Player Matchup

Atlas
Atlas
AnonymousNun
Atlas
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 169L
1,555 Elo+
Solo
Gilgamesh
Gilgamesh
ICEBLAST-555
Gilgamesh
Level 135
God Stats
39W - 40L
1,483 SR
Queue Stats
411W - 402L
1,525 Elo+
Solo
Cliodhna
Cliodhna
Kongga_blade671
Cliodhna
Level 131
God Stats
7W - 5L
1,595 SR
Queue Stats
411W - 394L
1,509 Elo+
Solo
Hou Yi
Hou Yi
Madmanmatt560
Hou Yi
Level 108
God Stats
5W - 3L
1,626 SR
Queue Stats
371W - 394L
1,444 Elo+
Solo
Tiamat
Tiamat
XxThiagoxX8461
Tiamat
Level 128
God Stats
20W - 23L
1,597 SR
Queue Stats
268W - 275L
1,456 Elo+
Solo
Team Averages
Level 126
1,560 SR
1,498 Elo+

VS

Team Averages
Level 131
1,560 SR
1,503 Elo+
Neith
Neith
JaseysaurusRex
Neith
Level 151
God Stats
4W - 5L
1,531 SR
Queue Stats
58W - 55L
1,480 Elo+
Solo
Tsukuyomi
Tsukuyomi
JohnKa0
Tsukuyomi
Level 95
God Stats
27W - 23L
1,519 SR
Queue Stats
352W - 363L
1,418 Elo+
Solo
Cupid
Cupid
KCBri
Cupid
Level 160
God Stats
37W - 35L
1,606 SR
Queue Stats
634W - 644L
1,480 Elo+
Solo
Izanami
Izanami
Kariana_5NDON
Izanami
Level 119
God Stats
18W - 12L
1,646 SR
Queue Stats
490W - 445L
1,586 Elo+
Party 1
Atlas
Atlas
Reyes_5NDON
Atlas
Level 131
God Stats
12W - 18L
1,500 SR
Queue Stats
935W - 825L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 1
4,100
410
3,414
7,486
2,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
ICEBLAST-555
Gilgamesh
9
0 / 1 / 1
5,261
526
4,418
6,507
4,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cliodhna
10
4 / 2 / 0
5,840
584
6,924
6,516
1,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 3 / 0
4,762
476
2,740
6,736
1,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 2
5,740
574
4,468
4,727
2,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 2
5,796
580
4,290
3,844
1,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
JohnKa0
Tsukuyomi
8
0 / 1 / 5
5,111
511
2,700
7,565
2,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
KCBri
Cupid
10
3 / 2 / 3
6,036
604
3,805
4,922
1,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
11
3 / 1 / 3
6,462
646
5,750
5,325
1,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
4 / 1 / 4
5,770
577
4,228
9,757
4,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
5
Kills
13
13
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Gilgamesh
ICEBLAST-555
Gilgamesh
0
1
1
0.5
W
3
0
2
4
W
Tsukuyomi
JohnKa0
Tsukuyomi
0
1
5
2.5
W
Cupid
KCBri
Cupid
3
2
3
2.25
W
Izanami
3
1
3
4.5
L
Cliodhna
4
2
0
2
L
0
3
0
0
W
4
1
4
6
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,964
Damage
20,773
31,972
Taken
31,413
12,339
Mitigated
11,211
7,100
Healing
11,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,414
1,401
0
828
7,486
2,862
0
1,735
5,751
9,801
0
L
Gilgamesh
ICEBLAST-555
Gilgamesh
4,418
660
0
2,299
6,507
4,223
0
449
6,058
2,486
19,371
W
4,290
1,149
0
1,101
3,844
1,365
0
280
3,224
0
24,158
W
Tsukuyomi
JohnKa0
Tsukuyomi
2,700
854
0
3,444
7,565
2,194
0
1,699
5,647
0
18,588
W
Cupid
KCBri
Cupid
3,805
1,577
0
876
4,922
1,596
0
2,154
2,482
0
28,707
W
Izanami
5,750
2,664
0
2,191
5,325
1,765
80
1,227
3,861
0
45,417
L
Cliodhna
6,924
105
0
664
6,516
1,823
0
708
5,808
0
30,623
L
2,740
1,196
0
1,849
6,736
1,033
0
640
6,096
0
25,706
W
4,228
1,743
0
3,493
9,757
4,291
0
2,139
7,303
12,177
0
L
4,468
399
0
1,460
4,727
2,398
84
696
4,031
27,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,703
Gold Earned
29,175
224
Minions Killed
263
0
Camps Cleared
0
965,818
Distance Traveled
975,080
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
4,100
410
10
1
0
181,318
2
L
Gilgamesh
5,261
526
45
5
0
211,862
3
W
Neith
5,796
580
42
4
0
197,773
2
W
Tsukuyomi
5,111
511
42
4
0
208,152
2
W
Cupid
6,036
604
72
7
0
183,956
2
W
Izanami
6,462
646
90
9
0
184,630
5
L
Cliodhna
5,840
584
52
5
0
215,634
4
L
Hou Yi
4,762
476
54
5
0
179,984
0
W
Atlas
5,770
577
17
2
0
200,569
3
L
Tiamat
5,740
574
63
6
0
177,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role