Player Matchup

Thoth
Thoth
Star5layer
Thoth
Level 144
God Stats
6W - 0L
1,831 SR
Queue Stats
77W - 33L
1,784 Elo+
Party 1
Thanatos
Thanatos
Thecerus
Thanatos
Level 86
God Stats
2W - 0L
1,714 SR
Queue Stats
68W - 19L
1,864 Elo+
Party 1
Horus
Horus
Warkell
Horus
Level 84
God Stats
12W - 2L
1,690 SR
Queue Stats
30W - 11L
1,809 Elo+
Party 1
Team Averages
Level 105
1,745 SR
1,819 Elo+

VS

Team Averages
Level 107
1,590 SR
1,580 Elo+
Ah Muzen Cab
Ah Muzen Cab
BIG_SHAD_
Ah Muzen Cab
Level 81
God Stats
0W - 1L
1,674 SR
Queue Stats
20W - 9L
1,695 Elo+
Party 2
Vulcan
Vulcan
BigLocDog88
Vulcan
Level 160
God Stats
60W - 54L
1,618 SR
Queue Stats
466W - 428L
1,605 Elo+
Party 2
Atlas
Atlas
MenoDaJefe
Atlas
Level 81
God Stats
0W - 1L
1,479 SR
Queue Stats
77W - 75L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
19
16 / 0 / 5
14,599
768
25,166
20,981
8,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
Thecerus
Thanatos
17
7 / 6 / 14
12,794
673
14,762
22,125
10,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
Warkell
Horus
17
2 / 1 / 23
13,134
691
11,275
28,561
36,577
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BIG_SHAD_
Ah Muzen Cab
15
2 / 8 / 4
11,668
614
14,467
15,882
4,011
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
16
4 / 10 / 1
11,804
621
23,527
13,930
3,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
14
1 / 7 / 5
11,264
593
13,546
24,966
25,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
17
25
Kills
7
7
Deaths
25
42
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BIG_SHAD_
Ah Muzen Cab
2
8
4
0.5
L
Vulcan
4
10
1
0.45
L
Atlas
1
7
5
0.5
W
Thoth
16
0
5
18.5
W
Thanatos
Thecerus
Thanatos
7
6
14
2.33
W
Horus
Warkell
Horus
2
1
23
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,203
Damage
51,540
71,667
Taken
54,778
55,688
Mitigated
33,070
47,826
Healing
8,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BIG_SHAD_
Ah Muzen Cab
14,467
3,720
0
1,748
15,882
4,011
0
6,415
9,467
0
48,306
L
Vulcan
23,527
11,077
0
632
13,930
3,316
0
7,433
6,497
52,342
0
L
Atlas
13,546
3,207
552
5,172
24,966
25,743
0
11,475
13,491
24,160
0
W
Thoth
25,166
1,550
312
9,357
20,981
8,138
1,258
14,485
6,040
91,036
0
W
Thanatos
Thecerus
Thanatos
14,762
3,436
0
14,386
22,125
10,973
1,580
10,340
11,409
0
69,047
W
Horus
Warkell
Horus
11,275
5,139
8,857
14,914
28,561
36,577
530
11,462
14,377
0
24,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,527
Gold Earned
34,736
265
Minions Killed
178
13
Camps Cleared
3
1,128,786
Distance Traveled
976,834
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
11,668
614
99
5
1
339,790
1
L
Vulcan
11,804
621
60
3
2
317,242
8
L
Atlas
11,264
593
19
1
0
319,802
0
W
Thoth
14,599
768
143
8
4
361,355
6
W
Thanatos
12,794
673
99
5
9
366,877
6
W
Horus
13,134
691
23
1
0
400,554
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role