Player Matchup

Tyr
Tyr
AdriRF
Tyr
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 11L
1,540 Elo+
Party 1
Loki
Loki
Chronic_Cyclow
Loki
Level 106
God Stats
82W - 70L
1,528 SR
Queue Stats
734W - 825L
1,455 Elo+
Party 1
Ymir
Ymir
aniquilo-_-
Ymir
Level 126
God Stats
9W - 9L
1,512 SR
Queue Stats
670W - 538L
1,508 Elo+
Party 1
Geb
Geb
temp-300722
Geb
Level 44
God Stats
8W - 10L
1,556 SR
Queue Stats
87W - 96L
1,400 Elo+
Solo
Nu Wa
Nu Wa
toxu1973
Nu Wa
Level 86
God Stats
47W - 45L
1,482 SR
Queue Stats
258W - 264L
1,429 Elo+
Party 1
Team Averages
Level 75
1,515 SR
1,466 Elo+

VS

Team Averages
Level 69
1,491 SR
1,506 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
DREFIS319
Cabrakan
Level 58
God Stats
8W - 9L
1,406 SR
Queue Stats
83W - 75L
1,422 Elo+
Party 3
Baron Samedi
Baron Samedi
Dazu
Baron Samedi
Level 88
God Stats
1W - 2L
1,486 SR
Queue Stats
277W - 213L
1,635 Elo+
Party 2
Atlas
Atlas
DazuTripleDs
Atlas
Level 15
God Stats
1W - 1L
1,707 SR
Queue Stats
38W - 28L
1,566 Elo+
Party 2
Neith
Neith
ricardmarco
Neith
Level 29
God Stats
0W - 2L
1,355 SR
Queue Stats
86W - 74L
1,405 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
AdriRF
Tyr
15
3 / 1 / 11
9,376
552
11,831
14,630
15,209
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
7 / 3 / 6
9,470
557
7,102
11,744
4,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
13 / 0 / 5
9,969
586
13,172
14,435
7,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
6 / 1 / 12
9,660
568
8,512
11,832
10,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
toxu1973
Nu Wa
13
2 / 5 / 7
8,199
482
12,754
9,599
3,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
2 / 5 / 3
6,868
404
9,606
15,715
11,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cabrakan
DREFIS319
Cabrakan
12
2 / 7 / 5
7,919
466
7,439
15,017
9,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Dazu
Baron Samedi
12
2 / 6 / 3
7,213
424
9,579
13,456
6,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
3 / 5 / 3
7,173
422
8,393
14,165
9,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 8 / 2
6,654
391
3,588
10,075
3,271
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
26
31
Kills
10
10
Deaths
31
41
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
2
5
3
0.7
W
Tyr
AdriRF
Tyr
3
1
11
8.5
W
7
3
6
3.33
L
Cabrakan
DREFIS319
Cabrakan
2
7
5
0.64
L
Baron Samedi
Dazu
Baron Samedi
2
6
3
0.58
L
3
5
3
0.9
W
13
0
5
15.5
L
1
8
2
0.25
W
6
1
12
12
W
Nu Wa
toxu1973
Nu Wa
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,371
Damage
38,605
62,240
Taken
68,428
40,806
Mitigated
39,820
15,951
Healing
15,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
9,606
2,884
0
3,227
15,715
11,819
72
9,118
6,347
28,121
0
W
Tyr
AdriRF
Tyr
11,831
683
0
5,961
14,630
15,209
0
8,404
5,548
0
60,549
W
7,102
1,825
0
3,588
11,744
4,521
0
5,666
5,800
0
58,274
L
Cabrakan
DREFIS319
Cabrakan
7,439
1,148
0
2,121
15,017
9,180
0
5,835
8,991
34,787
0
L
Baron Samedi
Dazu
Baron Samedi
9,579
1,356
1,733
4,924
13,456
6,396
35
5,863
7,287
43,474
0
L
8,393
1,837
0
2,782
14,165
9,154
0
5,653
8,314
25,621
0
W
13,172
4,241
0
2,657
14,435
7,683
244
5,693
8,444
70,052
5,678
L
3,588
1,189
0
551
10,075
3,271
0
6,429
3,618
0
27,110
W
8,512
1,167
388
2,304
11,832
10,105
77
5,763
5,433
35,806
0
W
Nu Wa
toxu1973
Nu Wa
12,754
1,414
0
1,053
9,599
3,288
601
7,565
1,786
48,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,674
Gold Earned
35,827
440
Minions Killed
271
0
Camps Cleared
0
1,654,790
Distance Traveled
1,424,255
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,868
404
41
2
0
303,797
6
W
Tyr
9,376
552
111
7
0
357,149
3
W
Loki
9,470
557
93
5
0
345,528
0
L
Cabrakan
7,919
466
57
3
0
289,141
0
L
Baron Samedi
7,213
424
75
4
0
271,362
3
L
Atlas
7,173
422
45
3
0
278,144
1
W
Ymir
9,969
586
98
6
0
320,381
2
L
Neith
6,654
391
53
3
0
281,811
3
W
Geb
9,660
568
54
3
0
342,357
4
W
Nu Wa
8,199
482
84
5
0
289,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role