Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Ninjauwu
Hercules
Level 150
God Stats
27W - 10L
1,813 SR
Queue Stats
225W - 40L
1,909 Elo+
Party 1
Bastet
Bastet
UltiGod
Bastet
Level 160
God Stats
16W - 2L
1,729 SR
Queue Stats
494W - 210L
1,791 Elo+
Party 1
Team Averages
Level 157
1,681 SR
1,733 Elo+

VS

Team Averages
Level 112
1,727 SR
1,645 Elo+
Cthulhu
Cthulhu
Bloodmaid
Cthulhu
Level 89
God Stats
1W - 1L
1,738 SR
Queue Stats
7W - 11L
1,541 Elo+
Solo
Gilgamesh
Gilgamesh
HAZΞ
Gilgamesh
Level 159
God Stats
13W - 8L
1,859 SR
Queue Stats
109W - 68L
1,710 Elo+
Solo
Vulcan
Vulcan
Usainn
Vulcan
Level 87
God Stats
5W - 2L
1,583 SR
Queue Stats
122W - 78L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
6 / 2 / 7
8,429
766
10,780
6,465
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Ninjauwu
Hercules
13
5 / 1 / 10
8,466
770
11,012
14,457
11,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bastet
UltiGod
Bastet
12
5 / 3 / 10
8,303
755
11,523
9,422
4,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bloodmaid
Cthulhu
10
1 / 4 / 3
7,399
673
5,784
12,054
9,230
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
HAZΞ
Gilgamesh
11
3 / 6 / 3
7,700
700
9,157
15,254
12,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vulcan
Usainn
Vulcan
11
2 / 6 / 4
7,692
699
5,561
8,815
3,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
16
Kills
6
6
Deaths
16
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
6
2
7
4.75
L
Cthulhu
Bloodmaid
Cthulhu
1
4
3
0.63
L
Gilgamesh
HAZΞ
Gilgamesh
3
6
3
0.75
W
Hercules
Ninjauwu
Hercules
5
1
10
10
W
Bastet
UltiGod
Bastet
5
3
10
3.33
L
Vulcan
Usainn
Vulcan
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,315
Damage
20,502
30,344
Taken
36,123
18,014
Mitigated
25,061
9,074
Healing
4,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
10,780
912
0
1,627
6,465
2,306
96
2,617
3,602
38,442
0
L
Cthulhu
Bloodmaid
Cthulhu
5,784
711
542
530
12,054
9,230
0
3,487
8,034
12,547
0
L
Gilgamesh
HAZΞ
Gilgamesh
9,157
1,831
335
2,191
15,254
12,610
0
5,671
8,729
3,604
15,235
W
Hercules
Ninjauwu
Hercules
11,012
4,396
0
5,307
14,457
11,406
0
6,872
7,045
0
25,095
W
Bastet
UltiGod
Bastet
11,523
1,543
0
2,140
9,422
4,302
0
4,094
5,100
0
23,110
L
Vulcan
Usainn
Vulcan
5,561
1,936
0
839
8,815
3,221
0
1,694
6,640
23,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,198
Gold Earned
22,791
140
Minions Killed
100
9
Camps Cleared
0
668,961
Distance Traveled
625,494
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,429
766
72
7
3
222,263
2
L
Cthulhu
7,399
673
21
2
0
208,376
1
L
Gilgamesh
7,700
700
26
2
0
210,541
5
W
Hercules
8,466
770
43
4
4
221,617
1
W
Bastet
8,303
755
25
2
2
225,081
5
L
Vulcan
7,692
699
53
5
0
206,577
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role