Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
 
Pele
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Pohar34
Chang'e
Level 122
God Stats
83W - 38L
1,680 SR
Queue Stats
481W - 462L
1,528 Elo+
Solo
Medusa
Medusa
XXproskillzXX099
Medusa
Level 61
God Stats
27W - 24L
1,568 SR
Queue Stats
206W - 151L
1,566 Elo+
Party 1
Atlas
Atlas
ariel___999
Atlas
Level 112
God Stats
4W - 9L
1,241 SR
Queue Stats
187W - 195L
1,496 Elo+
Solo
Team Averages
Level 110
1,498 SR
1,518 Elo+

VS

Team Averages
Level 115
1,543 SR
1,503 Elo+
Nemesis
Nemesis
 
Nemesis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
I Munke I
Atlas
Level 134
God Stats
5W - 5L
1,500 SR
Queue Stats
144W - 122L
1,528 Elo+
Solo
Nu Wa
Nu Wa
huntingfreedom0
Nu Wa
Level 122
God Stats
25W - 22L
1,510 SR
Queue Stats
57W - 61L
1,499 Elo+
Solo
Mulan
Mulan
smite_sevarog
Mulan
Level 87
God Stats
21W - 17L
1,536 SR
Queue Stats
463W - 458L
1,493 Elo+
Solo
Izanami
Izanami
vodkawouter
Izanami
Level 108
God Stats
111W - 64L
1,668 SR
Queue Stats
412W - 392L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
0 / 2 / 0
4,421
553
2,738
7,334
3,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
 
Pele
6
1 / 1 / 0
4,169
521
1,415
3,848
841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Pohar34
Chang'e
8
0 / 4 / 0
4,489
561
2,711
5,959
1,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 1 / 1
4,607
576
1,952
4,113
806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 2 / 0
3,935
492
2,443
6,441
2,710
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
2 / 0 / 3
5,449
681
3,301
5,084
1,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atlas
I Munke I
Atlas
8
1 / 0 / 4
4,953
619
3,360
4,347
2,093
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
3 / 0 / 3
5,371
671
3,587
2,814
789
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 0 / 0
5,588
699
3,356
4,986
3,638
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
vodkawouter
Izanami
8
2 / 1 / 1
5,217
652
4,307
4,856
1,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
10
10
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
L
Pele
 
Pele
1
1
0
1
W
Nemesis
 
Nemesis
2
0
3
3.5
W
Atlas
I Munke I
Atlas
1
0
4
3
L
Chang'e
Pohar34
Chang'e
0
4
0
0
L
0
1
1
0.5
L
0
2
0
0
W
3
0
3
4.5
W
2
0
0
2
W
Izanami
vodkawouter
Izanami
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,259
Damage
17,911
27,695
Taken
22,087
8,893
Mitigated
9,224
8,911
Healing
9,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,738
578
0
1,832
7,334
3,282
0
550
6,784
0
21,112
L
Pele
 
Pele
1,415
383
0
1,250
3,848
841
0
577
3,271
0
9,930
W
Nemesis
 
Nemesis
3,301
1,434
0
2,748
5,084
1,475
0
400
4,648
0
28,869
W
Atlas
I Munke I
Atlas
3,360
1,321
673
1,400
4,347
2,093
0
2,196
2,151
12,544
0
L
Chang'e
Pohar34
Chang'e
2,711
98
678
2,038
5,959
1,254
0
1,958
4,001
29,212
0
L
1,952
778
0
1,443
4,113
806
16
1,120
2,993
0
26,521
L
2,443
862
339
1,331
6,441
2,710
0
3,206
3,235
8,369
0
W
3,587
1,189
0
718
2,814
789
0
1,612
1,202
24,789
0
W
3,356
335
0
2,338
4,986
3,638
0
0
4,633
3,671
24,986
W
Izanami
vodkawouter
Izanami
4,307
2,496
0
1,957
4,856
1,229
1,302
946
3,910
0
33,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,621
Gold Earned
26,578
204
Minions Killed
282
0
Camps Cleared
0
766,619
Distance Traveled
852,635
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,421
553
48
6
0
167,691
3
L
Pele
4,169
521
28
4
0
121,011
0
W
Nemesis
5,449
681
74
9
0
206,405
2
W
Atlas
4,953
619
15
2
0
171,291
2
L
Chang'e
4,489
561
63
8
0
152,567
3
L
Medusa
4,607
576
55
7
0
165,548
1
L
Atlas
3,935
492
10
1
0
159,802
2
W
Nu Wa
5,371
671
43
5
0
148,153
4
W
Mulan
5,588
699
72
9
0
172,678
1
W
Izanami
5,217
652
78
10
0
154,108
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role