Player Matchup

Hercules
Hercules
 
Hercules
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
MH-SOMBRIO-BR
Nu Wa
Level 140
God Stats
154W - 130L
1,530 SR
Queue Stats
554W - 550L
1,506 Elo+
Solo
Xbalanque
Xbalanque
PS_TheNightLycan
Xbalanque
Level 155
God Stats
87W - 101L
1,508 SR
Queue Stats
740W - 777L
1,501 Elo+
Solo
Merlin
Merlin
Sequor
Merlin
Level 125
God Stats
22W - 34L
1,471 SR
Queue Stats
377W - 368L
1,577 Elo+
Solo
Bastet
Bastet
theOathOfOat
Bastet
Level 107
God Stats
7W - 4L
1,638 SR
Queue Stats
565W - 548L
1,543 Elo+
Solo
Team Averages
Level 130
1,529 SR
1,525 Elo+

VS

Team Averages
Level 104
1,579 SR
1,499 Elo+
Bastet
Bastet
Destiny丶
Bastet
Level 127
God Stats
5W - 5L
1,747 SR
Queue Stats
222W - 175L
1,568 Elo+
Solo
Hades
Hades
IceJJ Fish real
Hades
Level 107
God Stats
4W - 4L
1,537 SR
Queue Stats
17W - 21L
1,505 Elo+
Party 1
Cerberus
Cerberus
Lustybliss29
Cerberus
Level 127
God Stats
110W - 115L
1,542 SR
Queue Stats
1,354W - 1,358L
1,469 Elo+
Party 1
Artemis
Artemis
Rabsurd
Artemis
Level 120
God Stats
44W - 34L
1,557 SR
Queue Stats
709W - 706L
1,524 Elo+
Solo
Sobek
Sobek
The Mr D Ups
Sobek
Level 39
God Stats
8W - 6L
1,513 SR
Queue Stats
175W - 191L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
0 / 4 / 7
10,160
847
9,250
22,060
27,956
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
0 / 9 / 7
10,454
871
11,614
18,809
3,185
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
17
0 / 3 / 5
9,830
819
9,362
9,531
2,119
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Sequor
Merlin
17
2 / 0 / 6
11,013
918
23,511
6,264
1,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
17
7 / 6 / 2
12,065
1,005
16,609
17,297
5,011
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

144

VS

Team 2 Tickets

203

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Destiny丶
Bastet
18
9 / 0 / 12
13,205
1,100
31,610
16,336
6,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
4 / 1 / 10
11,382
949
9,834
10,375
7,902
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
Lustybliss29
Cerberus
19
3 / 0 / 18
13,261
1,105
9,446
14,675
14,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Rabsurd
Artemis
18
0 / 1 / 17
11,039
920
13,704
10,088
2,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
6 / 7 / 8
11,551
963
5,969
24,462
21,029
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
87
9
Kills
22
22
Deaths
9
27
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
4
7
0.88
W
Bastet
Destiny丶
Bastet
9
0
12
15
W
4
1
10
9
W
Cerberus
Lustybliss29
Cerberus
3
0
18
12
L
0
9
7
0.39
L
Xbalanque
0
3
5
0.83
W
Artemis
Rabsurd
Artemis
0
1
17
8.5
L
Merlin
Sequor
Merlin
2
0
6
5
W
6
7
8
1.43
L
Bastet
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,346
Damage
70,563
73,961
Taken
75,936
39,625
Mitigated
53,426
8,328
Healing
25,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
9,250
1,467
0
6,123
22,060
27,956
0
11,242
10,818
0
19,425
W
Bastet
Destiny丶
Bastet
31,610
5,315
0
8,549
16,336
6,880
0
5,701
10,433
0
54,610
W
9,834
304
424
3,870
10,375
7,902
0
3,979
6,270
37,239
0
W
Cerberus
Lustybliss29
Cerberus
9,446
396
0
5,489
14,675
14,967
0
7,851
6,400
26,907
0
L
11,614
5,112
263
358
18,809
3,185
0
4,357
14,452
42,922
0
L
Xbalanque
9,362
3,292
0
0
9,531
2,119
0
2,319
7,212
0
28,025
W
Artemis
Rabsurd
Artemis
13,704
4,742
0
2,320
10,088
2,648
0
3,077
6,841
0
45,216
L
Merlin
Sequor
Merlin
23,511
424
180
216
6,264
1,354
0
1,022
5,242
46,376
0
W
5,969
556
0
4,485
24,462
21,029
0
12,911
10,867
32,423
0
L
Bastet
16,609
2,889
0
1,188
17,297
5,011
0
6,309
10,988
0
27,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,522
Gold Earned
60,438
225
Minions Killed
288
4
Camps Cleared
13
1,108,146
Distance Traveled
1,245,135
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,160
847
12
1
0
235,431
1
W
Bastet
13,205
1,100
44
4
6
284,076
1
W
Hades
11,382
949
74
6
2
238,269
0
W
Cerberus
13,261
1,105
42
4
0
264,331
2
L
Nu Wa
10,454
871
71
6
0
189,783
0
L
Xbalanque
9,830
819
47
4
1
156,237
0
W
Artemis
11,039
920
64
5
4
237,009
0
L
Merlin
11,013
918
56
5
2
270,303
3
W
Sobek
11,551
963
64
5
1
221,450
0
L
Bastet
12,065
1,005
39
3
1
256,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role