Player Matchup

Neith
Neith
 
Neith
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Memowlery
Mercury
Level 67
God Stats
1W - 0L
1,746 SR
Queue Stats
231W - 247L
1,364 Elo+
Party 2
Arachne
Arachne
babai152
Arachne
Level 160
God Stats
15W - 12L
1,568 SR
Queue Stats
1,118W - 1,161L
1,470 Elo+
Solo
Baron Samedi
Baron Samedi
noahhaessus
Baron Samedi
Level 101
God Stats
11W - 7L
1,547 SR
Queue Stats
415W - 419L
1,447 Elo+
Solo
Bacchus
Bacchus
НикитаМихалков
Bacchus
Level 83
God Stats
8W - 3L
1,678 SR
Queue Stats
319W - 333L
1,386 Elo+
Solo
Team Averages
Level 112
1,608 SR
1,433 Elo+

VS

Team Averages
Level 120
1,483 SR
1,424 Elo+
Olorun
Olorun
Dragonero1981
Olorun
Level 156
God Stats
3W - 2L
1,706 SR
Queue Stats
163W - 188L
1,422 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gio__the__hunter
Ah Muzen Cab
Level 35
God Stats
6W - 5L
1,411 SR
Queue Stats
100W - 118L
1,358 Elo+
Party 1
Sol
Sol
Hand0fTyr
Sol
Level 148
God Stats
2W - 4L
1,387 SR
Queue Stats
290W - 299L
1,468 Elo+
Solo
Arachne
Arachne
Sprinte94
Arachne
Level 159
God Stats
4W - 3L
1,598 SR
Queue Stats
379W - 376L
1,469 Elo+
Party 1
Ganesha
Ganesha
farm95
Ganesha
Level 100
God Stats
1W - 2L
1,313 SR
Queue Stats
167W - 176L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
14 / 1 / 15
15,776
928
38,619
13,215
6,012
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mercury
Memowlery
Mercury
18
6 / 8 / 15
12,270
722
8,380
16,991
5,975
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
babai152
Arachne
14
2 / 11 / 14
10,469
616
11,581
23,444
7,394
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
noahhaessus
Baron Samedi
20
6 / 4 / 18
12,338
726
19,245
16,535
11,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 3 / 24
13,000
765
18,026
29,241
39,387
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 9 / 10
10,579
622
12,491
18,285
8,874
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ah Muzen Cab
Gio__the__hunter
Ah Muzen Cab
19
4 / 5 / 15
11,367
669
10,959
12,664
5,687
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
9 / 3 / 12
14,023
825
29,094
19,143
7,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
Sprinte94
Arachne
18
10 / 10 / 9
12,603
741
15,490
20,783
17,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Ganesha
farm95
Ganesha
19
0 / 6 / 24
11,195
659
14,423
34,360
35,044
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
97
33
Kills
27
27
Deaths
33
86
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
14
1
15
21.5
L
4
9
10
1
L
Ah Muzen Cab
Gio__the__hunter
Ah Muzen Cab
4
5
15
2.3
L
9
3
12
5
W
Mercury
Memowlery
Mercury
6
8
15
1.69
L
Arachne
Sprinte94
Arachne
10
10
9
1.45
W
Arachne
babai152
Arachne
2
11
14
0.82
L
Ganesha
farm95
Ganesha
0
6
24
2
W
Baron Samedi
noahhaessus
Baron Samedi
6
4
18
3.75
W
5
3
24
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,851
Damage
82,457
99,426
Taken
105,235
70,205
Mitigated
73,950
45,640
Healing
41,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
38,619
16,636
1,611
7,235
13,215
6,012
3,173
7,659
5,556
0
95,088
L
12,491
3,117
6,081
3,517
18,285
8,874
207
9,868
8,417
24,040
0
L
Ah Muzen Cab
Gio__the__hunter
Ah Muzen Cab
10,959
3,481
1,701
1,484
12,664
5,687
947
4,486
8,178
0
29,999
L
29,094
6,658
2,715
9,390
19,143
7,330
2,524
7,208
11,858
77,240
0
W
Mercury
Memowlery
Mercury
8,380
4,872
1,622
2,772
16,991
5,975
1,350
10,391
6,440
0
10,430
L
Arachne
Sprinte94
Arachne
15,490
10,268
1,678
3,841
20,783
17,015
0
6,130
14,653
0
19,103
W
Arachne
babai152
Arachne
11,581
9,284
2,293
2,659
23,444
7,394
309
10,134
12,932
0
16,360
L
Ganesha
farm95
Ganesha
14,423
557
1,098
9,656
34,360
35,044
0
9,579
24,781
25,095
0
W
Baron Samedi
noahhaessus
Baron Samedi
19,245
1,456
7,913
5,926
16,535
11,437
566
10,759
5,679
40,971
0
W
18,026
1,730
2,441
11,168
29,241
39,387
443
17,065
11,999
25,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,853
Gold Earned
59,767
232
Minions Killed
218
0
Camps Cleared
0
1,592,426
Distance Traveled
1,382,169
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
15,776
928
130
8
0
308,338
3
L
Olorun
10,579
622
33
2
0
247,501
0
L
Ah Muzen Cab
11,367
669
48
3
0
293,852
1
L
Sol
14,023
825
119
7
0
291,785
4
W
Mercury
12,270
722
7
0
0
329,520
0
L
Arachne
12,603
741
18
1
0
260,844
1
W
Arachne
10,469
616
21
1
0
313,570
2
L
Ganesha
11,195
659
0
0
0
288,187
0
W
Baron Samedi
12,338
726
50
3
0
303,520
0
W
Bacchus
13,000
765
24
1
0
337,478
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role