Player Matchup

Kali
Kali
MagicalOak
Kali
Level 160
God Stats
10W - 4L
1,868 SR
Queue Stats
457W - 425L
1,632 Elo+
Solo
Medusa
Medusa
Red_to_Blue
Medusa
Level 129
God Stats
5W - 5L
1,534 SR
Queue Stats
563W - 572L
1,478 Elo+
Solo
Atlas
Atlas
Twitch_Dzunges
Atlas
Level 109
God Stats
1W - 3L
1,385 SR
Queue Stats
4W - 9L
1,436 Elo+
Solo
Sol
Sol
cristian_soldado
Sol
Level 160
God Stats
7W - 5L
1,593 SR
Queue Stats
474W - 425L
1,506 Elo+
Solo
Geb
Geb
natty-131199
Geb
Level 147
God Stats
6W - 2L
1,689 SR
Queue Stats
107W - 99L
1,588 Elo+
Solo
Team Averages
Level 141
1,614 SR
1,528 Elo+

VS

Team Averages
Level 126
1,444 SR
1,505 Elo+
Atlas
Atlas
Afterburn12
Atlas
Level 124
God Stats
4W - 1L
1,500 SR
Queue Stats
272W - 238L
1,475 Elo+
Solo
Nu Wa
Nu Wa
ApexGAMER117
Nu Wa
Level 138
God Stats
10W - 8L
1,453 SR
Queue Stats
305W - 329L
1,520 Elo+
Solo
Bastet
Bastet
Dr_LuGe
Bastet
Level 121
God Stats
5W - 7L
1,393 SR
Queue Stats
236W - 235L
1,520 Elo+
Solo
Mulan
Mulan
Rage7Monkey
Mulan
Level 124
God Stats
26W - 22L
1,533 SR
Queue Stats
360W - 371L
1,493 Elo+
Solo
Anhur
Anhur
monchete-jsales
Anhur
Level 125
God Stats
3W - 4L
1,341 SR
Queue Stats
419W - 400L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,296
572
1,874
7,141
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Medusa
11
4 / 0 / 0
6,139
558
5,058
5,577
1,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 2 / 0
4,283
389
831
3,719
1,183
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
3 / 3 / 1
6,431
585
3,660
7,489
2,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

9
0 / 1 / 4
5,541
504
4,762
8,967
6,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
5,473
498
3,894
7,987
4,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 1 / 5
6,184
562
7,458
4,682
1,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Dr_LuGe
Bastet
12
5 / 0 / 1
7,151
650
4,068
4,016
1,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 3 / 0
6,116
556
3,357
7,835
3,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 3 / 1
5,897
536
2,990
5,929
1,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
8
Kills
8
8
Deaths
8
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
W
0
1
5
2.5
W
Bastet
Dr_LuGe
Bastet
5
0
1
5.5
L
1
2
2
1
W
2
3
0
0.67
L
Medusa
4
0
0
4
L
0
2
0
0
L
3
3
1
1.17
W
1
3
1
0.5
L
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,185
Damage
21,767
32,893
Taken
30,449
13,377
Mitigated
10,984
10,565
Healing
12,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,894
875
365
1,979
7,987
4,125
0
3,050
4,937
11,902
0
W
7,458
1,872
0
2,484
4,682
1,313
0
2,031
2,651
41,941
0
W
Bastet
Dr_LuGe
Bastet
4,068
956
0
1,883
4,016
1,223
0
1,620
2,396
0
30,595
L
1,874
633
0
2,858
7,141
2,167
0
1,438
5,509
0
32,467
W
3,357
650
0
3,843
7,835
3,117
0
943
6,892
0
37,087
L
Medusa
5,058
2,543
0
2,409
5,577
1,578
786
1,898
3,585
0
38,352
L
831
317
0
645
3,719
1,183
0
732
2,883
6,971
0
L
3,660
1,195
0
2,273
7,489
2,265
0
3,412
3,813
44,450
4,492
W
2,990
2,058
0
1,662
5,929
1,206
0
1,319
4,610
0
31,682
L
4,762
717
185
2,195
8,967
6,184
0
3,054
5,751
18,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,690
Gold Earned
30,821
313
Minions Killed
317
0
Camps Cleared
0
947,526
Distance Traveled
1,074,139
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,473
498
18
2
0
221,357
2
W
Nu Wa
6,184
562
80
7
0
202,705
4
W
Bastet
7,151
650
73
7
0
251,034
1
L
Kali
6,296
572
77
7
0
252,751
0
W
Mulan
6,116
556
76
7
0
203,980
0
L
Medusa
6,139
558
74
7
0
208,937
4
L
Atlas
4,283
389
25
2
0
75,095
1
L
Sol
6,431
585
115
10
0
191,333
5
W
Anhur
5,897
536
70
6
0
195,063
2
L
Geb
5,541
504
22
2
0
219,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role