Player Matchup

Atlas
Atlas
Gdtgd
Atlas
Level 40
God Stats
3W - 1L
1,743 SR
Queue Stats
118W - 125L
1,392 Elo+
Solo
Ao Kuang
Ao Kuang
TomTom2403
Ao Kuang
Level 74
God Stats
5W - 7L
1,500 SR
Queue Stats
256W - 309L
1,365 Elo+
Party 1
Skadi
Skadi
happygilmore654
Skadi
Level 35
God Stats
7W - 3L
1,627 SR
Queue Stats
84W - 94L
1,456 Elo+
Solo
Susano
Susano
optic light1993
Susano
Level 48
God Stats
3W - 1L
1,366 SR
Queue Stats
122W - 160L
1,341 Elo+
Party 1
Zhong Kui
Zhong Kui
rylekmotylek
Zhong Kui
Level 47
God Stats
2W - 3L
1,387 SR
Queue Stats
17W - 20L
1,408 Elo+
Solo
Team Averages
Level 49
1,525 SR
1,392 Elo+

VS

Team Averages
Level 54
1,463 SR
1,449 Elo+
Ymir
Ymir
GreJrMessi
Ymir
Level 14
God Stats
3W - 4L
1,491 SR
Queue Stats
30W - 45L
1,488 Elo+
Party 2
Kuzenbo
Kuzenbo
IamZizou-Salah
Kuzenbo
Level 100
God Stats
20W - 20L
1,493 SR
Queue Stats
339W - 371L
1,429 Elo+
Party 2
Merlin
Merlin
KING_OF_DEMONS-5
Merlin
Level 87
God Stats
52W - 56L
1,450 SR
Queue Stats
575W - 608L
1,429 Elo+
Solo
Heimdallr
Heimdallr
Musturbathor
Heimdallr
Level 39
God Stats
4W - 4L
1,240 SR
Queue Stats
196W - 130L
1,520 Elo+
Solo
Fenrir
Fenrir
nikinta1
Fenrir
Level 32
God Stats
17W - 10L
1,642 SR
Queue Stats
78W - 100L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Gdtgd
Atlas
9
0 / 3 / 1
5,955
425
2,737
9,811
5,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ao Kuang
TomTom2403
Ao Kuang
13
2 / 0 / 1
7,313
522
3,501
6,492
2,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
3 / 0 / 0
6,888
492
4,867
4,986
1,113
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 2 / 2
6,130
438
2,773
7,818
2,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
rylekmotylek
Zhong Kui
14
1 / 3 / 0
7,834
560
9,071
13,119
8,655
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
5,773
412
1,065
4,989
2,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 0 / 1
7,292
521
7,046
10,402
8,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
1 / 1 / 1
7,070
505
5,116
6,757
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Musturbathor
Heimdallr
12
2 / 3 / 1
6,803
486
6,490
8,427
2,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
nikinta1
Fenrir
11
2 / 2 / 1
6,736
481
1,905
9,161
3,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
7
Kills
8
8
Deaths
7
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Atlas
Gdtgd
Atlas
0
3
1
0.17
L
1
1
1
1.5
L
2
0
1
2.5
L
1
1
1
1.5
L
Heimdallr
Musturbathor
Heimdallr
2
3
1
0.83
W
Ao Kuang
TomTom2403
Ao Kuang
2
0
1
2.5
W
3
0
0
3
L
Fenrir
nikinta1
Fenrir
2
2
1
1.25
W
1
2
2
1
W
Zhong Kui
rylekmotylek
Zhong Kui
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,949
Damage
21,622
42,226
Taken
39,736
19,548
Mitigated
19,479
16,440
Healing
16,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Gdtgd
Atlas
2,737
916
0
3,522
9,811
5,165
0
929
8,882
19,417
0
L
1,065
96
0
1,691
4,989
2,280
0
897
4,092
11,109
0
L
7,046
3,137
0
4,948
10,402
8,553
0
7,166
3,236
38,540
0
L
5,116
190
0
2,446
6,757
2,324
250
3,317
3,440
45,407
0
L
Heimdallr
Musturbathor
Heimdallr
6,490
3,220
0
2,930
8,427
2,814
0
2,726
5,701
0
52,639
W
Ao Kuang
TomTom2403
Ao Kuang
3,501
608
70
3,037
6,492
2,255
0
2,747
3,745
40,446
0
W
4,867
2,171
0
1,753
4,986
1,113
62
489
4,497
0
44,887
L
Fenrir
nikinta1
Fenrir
1,905
676
0
4,294
9,161
3,508
0
1,203
7,958
0
33,303
W
2,773
260
0
390
7,818
2,360
0
2,473
5,345
0
33,362
W
Zhong Kui
rylekmotylek
Zhong Kui
9,071
1,626
0
7,668
13,119
8,655
0
6,118
6,073
60,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,120
Gold Earned
33,674
400
Minions Killed
343
0
Camps Cleared
0
1,351,146
Distance Traveled
1,142,198
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,955
425
18
1
0
288,571
4
L
Ymir
5,773
412
19
1
0
161,582
0
L
Kuzenbo
7,292
521
65
5
0
239,546
3
L
Merlin
7,070
505
85
6
0
260,371
7
L
Heimdallr
6,803
486
94
7
0
218,278
1
W
Ao Kuang
7,313
522
90
6
0
289,594
5
W
Skadi
6,888
492
108
8
0
237,207
3
L
Fenrir
6,736
481
80
6
0
262,421
2
W
Susano
6,130
438
57
4
0
319,359
1
W
Zhong Kui
7,834
560
127
9
0
216,415
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role