
Gilgamesh
Level 66
God Stats
2W - 2L
1,613 SR
Queue Stats
78W - 104L
1,429 Elo+
Party 2
Izanami
Izanami
Vollernte
Izanami
Level 28
God Stats
5W - 3L
1,784 SR
Queue Stats
17W - 20L
1,591 Elo+
Party 2
Team Averages
Level 60
1,632 SR
1,507 Elo+

VS

Team Averages
Level 60
1,738 SR
1,383 Elo+
Freya
Freya
Hyectu
Freya
Level 124
God Stats
3W - 4L
1,817 SR
Queue Stats
294W - 305L
1,635 Elo+
Solo
Odin
Odin
Lolwide
Odin
Level 48
God Stats
1W - 1L
1,703 SR
Queue Stats
7W - 6L
1,268 Elo+
Party 1
Danzaburou
Danzaburou
MajorCrabickus
Danzaburou
Level 8
God Stats
3W - 2L
1,695 SR
Queue Stats
5W - 4L
1,246 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
9 / 1 / 4
8,978
898
9,821
6,610
2,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
CaptAFK
Gilgamesh
11
2 / 2 / 9
8,237
824
5,197
9,714
9,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Vollernte
Izanami
12
2 / 1 / 9
7,762
776
4,955
7,488
3,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Hyectu
Freya
12
4 / 2 / 0
7,887
789
7,225
6,501
2,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
Lolwide
Odin
10
0 / 5 / 3
6,352
635
4,027
8,681
7,405
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
MajorCrabickus
Danzaburou
10
0 / 6 / 4
6,848
685
3,971
9,187
3,295
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
13
Kills
4
4
Deaths
13
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
1
4
11
W
Gilgamesh
CaptAFK
Gilgamesh
2
2
9
3.25
L
Freya
Hyectu
Freya
4
2
0
2
L
Odin
Lolwide
Odin
0
5
3
0.3
L
Danzaburou
MajorCrabickus
Danzaburou
0
6
4
0.33
W
Izanami
Vollernte
Izanami
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,973
Damage
15,223
23,812
Taken
24,369
14,655
Mitigated
13,334
6,002
Healing
3,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,821
3,156
0
2,877
6,610
2,423
2,564
1,771
4,839
31,151
0
W
Gilgamesh
CaptAFK
Gilgamesh
5,197
747
0
927
9,714
9,225
144
2,194
7,520
631
16,422
L
Freya
Hyectu
Freya
7,225
2,097
0
2,693
6,501
2,634
0
2,791
3,710
19,863
1,963
L
Odin
Lolwide
Odin
4,027
851
0
90
8,681
7,405
0
3,199
5,482
0
10,434
L
Danzaburou
MajorCrabickus
Danzaburou
3,971
2,241
0
950
9,187
3,295
0
4,247
4,940
0
23,078
W
Izanami
Vollernte
Izanami
4,955
2,789
498
1,700
7,488
3,007
325
2,751
4,737
0
21,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,977
Gold Earned
21,087
128
Minions Killed
94
7
Camps Cleared
2
536,080
Distance Traveled
549,060
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,978
898
53
5
5
181,287
0
W
Gilgamesh
8,237
824
22
2
0
175,453
0
L
Freya
7,887
789
32
3
2
191,038
3
L
Odin
6,352
635
12
1
0
190,321
4
L
Danzaburou
6,848
685
50
5
0
167,701
3
W
Izanami
7,762
776
53
5
2
179,340
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role