Player Matchup

Bakasura
Bakasura
DessGun
Bakasura
Level 97
God Stats
0W - 1L
1,224 SR
Queue Stats
30W - 20L
1,560 Elo+
Solo
Yemoja
Yemoja
Jimmy1312-
Yemoja
Level 148
God Stats
11W - 5L
1,779 SR
Queue Stats
1,292W - 1,254L
1,561 Elo+
Party 1
Tyr
Tyr
OnderDeKoffer
Tyr
Level 119
God Stats
2W - 4L
1,562 SR
Queue Stats
81W - 73L
1,585 Elo+
Solo
Hera
Hera
RohdiiamanT-
Hera
Level 87
God Stats
12W - 6L
1,628 SR
Queue Stats
612W - 555L
1,537 Elo+
Party 1
Merlin
Merlin
amjad7
Merlin
Level 154
God Stats
6W - 1L
1,500 SR
Queue Stats
289W - 269L
1,565 Elo+
Solo
Team Averages
Level 121
1,539 SR
1,561 Elo+

VS

Team Averages
Level 126
1,584 SR
1,470 Elo+
Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Jelious
Morgan Le Fay
Level 160
God Stats
10W - 7L
1,648 SR
Queue Stats
600W - 640L
1,508 Elo+
Solo
Chiron
Chiron
Justid3
Chiron
Level 23
God Stats
4W - 1L
1,500 SR
Queue Stats
75W - 81L
1,534 Elo+
Solo
Amaterasu
Amaterasu
Zheimer
Amaterasu
Level 160
God Stats
4W - 1L
1,836 SR
Queue Stats
587W - 583L
1,504 Elo+
Solo
Danzaburou
Danzaburou
ZzZ MUTE ZzZ
Danzaburou
Level 128
God Stats
1W - 3L
1,433 SR
Queue Stats
216W - 258L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DessGun
Bakasura
17
4 / 7 / 4
10,447
696
13,103
17,457
8,363
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
Jimmy1312-
Yemoja
17
1 / 3 / 11
10,206
680
6,105
18,165
19,972
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
3 / 3 / 8
11,308
754
15,952
28,736
29,599
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
1 / 4 / 11
10,244
683
16,848
14,279
7,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
amjad7
Merlin
18
5 / 4 / 8
11,226
748
19,045
16,232
7,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
19
4 / 3 / 13
11,060
737
14,341
21,587
20,312
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Jelious
Morgan Le Fay
19
4 / 4 / 16
11,506
767
26,599
14,733
6,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Justid3
Chiron
20
9 / 3 / 8
12,197
813
22,226
15,481
8,525
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Zheimer
Amaterasu
17
1 / 2 / 16
10,197
680
10,151
26,761
31,549
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Danzaburou
ZzZ MUTE ZzZ
Danzaburou
16
3 / 2 / 6
10,275
685
7,396
9,618
4,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
80
14
Kills
21
21
Deaths
14
42
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
4
3
13
3.5
L
Bakasura
DessGun
Bakasura
4
7
4
0.86
W
Morgan Le Fay
Jelious
Morgan Le Fay
4
4
16
3
L
Yemoja
Jimmy1312-
Yemoja
1
3
11
2.17
W
Chiron
Justid3
Chiron
9
3
8
4.33
L
3
3
8
2.33
L
1
4
11
1.63
W
Amaterasu
Zheimer
Amaterasu
1
2
16
4.5
W
Danzaburou
ZzZ MUTE ZzZ
Danzaburou
3
2
6
3
L
Merlin
amjad7
Merlin
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,053
Damage
80,713
94,869
Taken
88,180
73,371
Mitigated
71,205
47,852
Healing
45,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
14,341
4,250
12,142
6,125
21,587
20,312
333
8,766
12,097
34,067
0
L
Bakasura
DessGun
Bakasura
13,103
8,001
2,188
3,200
17,457
8,363
1,036
7,407
9,931
0
13,060
W
Morgan Le Fay
Jelious
Morgan Le Fay
26,599
2,034
667
2,287
14,733
6,802
1,506
7,318
6,897
50,406
0
L
Yemoja
Jimmy1312-
Yemoja
6,105
1,176
13,927
4,889
18,165
19,972
1,053
5,298
12,867
14,418
0
W
Chiron
Justid3
Chiron
22,226
8,756
4,351
4,744
15,481
8,525
1,648
7,015
8,025
0
52,282
L
15,952
688
3,461
11,496
28,736
29,599
270
13,232
15,504
0
23,852
L
16,848
3,371
2,802
2,648
14,279
7,546
1,288
6,656
7,623
30,768
0
W
Amaterasu
Zheimer
Amaterasu
10,151
3,396
571
11,230
26,761
31,549
793
12,999
12,094
0
16,632
W
Danzaburou
ZzZ MUTE ZzZ
Danzaburou
7,396
1,541
1,108
2,241
9,618
4,017
1,081
4,277
4,329
0
20,036
L
Merlin
amjad7
Merlin
19,045
1,276
1,140
2,101
16,232
7,891
1,786
8,347
7,885
51,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,431
Gold Earned
55,235
151
Minions Killed
178
0
Camps Cleared
0
1,499,368
Distance Traveled
1,436,558
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,060
737
29
2
0
252,791
0
L
Bakasura
10,447
696
20
1
0
308,014
0
W
Morgan Le Fay
11,506
767
47
3
0
270,762
2
L
Yemoja
10,206
680
17
1
0
264,939
0
W
Chiron
12,197
813
68
5
0
288,257
0
L
Tyr
11,308
754
8
1
0
357,786
3
L
Hera
10,244
683
44
3
0
298,284
0
W
Amaterasu
10,197
680
7
0
0
359,528
1
W
Danzaburou
10,275
685
27
2
0
265,220
0
L
Merlin
11,226
748
62
4
0
270,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role