Player Matchup

Bellona
Bellona
HeresTheChe3se
Bellona
Level 108
God Stats
4W - 5L
1,458 SR
Queue Stats
32W - 27L
1,615 Elo+
Party 1
Atlas
Atlas
Ninja Fruit
Atlas
Level 144
God Stats
2W - 6L
1,535 SR
Queue Stats
18W - 19L
1,599 Elo+
Party 1
Cupid
Cupid
Raymoonda
Cupid
Level 102
God Stats
1W - 0L
1,225 SR
Queue Stats
16W - 9L
1,650 Elo+
Party 1
Persephone
Persephone
WheresTheChe3se
Persephone
Level 158
God Stats
3W - 3L
1,662 SR
Queue Stats
61W - 49L
1,640 Elo+
Party 1
Team Averages
Level 128
1,470 SR
1,626 Elo+

VS

Team Averages
Level 93
1,511 SR
1,445 Elo+
Bellona
Bellona
Assassinine
Bellona
Level 128
God Stats
4W - 5L
1,745 SR
Queue Stats
51W - 60L
1,456 Elo+
Party 2
Baron Samedi
Baron Samedi
Black_Demon1996
Baron Samedi
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,272 Elo+
Solo
Atlas
Atlas
NE0N-N1GHT
Atlas
Level 107
God Stats
0W - 2L
1,306 SR
Queue Stats
29W - 28L
1,476 Elo+
Party 2
Loki
Loki
ºJoey
Loki
Level 115
God Stats
2W - 8L
1,494 SR
Queue Stats
327W - 328L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 9
13,156
774
16,666
16,287
19,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
0 / 3 / 12
11,845
697
11,484
14,248
13,124
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
Raymoonda
Cupid
19
7 / 3 / 2
13,494
794
11,677
12,324
5,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
WheresTheChe3se
Persephone
19
5 / 2 / 8
13,832
814
20,183
14,191
6,550
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Assassinine
Bellona
17
2 / 5 / 6
11,542
679
14,508
19,733
22,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
Black_Demon1996
Baron Samedi
15
0 / 7 / 0
9,990
588
4,581
14,881
8,967
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Atlas
16
1 / 5 / 3
11,129
655
7,648
20,094
26,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Loki
ºJoey
Loki
20
6 / 3 / 1
13,496
794
11,943
15,294
6,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
20
Kills
9
10
Deaths
20
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bellona
Assassinine
Bellona
2
5
6
1
L
Baron Samedi
Black_Demon1996
Baron Samedi
0
7
0
0
W
8
2
9
6.25
L
Atlas
1
5
3
0.5
W
0
3
12
2
W
Cupid
Raymoonda
Cupid
7
3
2
2.67
W
Persephone
WheresTheChe3se
Persephone
5
2
8
4.5
L
Loki
ºJoey
Loki
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,010
Damage
38,680
57,050
Taken
70,002
44,692
Mitigated
64,903
14,571
Healing
11,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Assassinine
Bellona
14,508
5,559
0
4,032
19,733
22,417
0
10,337
8,690
0
43,286
L
Baron Samedi
Black_Demon1996
Baron Samedi
4,581
560
173
1,717
14,881
8,967
0
8,129
6,178
24,036
0
W
16,666
3,516
0
2,011
16,287
19,657
1,271
5,362
10,925
7,085
25,903
L
Atlas
7,648
2,452
0
1,775
20,094
26,874
0
8,422
10,841
25,247
0
W
11,484
2,681
0
3,364
14,248
13,124
622
2,172
11,176
29,735
0
W
Cupid
Raymoonda
Cupid
11,677
6,019
573
4,110
12,324
5,361
3,989
2,180
10,144
0
37,493
W
Persephone
WheresTheChe3se
Persephone
20,183
1,099
120
4,393
14,191
6,550
3,052
3,161
11,028
71,416
0
L
Loki
ºJoey
Loki
11,943
2,981
0
3,504
15,294
6,645
0
7,431
7,494
0
66,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,327
Gold Earned
46,157
263
Minions Killed
255
10
Camps Cleared
10
1,333,699
Distance Traveled
1,200,674
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,542
679
58
3
6
313,288
3
L
Baron Samedi
9,990
588
48
3
0
261,380
1
W
Bellona
13,156
774
47
3
0
369,217
1
L
Atlas
11,129
655
21
1
2
289,344
5
W
Atlas
11,845
697
39
2
1
313,058
0
W
Cupid
13,494
794
60
4
4
322,104
4
W
Persephone
13,832
814
117
7
5
329,320
2
L
Loki
13,496
794
128
8
2
336,662
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role