Player Matchup

Danzaburou
Danzaburou
BWC addict
Danzaburou
Level 148
God Stats
14W - 9L
1,611 SR
Queue Stats
427W - 361L
1,745 Elo+
Party 1
Sol
Sol
IEZclutch
Sol
Level 35
God Stats
149W - 60L
1,751 SR
Queue Stats
205W - 112L
1,705 Elo+
Party 1
Nike
Nike
ScaryEggMan
Nike
Level 23
God Stats
17W - 3L
2,028 SR
Queue Stats
91W - 38L
1,804 Elo+
Party 1
Atlas
Atlas
whoisdumbo
Atlas
Level 29
God Stats
2W - 2L
1,607 SR
Queue Stats
125W - 104L
1,630 Elo+
Party 2
Serqet
Serqet
xSlySebx
Serqet
Level 120
God Stats
8W - 5L
1,656 SR
Queue Stats
422W - 412L
1,628 Elo+
Party 2
Team Averages
Level 71
1,730 SR
1,702 Elo+

VS

Team Averages
Level 83
1,583 SR
1,446 Elo+
Ares
Ares
AnAForEffort
Ares
Level 16
God Stats
2W - 2L
1,676 SR
Queue Stats
34W - 24L
1,461 Elo+
Party 3
Mulan
Mulan
Splurgio00
Mulan
Level 89
God Stats
25W - 18L
1,527 SR
Queue Stats
143W - 140L
1,420 Elo+
Party 3
Izanami
Izanami
SupaDawsonII
Izanami
Level 108
God Stats
32W - 31L
1,545 SR
Queue Stats
243W - 265L
1,393 Elo+
Party 3
Cliodhna
Cliodhna
TTVFatNinja4220
Cliodhna
Level 45
God Stats
0W - 3L
1,396 SR
Queue Stats
7W - 10L
1,404 Elo+
Solo
Merlin
Merlin
Whipflare
Merlin
Level 157
God Stats
1W - 2L
1,771 SR
Queue Stats
86W - 66L
1,553 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BWC addict
Danzaburou
18
6 / 3 / 7
12,673
634
7,811
13,562
4,966
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

19
13 / 0 / 11
13,385
669
17,202
12,719
4,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 2 / 11
10,948
547
12,503
15,425
11,985
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
14
3 / 4 / 15
11,136
557
8,495
15,389
13,049
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Serqet
xSlySebx
Serqet
19
3 / 0 / 14
12,102
605
9,352
15,332
8,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
7,661
383
6,148
17,533
15,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
15
2 / 4 / 2
9,444
472
10,554
15,707
9,689
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
SupaDawsonII
Izanami
14
2 / 6 / 2
9,255
463
7,208
12,392
4,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
14
3 / 8 / 2
9,024
451
8,894
15,763
5,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
Whipflare
Merlin
15
1 / 6 / 3
9,596
480
10,035
9,431
3,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
19
31
Kills
9
9
Deaths
31
58
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
Danzaburou
BWC addict
Danzaburou
6
3
7
3.17
W
13
0
11
18.5
W
6
2
11
5.75
L
Mulan
2
4
2
0.75
L
Izanami
SupaDawsonII
Izanami
2
6
2
0.5
L
Cliodhna
3
8
2
0.5
L
Merlin
Whipflare
Merlin
1
6
3
0.42
W
Atlas
3
4
15
2.63
W
Serqet
xSlySebx
Serqet
3
0
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,363
Damage
42,839
72,427
Taken
70,826
42,887
Mitigated
38,365
27,125
Healing
14,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,148
775
0
1,864
17,533
15,453
0
6,763
10,622
20,896
0
W
Danzaburou
BWC addict
Danzaburou
7,811
3,380
0
5,578
13,562
4,966
4,414
2,335
11,125
0
95,194
W
17,202
6,857
0
7,959
12,719
4,775
10,645
3,147
9,406
96,500
8,961
W
12,503
1,473
0
3,920
15,425
11,985
387
1,672
13,637
8,551
35,746
L
Mulan
10,554
1,542
0
4,852
15,707
9,689
156
5,230
10,189
0
60,663
L
Izanami
SupaDawsonII
Izanami
7,208
4,231
0
3,159
12,392
4,791
0
6,518
5,508
0
61,193
L
Cliodhna
8,894
1,177
0
3,451
15,763
5,413
0
4,175
10,836
0
55,833
L
Merlin
Whipflare
Merlin
10,035
318
0
925
9,431
3,019
0
3,975
4,922
71,990
0
W
Atlas
8,495
2,146
2,420
2,252
15,389
13,049
296
4,361
10,770
20,939
0
W
Serqet
xSlySebx
Serqet
9,352
1,699
0
4,996
15,332
8,112
0
3,862
11,306
0
74,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,244
Gold Earned
44,980
514
Minions Killed
530
0
Camps Cleared
0
2,017,095
Distance Traveled
1,806,535
27
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,661
383
27
1
0
373,361
9
W
Danzaburou
12,673
634
147
7
0
365,202
7
W
Sol
13,385
669
160
8
0
413,688
0
W
Nike
10,948
547
60
3
0
399,535
4
L
Mulan
9,444
472
124
6
0
373,744
2
L
Izanami
9,255
463
132
7
0
294,644
5
L
Cliodhna
9,024
451
101
5
0
398,364
0
L
Merlin
9,596
480
146
7
0
366,422
7
W
Atlas
11,136
557
30
2
0
365,009
2
W
Serqet
12,102
605
117
6
0
473,661
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role