Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DerpyDevil
Neith
Level 124
God Stats
3W - 1L
1,859 SR
Queue Stats
106W - 93L
1,578 Elo+
Solo
Sun Wukong
Sun Wukong
Gobna97
Sun Wukong
Level 154
God Stats
2W - 2L
1,600 SR
Queue Stats
92W - 97L
1,517 Elo+
Solo
Sol
Sol
Wiistry
Sol
Level 57
God Stats
25W - 24L
1,602 SR
Queue Stats
196W - 183L
1,536 Elo+
Solo
Fenrir
Fenrir
我常常因为自己不够傻屌而感到自卑
Fenrir
Level 141
God Stats
1W - 1L
1,382 SR
Queue Stats
33W - 43L
1,512 Elo+
Solo
Team Averages
Level 110
1,589 SR
1,529 Elo+

VS

Team Averages
Level 73
1,459 SR
1,523 Elo+
Kuzenbo
Kuzenbo
AgileHeron12
Kuzenbo
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 43L
1,644 Elo+
Solo
Bastet
Bastet
Damonitan
Bastet
Level 102
God Stats
2W - 2L
1,468 SR
Queue Stats
216W - 260L
1,478 Elo+
Party 1
Chaac
Chaac
Taurzz
Chaac
Level 56
God Stats
7W - 3L
1,640 SR
Queue Stats
161W - 175L
1,497 Elo+
Party 1
Sol
Sol
WanHayl
Sol
Level 61
God Stats
2W - 0L
1,273 SR
Queue Stats
167W - 149L
1,507 Elo+
Party 1
Izanami
Izanami
iKaomi
Izanami
Level 106
God Stats
15W - 15L
1,413 SR
Queue Stats
284W - 311L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 3 / 2
6,864
490
5,199
9,529
4,530
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
12
0 / 4 / 1
6,867
491
4,603
7,225
3,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
Gobna97
Sun Wukong
12
3 / 3 / 1
7,387
528
5,970
11,369
7,331
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
11
3 / 4 / 2
7,027
502
11,026
9,328
3,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 5 / 1
7,281
520
4,868
12,079
5,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AgileHeron12
Kuzenbo
12
3 / 0 / 7
7,773
555
5,067
9,933
11,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
Damonitan
Bastet
12
5 / 3 / 4
7,671
548
9,297
12,779
4,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Taurzz
Chaac
13
2 / 3 / 1
7,043
503
6,140
10,487
7,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
15
6 / 1 / 0
8,947
639
10,110
10,705
3,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
iKaomi
Izanami
14
3 / 3 / 4
8,014
572
5,524
8,438
3,021
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
10
Kills
19
19
Deaths
10
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
3
2
0.67
W
Kuzenbo
AgileHeron12
Kuzenbo
3
0
7
6.5
W
Bastet
Damonitan
Bastet
5
3
4
2.33
L
Neith
0
4
1
0.13
L
Sun Wukong
Gobna97
Sun Wukong
3
3
1
1.17
W
Chaac
Taurzz
Chaac
2
3
1
0.83
W
Sol
6
1
0
6
L
Sol
3
4
2
1
W
Izanami
iKaomi
Izanami
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,666
Damage
36,138
49,530
Taken
52,342
23,683
Mitigated
30,697
13,908
Healing
19,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,199
671
670
2,705
9,529
4,530
100
1,587
7,942
26,200
0
W
Kuzenbo
AgileHeron12
Kuzenbo
5,067
1,728
0
2,446
9,933
11,791
312
4,759
5,174
17,947
0
W
Bastet
Damonitan
Bastet
9,297
3,599
0
4,326
12,779
4,150
31
1,942
10,681
0
43,624
L
Neith
4,603
981
0
2,169
7,225
3,191
0
3,815
3,410
0
44,549
L
Sun Wukong
Gobna97
Sun Wukong
5,970
1,326
0
2,269
11,369
7,331
0
1,263
9,646
234
41,769
W
Chaac
Taurzz
Chaac
6,140
1,292
0
5,009
10,487
7,871
540
27
10,460
6,273
32,947
W
Sol
10,110
3,977
0
6,441
10,705
3,864
1,138
3,143
7,288
68,488
0
L
Sol
11,026
4,485
0
3,493
9,328
3,131
552
4,741
4,587
35,575
4,233
W
Izanami
iKaomi
Izanami
5,524
3,389
0
1,722
8,438
3,021
734
5,373
3,065
0
64,761
L
4,868
1,042
0
2,602
12,079
5,500
0
4,759
7,130
0
29,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,426
Gold Earned
39,448
349
Minions Killed
421
0
Camps Cleared
0
1,218,905
Distance Traveled
1,298,408
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,864
490
39
3
0
248,412
4
W
Kuzenbo
7,773
555
22
2
0
271,422
7
W
Bastet
7,671
548
69
5
0
269,146
0
L
Neith
6,867
491
102
7
0
240,512
4
L
Sun Wukong
7,387
528
87
6
0
230,569
5
W
Chaac
7,043
503
76
5
0
255,661
1
W
Sol
8,947
639
134
10
0
261,516
4
L
Sol
7,027
502
67
5
0
209,689
3
W
Izanami
8,014
572
120
9
0
240,663
3
L
Fenrir
7,281
520
54
4
0
289,723
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role