Player Matchup

Baron Samedi
Baron Samedi
CorkyContainer7
Baron Samedi
Level 65
God Stats
2W - 1L
1,398 SR
Queue Stats
49W - 95L
1,274 Elo+
Party 2
Zeus
Zeus
JuicedAaikom
Zeus
Level 60
God Stats
9W - 4L
1,633 SR
Queue Stats
151W - 210L
1,375 Elo+
Party 2
Atlas
Atlas
Mendacityyy
Atlas
Level 61
God Stats
3W - 1L
1,775 SR
Queue Stats
45W - 92L
1,223 Elo+
Party 2
Chaac
Chaac
RomenEmpire86
Chaac
Level 69
God Stats
3W - 7L
1,146 SR
Queue Stats
199W - 219L
1,346 Elo+
Solo
Thanatos
Thanatos
aclandd
Thanatos
Level 40
God Stats
3W - 1L
1,655 SR
Queue Stats
22W - 27L
1,382 Elo+
Party 2
Team Averages
Level 59
1,522 SR
1,320 Elo+

VS

Team Averages
Level 55
1,442 SR
1,330 Elo+
Neith
Neith
GRatedClaps
Neith
Level 45
God Stats
166W - 164L
1,468 SR
Queue Stats
166W - 166L
1,417 Elo+
Solo
Sol
Sol
Herfodr
Sol
Level 60
God Stats
10W - 10L
1,425 SR
Queue Stats
69W - 91L
1,328 Elo+
Solo
Izanami
Izanami
Kaiju_Kotaro
Izanami
Level 44
God Stats
17W - 27L
1,329 SR
Queue Stats
75W - 117L
1,267 Elo+
Party 1
Yemoja
Yemoja
LeftOnASourNote
Yemoja
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 100L
1,253 Elo+
Party 1
Anhur
Anhur
Victor_Mikhsm
Anhur
Level 82
God Stats
4W - 3L
1,487 SR
Queue Stats
344W - 354L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CorkyContainer7
Baron Samedi
16
7 / 2 / 12
10,161
535
13,716
9,084
4,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
10 / 1 / 9
9,833
518
15,516
9,625
3,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

14
2 / 0 / 21
9,898
521
8,119
13,725
18,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
8 / 2 / 12
11,107
585
15,150
21,310
18,057
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
aclandd
Thanatos
14
5 / 7 / 12
9,283
489
8,634
15,999
5,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 10 / 2
8,848
466
15,363
15,037
5,840
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
13
3 / 4 / 2
8,435
444
5,799
12,508
5,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
Kaiju_Kotaro
Izanami
11
0 / 8 / 0
6,774
357
4,984
12,595
3,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 6 / 2
6,974
367
4,148
16,379
14,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 4 / 7
8,754
461
9,372
16,853
6,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
25
32
Kills
12
12
Deaths
32
66
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CorkyContainer7
Baron Samedi
7
2
12
6.5
L
6
10
2
0.7
L
Sol
3
4
2
1
W
10
1
9
14.5
L
Izanami
Kaiju_Kotaro
Izanami
0
8
0
0
L
0
6
2
0.17
W
2
0
21
12.5
W
8
2
12
7
L
3
4
7
1.63
W
Thanatos
aclandd
Thanatos
5
7
12
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,135
Damage
39,666
69,743
Taken
73,372
50,372
Mitigated
35,901
31,628
Healing
14,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CorkyContainer7
Baron Samedi
13,716
211
3,461
2,778
9,084
4,427
1,187
1,727
7,357
57,141
0
L
15,363
6,723
232
2,093
15,037
5,840
915
4,601
10,289
0
49,742
L
Sol
5,799
1,011
0
4,426
12,508
5,036
0
6,483
5,665
43,485
3,111
W
15,516
2,554
0
3,088
9,625
3,611
3,668
3,164
6,461
59,266
0
L
Izanami
Kaiju_Kotaro
Izanami
4,984
3,225
0
1,421
12,595
3,998
0
7,334
5,227
0
41,059
L
4,148
644
1,208
1,820
16,379
14,051
0
11,919
4,290
13,714
0
W
8,119
2,881
828
3,146
13,725
18,694
650
2,476
11,249
25,291
0
W
15,150
1,537
277
9,260
21,310
18,057
2,081
1,105
20,205
0
59,269
L
9,372
3,294
0
3,742
16,853
6,976
0
5,916
10,550
0
61,009
W
Thanatos
aclandd
Thanatos
8,634
2,504
0
8,790
15,999
5,583
290
1,335
14,664
0
42,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,282
Gold Earned
39,785
417
Minions Killed
362
0
Camps Cleared
0
1,704,309
Distance Traveled
1,447,612
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,161
535
96
5
0
350,034
3
L
Neith
8,848
466
73
4
0
274,362
2
L
Sol
8,435
444
83
4
0
313,036
0
W
Zeus
9,833
518
113
6
0
313,662
3
L
Izanami
6,774
357
92
5
0
231,751
1
L
Yemoja
6,974
367
15
1
0
302,777
3
W
Atlas
9,898
521
29
2
0
337,407
2
W
Chaac
11,107
585
109
6
0
346,184
0
L
Anhur
8,754
461
99
5
0
325,686
4
W
Thanatos
9,283
489
70
4
0
357,022
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role