Player Matchup

Ymir
Ymir
LiLChicha1
Ymir
Level 87
God Stats
205W - 201L
1,442 SR
Queue Stats
321W - 374L
1,363 Elo+
Party 1
Merlin
Merlin
Skubidudov
Merlin
Level 83
God Stats
44W - 37L
1,511 SR
Queue Stats
310W - 352L
1,380 Elo+
Party 1
Xbalanque
Xbalanque
TommyHeellFinger
Xbalanque
Level 44
God Stats
3W - 2L
1,500 SR
Queue Stats
138W - 176L
1,316 Elo+
Party 1
Chaac
Chaac
donetti
Chaac
Level 28
God Stats
5W - 4L
1,501 SR
Queue Stats
28W - 35L
1,357 Elo+
Party 2
Bastet
Bastet
mirou97
Bastet
Level 91
God Stats
9W - 12L
1,402 SR
Queue Stats
311W - 305L
1,461 Elo+
Party 2
Team Averages
Level 67
1,471 SR
1,376 Elo+

VS

Team Averages
Level 80
1,510 SR
1,454 Elo+
Tiamat
Tiamat
Heijn
Tiamat
Level 139
God Stats
7W - 13L
1,450 SR
Queue Stats
115W - 139L
1,419 Elo+
Solo
Mulan
Mulan
Kairns
Mulan
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 15L
1,537 Elo+
Party 4
Charybdis
Charybdis
Nαbius
Charybdis
Level 29
God Stats
13W - 11L
1,517 SR
Queue Stats
33W - 25L
1,536 Elo+
Party 4
Cthulhu
Cthulhu
SleepyVolky
Cthulhu
Level 27
God Stats
25W - 23L
1,533 SR
Queue Stats
48W - 59L
1,385 Elo+
Party 3
Awilix
Awilix
ZarkKanone
Awilix
Level 118
God Stats
4W - 6L
1,552 SR
Queue Stats
210W - 209L
1,391 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 4
4,321
720
1,424
3,314
1,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Skubidudov
Merlin
7
0 / 0 / 5
4,366
728
1,965
1,513
371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
6
3 / 2 / 5
4,118
686
3,475
3,315
853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
donetti
Chaac
6
0 / 1 / 1
3,732
622
1,587
4,225
2,009
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bastet
mirou97
Bastet
8
9 / 1 / 1
5,189
865
4,143
3,851
792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Heijn
Tiamat
4
0 / 3 / 0
3,146
524
1,177
2,655
736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
Kairns
Mulan
8
2 / 1 / 0
4,526
754
3,147
3,401
1,511
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charybdis
Nαbius
Charybdis
5
1 / 4 / 1
3,809
635
3,307
4,013
770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cthulhu
SleepyVolky
Cthulhu
4
0 / 4 / 2
3,286
548
1,460
4,763
1,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
ZarkKanone
Awilix
6
0 / 2 / 2
3,587
598
770
3,530
1,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
14
Kills
3
4
Deaths
14
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Heijn
Tiamat
0
3
0
0
L
Mulan
Kairns
Mulan
2
1
0
2
W
2
0
4
4
L
Charybdis
Nαbius
Charybdis
1
4
1
0.38
W
Merlin
Skubidudov
Merlin
0
0
5
2.5
L
Cthulhu
SleepyVolky
Cthulhu
0
4
2
0.25
W
Xbalanque
3
2
5
2.75
L
Awilix
ZarkKanone
Awilix
0
2
2
0.5
W
Chaac
donetti
Chaac
0
1
1
0.5
W
Bastet
mirou97
Bastet
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,594
Damage
9,861
16,218
Taken
18,362
5,079
Mitigated
5,838
6,903
Healing
3,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Heijn
Tiamat
1,177
86
0
608
2,655
736
0
1,055
1,600
6,803
0
L
Mulan
Kairns
Mulan
3,147
1,114
0
1,083
3,401
1,511
0
0
3,401
0
18,223
W
1,424
719
138
1,645
3,314
1,054
216
504
2,725
7,099
0
L
Charybdis
Nαbius
Charybdis
3,307
2,003
0
577
4,013
770
0
887
3,126
0
14,359
W
Merlin
Skubidudov
Merlin
1,965
210
132
884
1,513
371
473
840
495
18,228
0
L
Cthulhu
SleepyVolky
Cthulhu
1,460
414
0
482
4,763
1,749
0
537
4,226
3,402
0
W
Xbalanque
3,475
1,680
184
557
3,315
853
554
632
2,540
0
14,970
L
Awilix
ZarkKanone
Awilix
770
389
0
327
3,530
1,072
0
910
2,620
0
9,257
W
Chaac
donetti
Chaac
1,587
481
0
1,711
4,225
2,009
192
0
4,225
0
11,495
W
Bastet
mirou97
Bastet
4,143
1,675
0
1,652
3,851
792
0
189
3,596
0
16,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,726
Gold Earned
18,354
120
Minions Killed
111
0
Camps Cleared
0
616,475
Distance Traveled
578,093
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
3,146
524
18
3
0
81,932
1
L
Mulan
4,526
754
43
7
0
119,912
0
W
Ymir
4,321
720
11
2
0
118,686
1
L
Charybdis
3,809
635
28
5
0
117,549
1
W
Merlin
4,366
728
34
6
0
113,291
1
L
Cthulhu
3,286
548
4
1
0
121,269
0
W
Xbalanque
4,118
686
24
4
0
107,346
1
L
Awilix
3,587
598
18
3
0
137,431
0
W
Chaac
3,732
622
19
3
0
130,093
2
W
Bastet
5,189
865
32
5
0
147,059
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role