Player Matchup

Horus
Horus
 
Horus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
DripPhoenix
Sol
Level 77
God Stats
15W - 12L
1,466 SR
Queue Stats
199W - 227L
1,454 Elo+
Party 2
Atlas
Atlas
Sephi802
Atlas
Level 127
God Stats
3W - 2L
1,784 SR
Queue Stats
291W - 328L
1,452 Elo+
Party 1
Loki
Loki
SpenTurtle
Loki
Level 121
God Stats
11W - 13L
1,480 SR
Queue Stats
67W - 75L
1,420 Elo+
Party 2
Chiron
Chiron
Yato117
Chiron
Level 106
God Stats
1W - 1L
1,516 SR
Queue Stats
141W - 189L
1,392 Elo+
Party 2
Team Averages
Level 111
1,549 SR
1,444 Elo+

VS

Team Averages
Level 102
1,455 SR
1,441 Elo+
Da Ji
Da Ji
 
Da Ji
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
ORIÓNv101
Zeus
Level 160
God Stats
0W - 1L
1,311 SR
Queue Stats
81W - 97L
1,431 Elo+
Solo
Izanami
Izanami
SkyShock44
Izanami
Level 66
God Stats
3W - 6L
1,245 SR
Queue Stats
349W - 398L
1,405 Elo+
Party 4
Horus
Horus
TheDeadSP4CE
Horus
Level 70
God Stats
1W - 1L
1,721 SR
Queue Stats
5W - 9L
1,430 Elo+
Party 3
Atlas
Atlas
TheFatherDrPeso
Atlas
Level 103
God Stats
1W - 3L
1,500 SR
Queue Stats
509W - 529L
1,440 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
3 / 1 / 1
6,012
601
3,947
5,038
3,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
5 / 2 / 1
6,320
632
7,289
6,711
2,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Sephi802
Atlas
9
0 / 1 / 6
5,880
588
4,644
9,699
4,684
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 2 / 3
6,470
647
2,251
7,510
2,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Chiron
Yato117
Chiron
11
4 / 0 / 0
6,395
640
6,209
5,341
1,470
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
7
1 / 5 / 0
4,799
480
3,181
7,504
2,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 3 / 1
5,293
529
5,085
5,264
1,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
SkyShock44
Izanami
7
2 / 2 / 0
4,897
490
2,302
5,405
1,258
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 3
4,934
493
3,112
8,297
4,555
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 2 / 2
5,547
555
4,457
8,191
4,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
15
Kills
5
6
Deaths
15
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
1
1
3.5
L
Da Ji
 
Da Ji
1
5
0
0.2
W
5
2
1
2.75
L
1
3
1
0.5
W
Atlas
Sephi802
Atlas
0
1
6
3
L
Izanami
SkyShock44
Izanami
2
2
0
1
W
3
2
3
2.25
L
0
3
3
0.5
L
1
2
2
1
W
Chiron
Yato117
Chiron
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,340
Damage
18,137
34,299
Taken
34,661
14,343
Mitigated
14,040
12,998
Healing
9,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,947
1,735
157
1,743
5,038
3,407
600
0
5,038
4,510
20,750
L
Da Ji
 
Da Ji
3,181
556
0
1,733
7,504
2,593
0
2,695
4,741
0
18,738
W
7,289
2,199
0
1,678
6,711
2,556
0
3,321
3,390
29,617
4,482
L
5,085
374
0
949
5,264
1,598
0
2,859
2,405
28,828
0
W
Atlas
Sephi802
Atlas
4,644
1,732
1,343
2,192
9,699
4,684
0
4,195
5,504
14,786
0
L
Izanami
SkyShock44
Izanami
2,302
1,191
291
1,385
5,405
1,258
0
531
4,874
0
18,430
W
2,251
205
0
3,763
7,510
2,226
0
1,248
6,262
0
37,154
L
3,112
1,712
271
2,629
8,297
4,555
69
2,462
5,512
0
12,286
L
4,457
1,966
0
2,055
8,191
4,036
0
3,169
5,022
14,739
0
W
Chiron
Yato117
Chiron
6,209
2,485
415
1,707
5,341
1,470
872
778
4,563
0
38,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,077
Gold Earned
25,470
278
Minions Killed
181
0
Camps Cleared
0
961,134
Distance Traveled
934,978
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,012
601
44
4
0
174,044
4
L
Da Ji
4,799
480
48
5
0
197,779
0
W
Sol
6,320
632
66
7
0
185,810
2
L
Zeus
5,293
529
59
6
0
161,217
4
W
Atlas
5,880
588
16
2
0
197,304
1
L
Izanami
4,897
490
41
4
0
205,754
1
W
Loki
6,470
647
82
8
0
214,491
1
L
Horus
4,934
493
20
2
0
170,721
0
L
Atlas
5,547
555
13
1
0
199,507
0
W
Chiron
6,395
640
70
7
0
189,485
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role