Player Matchup

Medusa
Medusa
KingBreadR0ll
Medusa
Level 107
God Stats
3W - 4L
1,403 SR
Queue Stats
182W - 210L
1,540 Elo+
Party 3
Merlin
Merlin
KingBreadRöll
Merlin
Level 98
God Stats
2W - 4L
1,356 SR
Queue Stats
146W - 175L
1,512 Elo+
Party 3
Set
Set
Nanamoe
Set
Level 121
God Stats
4W - 4L
1,541 SR
Queue Stats
392W - 400L
1,513 Elo+
Solo
Atlas
Atlas
Shank
Atlas
Level 160
God Stats
23W - 7L
1,570 SR
Queue Stats
300W - 86L
1,780 Elo+
Party 2
Mercury
Mercury
Tilleyy
Mercury
Level 160
God Stats
4W - 4L
1,745 SR
Queue Stats
667W - 183L
1,767 Elo+
Party 2
Team Averages
Level 129
1,523 SR
1,622 Elo+

VS

Team Averages
Level 105
1,546 SR
1,468 Elo+
Nu Wa
Nu Wa
PickleMan007
Nu Wa
Level 146
God Stats
10W - 20L
1,420 SR
Queue Stats
496W - 472L
1,547 Elo+
Solo
Jing Wei
Jing Wei
SilverRat771340
Jing Wei
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,327 Elo+
Party 1
Guan Yu
Guan Yu
Vematron
Guan Yu
Level 160
God Stats
34W - 14L
1,704 SR
Queue Stats
989W - 547L
1,550 Elo+
Solo
Tsukuyomi
Tsukuyomi
YT-Klax
Tsukuyomi
Level 154
God Stats
39W - 43L
1,604 SR
Queue Stats
1,607W - 1,648L
1,573 Elo+
Solo
Atlas
Atlas
rymaster89
Atlas
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,339 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 0 / 2
7,514
751
6,885
4,623
1,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 1 / 3
5,765
577
3,478
4,098
1,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Set
10
4 / 1 / 4
6,143
614
4,194
5,512
1,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Atlas
Shank
Atlas
9
2 / 0 / 5
6,308
631
3,438
5,781
3,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
Tilleyy
Mercury
10
1 / 2 / 1
5,315
532
4,016
6,941
1,766
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 1
6,005
601
4,166
4,566
1,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
5
0 / 5 / 0
3,724
372
461
3,704
175
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
Vematron
Guan Yu
8
1 / 3 / 0
5,136
514
6,876
8,824
4,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
YT-Klax
Tsukuyomi
9
1 / 4 / 1
5,469
547
3,061
6,334
1,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
7
0 / 4 / 0
4,193
419
1,097
5,228
999
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
18
Kills
4
4
Deaths
18
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
9
0
2
10
W
2
1
3
3.5
W
Set
4
1
4
6
L
2
2
1
1.25
W
Atlas
Shank
Atlas
2
0
5
4.5
L
Jing Wei
0
5
0
0
W
Mercury
Tilleyy
Mercury
1
2
1
0.75
L
Guan Yu
Vematron
Guan Yu
1
3
0
0.33
L
Tsukuyomi
YT-Klax
Tsukuyomi
1
4
1
0.38
L
Atlas
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,011
Damage
15,661
26,955
Taken
28,656
9,443
Mitigated
8,641
10,720
Healing
7,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,885
2,975
0
2,782
4,623
1,443
932
1,603
2,948
0
47,255
W
3,478
392
0
605
4,098
1,065
0
1,331
2,660
33,104
0
W
Set
4,194
2,073
0
2,012
5,512
1,517
0
641
4,788
0
26,870
L
4,166
625
0
627
4,566
1,292
0
2,459
2,107
32,201
0
W
Atlas
Shank
Atlas
3,438
2,001
1,448
1,804
5,781
3,652
0
629
4,906
13,913
0
L
Jing Wei
461
461
0
42
3,704
175
0
0
3,704
0
5,488
W
Mercury
Tilleyy
Mercury
4,016
2,063
0
2,069
6,941
1,766
0
717
5,745
0
31,311
L
Guan Yu
Vematron
Guan Yu
6,876
2,084
78
4,060
8,824
4,545
0
2,527
6,297
0
27,100
L
Tsukuyomi
YT-Klax
Tsukuyomi
3,061
1,489
0
1,918
6,334
1,630
0
1,776
4,558
0
24,788
L
Atlas
1,097
502
12
1,009
5,228
999
0
154
5,074
10,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,045
Gold Earned
24,527
321
Minions Killed
220
0
Camps Cleared
0
1,022,924
Distance Traveled
879,991
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,514
751
101
10
0
182,332
2
W
Merlin
5,765
577
76
8
0
182,223
2
W
Set
6,143
614
57
6
0
203,222
3
L
Nu Wa
6,005
601
72
7
0
176,589
2
W
Atlas
6,308
631
19
2
0
211,926
3
L
Jing Wei
3,724
372
14
1
0
146,005
0
W
Mercury
5,315
532
68
7
0
243,221
4
L
Guan Yu
5,136
514
52
5
0
185,110
2
L
Tsukuyomi
5,469
547
61
6
0
196,494
3
L
Atlas
4,193
419
21
2
0
175,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role