Player Matchup

Sol
Sol
Chepe3_
Sol
Level 111
God Stats
7W - 6L
1,593 SR
Queue Stats
112W - 126L
1,489 Elo+
Party 1
Fenrir
Fenrir
ZestyIGalaxy
Fenrir
Level 37
God Stats
38W - 28L
1,577 SR
Queue Stats
86W - 79L
1,449 Elo+
Solo
Bellona
Bellona
osmarduzo
Bellona
Level 29
God Stats
5W - 4L
1,540 SR
Queue Stats
71W - 80L
1,432 Elo+
Party 1
Cernunnos
Cernunnos
swampthing1
Cernunnos
Level 39
God Stats
10W - 7L
1,478 SR
Queue Stats
44W - 46L
1,437 Elo+
Solo
Atlas
Atlas
we_trippymanee
Atlas
Level 55
God Stats
4W - 3L
1,500 SR
Queue Stats
221W - 298L
1,443 Elo+
Solo
Team Averages
Level 54
1,538 SR
1,450 Elo+

VS

Team Averages
Level 86
1,504 SR
1,422 Elo+
Chang'e
Chang'e
BR 1bielmito
Chang'e
Level 81
God Stats
1W - 1L
1,680 SR
Queue Stats
13W - 20L
1,370 Elo+
Solo
Guan Yu
Guan Yu
Beardandbandanna
Guan Yu
Level 48
God Stats
18W - 24L
1,516 SR
Queue Stats
121W - 137L
1,409 Elo+
Solo
Cupid
Cupid
JorgeLRojas
Cupid
Level 103
God Stats
10W - 10L
1,522 SR
Queue Stats
288W - 286L
1,551 Elo+
Solo
Chaac
Chaac
YeBaT_LiTsO
Chaac
Level 43
God Stats
10W - 12L
1,445 SR
Queue Stats
261W - 261L
1,439 Elo+
Solo
Tiamat
Tiamat
kingslaayer87
Tiamat
Level 156
God Stats
3W - 11L
1,359 SR
Queue Stats
18W - 45L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
18
7 / 0 / 14
11,882
1,188
19,372
6,187
2,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
17
6 / 0 / 9
10,088
1,009
9,001
7,017
4,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
osmarduzo
Bellona
17
4 / 2 / 10
9,957
996
8,066
9,050
8,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
swampthing1
Cernunnos
17
6 / 3 / 14
10,777
1,078
16,588
8,691
3,054
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 1 / 16
9,740
974
5,724
8,959
5,939
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

249

VS

Team 2 Tickets

162

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BR 1bielmito
Chang'e
15
2 / 7 / 3
9,543
954
11,684
18,018
4,783
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 9 / 4
8,871
887
5,573
18,792
13,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
0 / 6 / 5
9,167
917
5,894
12,121
3,524
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
4 / 2 / 1
10,015
1,002
10,374
14,417
5,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

15
0 / 0 / 3
8,351
835
815
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
22
24
Kills
6
6
Deaths
24
63
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chang'e
BR 1bielmito
Chang'e
2
7
3
0.5
L
0
9
4
0.22
W
Sol
7
0
14
14
L
0
6
5
0.42
L
4
2
1
2.25
W
Fenrir
6
0
9
10.5
L
0
0
3
1.5
W
Bellona
osmarduzo
Bellona
4
2
10
4.5
W
Cernunnos
swampthing1
Cernunnos
6
3
14
4.33
W
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,751
Damage
34,340
39,904
Taken
63,348
23,805
Mitigated
27,358
8,835
Healing
11,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
BR 1bielmito
Chang'e
11,684
1,117
1,644
4,738
18,018
4,783
0
6,985
10,871
35,887
0
L
5,573
346
604
1,293
18,792
13,310
0
8,264
10,326
153
19,018
W
Sol
19,372
7,649
0
3,217
6,187
2,291
0
1,624
4,448
53,851
3,460
L
5,894
3,274
140
346
12,121
3,524
0
3,793
8,283
0
36,924
L
10,374
2,312
0
3,140
14,417
5,741
0
5,240
9,047
0
27,282
W
Fenrir
9,001
2,116
0
398
7,017
4,264
0
2,083
4,843
0
14,382
L
815
716
0
0
0
0
0
0
0
2,649
0
W
Bellona
osmarduzo
Bellona
8,066
1,829
407
1,790
9,050
8,257
0
2,699
6,139
2,880
16,222
W
Cernunnos
swampthing1
Cernunnos
16,588
6,650
611
2,412
8,691
3,054
0
3,690
4,922
0
41,561
W
5,724
2,123
0
0
8,959
5,939
0
2,403
6,556
14,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,444
Gold Earned
45,947
258
Minions Killed
198
14
Camps Cleared
2
958,796
Distance Traveled
717,109
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,543
954
67
7
1
182,382
1
L
Guan Yu
8,871
887
18
2
0
193,892
0
W
Sol
11,882
1,188
95
10
5
192,509
0
L
Cupid
9,167
917
69
7
0
145,891
0
L
Chaac
10,015
1,002
38
4
1
188,984
2
W
Fenrir
10,088
1,009
16
2
2
222,354
0
L
Tiamat
8,351
835
6
1
0
5,960
2
W
Bellona
9,957
996
30
3
4
205,036
1
W
Cernunnos
10,777
1,078
83
8
2
158,245
0
W
Atlas
9,740
974
34
3
1
180,652
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role