Player Matchup

Ne Zha
Ne Zha
Masters
Acclimate
Ne Zha
Masters
Level 157
God Stats
3W - 0L
2,206 SR
Queue Stats
185W - 30L
2,283 MMR
Party 1
Artio
Artio
Grandmaster
Helerine
Artio
Grandmaster
Level 160
God Stats
3W - 0L
1,812 SR
Queue Stats
162W - 7L
2,997 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Masters
Pertention
Ah Muzen Cab
Masters
Level 158
God Stats
5W - 0L
2,076 SR
Queue Stats
70W - 11L
2,660 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 158
2,031 SR
2,647 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 132
1,790 SR
2,103 MMR
Hou Yi
Hou Yi
Diamond II
 
Hou Yi
Diamond II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nike
Nike
Diamond II
Roadsterbear
Nike
Diamond II
Level 129
God Stats
2W - 3L
1,900 SR
Queue Stats
49W - 29L
2,433 MMR
Party 2
Sol
Sol
Diamond IV
cоok
Sol
Diamond IV
Level 140
God Stats
13W - 2L
1,969 SR
Queue Stats
66W - 30L
2,375 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Acclimate
Ne Zha
12
4 / 1 / 11
7,699
855
8,175
13,049
7,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Artio
Helerine
Artio
12
2 / 1 / 13
7,660
851
7,146
13,742
12,597
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
Pertention
Ah Muzen Cab
13
9 / 0 / 6
8,394
933
11,991
6,310
3,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bans
SobekPersephoneGebThothAchilles

VS

Bans
GilgameshAresBacchusKuzenboCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
1 / 4 / 1
5,883
654
8,674
9,439
2,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 7 / 0
5,682
631
5,878
12,470
5,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sol
cоok
Sol
10
0 / 4 / 1
5,758
640
7,468
8,619
2,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
15
Kills
2
2
Deaths
15
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
4
1
0.38
W
Ne Zha
Acclimate
Ne Zha
4
1
11
9.5
W
Artio
Helerine
Artio
2
1
13
8.5
W
Ah Muzen Cab
Pertention
Ah Muzen Cab
9
0
6
12
L
1
7
0
0.14
L
Sol
cоok
Sol
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,312
Damage
22,020
33,101
Taken
30,528
23,366
Mitigated
10,914
16,964
Healing
4,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
8,674
3,825
0
1,836
9,439
2,912
0
2,961
6,118
0
24,684
W
Ne Zha
Acclimate
Ne Zha
8,175
1,945
866
4,967
13,049
7,695
562
3,443
9,113
0
22,714
W
Artio
Helerine
Artio
7,146
971
2,697
6,247
13,742
12,597
105
2,227
10,916
19,526
0
W
Ah Muzen Cab
Pertention
Ah Muzen Cab
11,991
5,778
0
2,187
6,310
3,074
1,496
1,544
4,565
0
43,267
L
5,878
802
228
923
12,470
5,663
0
1,834
10,016
661
9,671
L
Sol
cоok
Sol
7,468
2,711
0
1,685
8,619
2,339
0
2,445
5,626
19,366
1,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,753
Gold Earned
17,323
118
Minions Killed
115
5
Camps Cleared
4
567,749
Distance Traveled
472,563
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,883
654
47
5
1
146,856
4
W
Ne Zha
7,699
855
22
2
1
185,516
4
W
Artio
7,660
851
33
4
1
200,030
0
W
Ah Muzen Cab
8,394
933
63
7
3
182,203
1
L
Nike
5,682
631
15
2
0
164,565
4
L
Sol
5,758
640
53
6
3
161,142
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role