Player Matchup

Medusa
Medusa
 
Medusa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Dothrakin
Merlin
Level 156
God Stats
91W - 128L
1,386 SR
Queue Stats
555W - 653L
1,566 Elo+
Solo
Atlas
Atlas
LoveShrow
Atlas
Level 114
God Stats
3W - 1L
1,588 SR
Queue Stats
334W - 259L
1,663 Elo+
Party 1
Team Averages
Level 139
1,491 SR
1,576 Elo+

VS

Team Averages
Level 132
1,552 SR
1,557 Elo+
Thor
Thor
Fussies Part
Thor
Level 129
God Stats
26W - 32L
1,501 SR
Queue Stats
460W - 579L
1,407 Elo+
Solo
Atlas
Atlas
RoYal HaKymBo
Atlas
Level 159
God Stats
15W - 8L
1,746 SR
Queue Stats
531W - 477L
1,645 Elo+
Solo
Sol
Sol
jikingofpie
Sol
Level 108
God Stats
1W - 3L
1,410 SR
Queue Stats
111W - 107L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
8 / 0 / 2
7,929
793
9,114
6,298
2,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Dothrakin
Merlin
11
1 / 0 / 8
6,776
678
5,882
4,123
1,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
LoveShrow
Atlas
9
1 / 2 / 9
7,257
726
3,447
7,726
3,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,950
595
2,826
5,761
2,172
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 3 / 1
6,270
627
4,183
10,478
6,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 4 / 0
5,871
587
3,722
5,033
1,189
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
10
Kills
1
2
Deaths
10
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
0
2
9
W
Merlin
Dothrakin
Merlin
1
0
8
5
L
1
3
0
0.33
W
Atlas
LoveShrow
Atlas
1
2
9
2.75
L
0
3
1
0.17
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,443
Damage
10,731
18,147
Taken
21,272
8,018
Mitigated
9,402
6,609
Healing
3,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,114
4,955
0
2,782
6,298
2,814
1,049
2,586
3,712
0
27,017
W
Merlin
Dothrakin
Merlin
5,882
195
0
1,805
4,123
1,235
260
1,857
2,266
22,601
0
L
2,826
0
90
190
5,761
2,172
0
2,887
2,672
0
7,633
W
Atlas
LoveShrow
Atlas
3,447
1,075
268
1,754
7,726
3,969
430
3,716
4,010
8,899
0
L
4,183
1,994
0
1,852
10,478
6,041
0
4,442
5,628
13,489
0
L
3,722
709
0
1,325
5,033
1,189
0
2,344
2,527
27,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,962
Gold Earned
18,091
101
Minions Killed
89
4
Camps Cleared
4
576,524
Distance Traveled
531,937
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,929
793
42
4
1
211,575
3
W
Merlin
6,776
678
50
5
2
193,856
7
L
Thor
5,950
595
13
1
0
191,350
4
W
Atlas
7,257
726
9
1
1
171,093
0
L
Atlas
6,270
627
18
2
1
168,712
3
L
Sol
5,871
587
58
6
3
171,875
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role