Player Matchup

Bellona
Bellona
 
Bellona
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
HereticBorgar
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,323 Elo+
Solo
Odin
Odin
M1chaelCat
Odin
Level 115
God Stats
0W - 1L
1,638 SR
Queue Stats
10W - 18L
1,359 Elo+
Party 1
Kumbhakarna
Kumbhakarna
WhiteBoyTheGoat
Kumbhakarna
Level 107
God Stats
2W - 5L
1,476 SR
Queue Stats
119W - 134L
1,362 Elo+
Solo
Raijin
Raijin
XxSgtIssace1xX
Raijin
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,409 Elo+
Party 1
Team Averages
Level 81
1,523 SR
1,391 Elo+

VS

Team Averages
Level 127
1,434 SR
1,375 Elo+
Horus
Horus
Jojomonkey28
Horus
Level 93
God Stats
2W - 3L
1,211 SR
Queue Stats
204W - 221L
1,313 Elo+
Party 2
Heimdallr
Heimdallr
Manchu Emperor
Heimdallr
Level 157
God Stats
4W - 2L
1,483 SR
Queue Stats
221W - 240L
1,410 Elo+
Solo
King Arthur
King Arthur
SeVeN kLoNeS
King Arthur
Level 160
God Stats
2W - 11L
1,046 SR
Queue Stats
971W - 1,019L
1,442 Elo+
Solo
Kukulkan
Kukulkan
TribalKrew
Kukulkan
Level 123
God Stats
2W - 1L
1,763 SR
Queue Stats
56W - 55L
1,315 Elo+
Solo
Zhong Kui
Zhong Kui
flugenkemhimeler
Zhong Kui
Level 102
God Stats
7W - 3L
1,668 SR
Queue Stats
245W - 257L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
2 / 7 / 9
9,893
618
11,382
22,051
14,607
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
2 / 8 / 8
11,371
711
12,025
15,983
6,422
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

19
1 / 7 / 9
10,550
659
10,634
20,813
17,046
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kumbhakarna
WhiteBoyTheGoat
Kumbhakarna
18
4 / 5 / 8
10,615
663
8,368
22,516
33,724
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

19
7 / 6 / 5
12,126
758
25,071
13,789
6,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 20
12,613
788
8,475
31,110
34,786
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Manchu Emperor
Heimdallr
17
5 / 4 / 15
11,574
723
13,413
10,880
4,974
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
SeVeN kLoNeS
King Arthur
18
6 / 5 / 18
12,052
753
15,458
23,979
33,831
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
TribalKrew
Kukulkan
20
9 / 1 / 17
12,815
801
26,370
8,991
4,693
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
19
9 / 4 / 11
12,077
755
23,333
19,325
13,504
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
114
16
Kills
33
33
Deaths
16
39
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
7
9
0.93
L
2
8
8
0.75
W
4
2
20
7
L
1
7
9
0.79
W
Heimdallr
Manchu Emperor
Heimdallr
5
4
15
3.13
W
King Arthur
SeVeN kLoNeS
King Arthur
6
5
18
3
W
Kukulkan
TribalKrew
Kukulkan
9
1
17
17.5
L
Kumbhakarna
WhiteBoyTheGoat
Kumbhakarna
4
5
8
1.6
L
7
6
5
1.58
W
Zhong Kui
9
4
11
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,480
Damage
87,049
95,152
Taken
94,285
78,043
Mitigated
91,788
32,086
Healing
43,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
11,382
1,636
3,488
3,648
22,051
14,607
0
11,574
10,476
0
18,520
L
12,025
2,024
5,594
4,113
15,983
6,422
1,577
10,216
5,767
27,534
0
W
8,475
3,005
8,353
15,734
31,110
34,786
707
13,080
17,500
4,115
10,753
L
10,634
2,153
2,556
2,466
20,813
17,046
201
13,695
7,118
0
25,893
W
Heimdallr
Manchu Emperor
Heimdallr
13,413
3,086
1,553
1,029
10,880
4,974
1,880
4,991
5,695
0
33,409
W
King Arthur
SeVeN kLoNeS
King Arthur
15,458
783
2,834
3,871
23,979
33,831
262
10,955
12,582
930
23,562
W
Kukulkan
TribalKrew
Kukulkan
26,370
2,399
1,450
500
8,991
4,693
1,181
4,843
4,014
48,895
0
L
Kumbhakarna
WhiteBoyTheGoat
Kumbhakarna
8,368
1,127
1,886
3,424
22,516
33,724
96
11,256
11,260
17,571
0
L
25,071
1,831
3,320
1,591
13,789
6,244
240
6,395
7,394
47,214
0
W
Zhong Kui
23,333
1,300
1,145
7,263
19,325
13,504
2,008
9,857
9,030
43,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,555
Gold Earned
61,131
150
Minions Killed
154
0
Camps Cleared
0
1,384,387
Distance Traveled
1,427,526
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,893
618
6
0
0
300,063
0
L
Ra
11,371
711
40
3
0
226,397
0
W
Horus
12,613
788
13
1
0
321,731
0
L
Odin
10,550
659
37
2
0
311,982
0
W
Heimdallr
11,574
723
20
1
0
281,892
0
W
King Arthur
12,052
753
13
1
0
285,154
0
W
Kukulkan
12,815
801
63
4
0
272,989
0
L
Kumbhakarna
10,615
663
14
1
0
271,574
1
L
Raijin
12,126
758
53
3
0
274,371
0
W
Zhong Kui
12,077
755
45
3
0
265,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role