Player Matchup

Tyr
Tyr
DekuKunn
Tyr
Level 89
God Stats
1W - 1L
1,614 SR
Queue Stats
120W - 90L
1,651 Elo+
Party 1
Izanami
Izanami
FlamesofBlades
Izanami
Level 102
God Stats
20W - 15L
1,572 SR
Queue Stats
67W - 54L
1,521 Elo+
Party 1
Tiamat
Tiamat
HungW4lrus
Tiamat
Level 149
God Stats
4W - 2L
1,351 SR
Queue Stats
66W - 37L
1,626 Elo+
Party 1
Gilgamesh
Gilgamesh
Jpippin420
Gilgamesh
Level 128
God Stats
2W - 5L
1,237 SR
Queue Stats
90W - 62L
1,674 Elo+
Party 1
Atlas
Atlas
TheBiddyMan
Atlas
Level 160
God Stats
14W - 10L
1,488 SR
Queue Stats
337W - 211L
1,703 Elo+
Party 1
Team Averages
Level 126
1,452 SR
1,635 Elo+

VS

Team Averages
Level 125
1,497 SR
1,592 Elo+
Bellona
Bellona
Lobiculus
Bellona
Level 147
God Stats
6W - 3L
1,663 SR
Queue Stats
376W - 367L
1,585 Elo+
Party 3
Ra
Ra
OmniDak
Ra
Level 106
God Stats
43W - 41L
1,579 SR
Queue Stats
585W - 586L
1,529 Elo+
Solo
Atlas
Atlas
ThunderyMonk
Atlas
Level 143
God Stats
22W - 19L
1,500 SR
Queue Stats
212W - 183L
1,610 Elo+
Party 3
Neith
Neith
in6ig0
Neith
Level 69
God Stats
3W - 10L
1,154 SR
Queue Stats
424W - 393L
1,665 Elo+
Party 2
Fenrir
Fenrir
scárlxrd
Fenrir
Level 160
God Stats
5W - 6L
1,591 SR
Queue Stats
369W - 353L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 0 / 12
12,741
579
13,831
20,951
21,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
6 / 2 / 10
13,024
592
9,999
11,890
3,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
HungW4lrus
Tiamat
20
10 / 5 / 11
13,534
615
22,601
14,016
9,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Jpippin420
Gilgamesh
20
6 / 4 / 11
12,930
588
12,210
19,018
7,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
5 / 2 / 14
12,449
566
13,681
22,352
25,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Lobiculus
Bellona
19
1 / 4 / 0
11,298
514
7,705
20,359
21,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 8 / 3
10,979
499
12,701
16,928
6,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 6 / 6
8,789
400
6,116
18,706
17,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
in6ig0
Neith
17
2 / 4 / 4
11,111
505
14,161
13,669
4,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
scárlxrd
Fenrir
16
6 / 7 / 3
10,783
490
11,693
21,757
7,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
29
29
Kills
13
13
Deaths
29
58
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
0
12
8
W
6
2
10
5.5
W
Tiamat
HungW4lrus
Tiamat
10
5
11
3.1
W
Gilgamesh
Jpippin420
Gilgamesh
6
4
11
2.88
L
Bellona
Lobiculus
Bellona
1
4
0
0.25
L
3
8
3
0.56
W
5
2
14
6
L
1
6
6
0.67
L
Neith
in6ig0
Neith
2
4
4
1
L
Fenrir
scárlxrd
Fenrir
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,322
Damage
52,376
88,227
Taken
91,419
68,870
Mitigated
58,059
35,388
Healing
28,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,831
2,096
0
11,969
20,951
21,883
279
1,339
19,551
0
88,991
W
9,999
6,963
0
4,788
11,890
3,923
3,833
2,916
8,898
0
99,008
W
Tiamat
HungW4lrus
Tiamat
22,601
733
319
3,519
14,016
9,754
539
4,732
9,048
94,097
0
W
Gilgamesh
Jpippin420
Gilgamesh
12,210
2,371
0
7,759
19,018
7,946
1,481
4,406
14,468
0
97,335
L
Bellona
Lobiculus
Bellona
7,705
3,493
0
7,690
20,359
21,312
256
4,236
15,252
0
83,119
L
12,701
316
1,149
4,518
16,928
6,462
0
9,483
6,851
81,378
0
W
13,681
4,821
1,082
5,952
22,352
25,364
428
6,088
16,005
40,434
0
L
6,116
2,016
0
2,315
18,706
17,593
64
9,435
9,092
20,900
0
L
Neith
in6ig0
Neith
14,161
6,057
0
5,992
13,669
4,986
582
5,572
7,928
0
103,837
L
Fenrir
scárlxrd
Fenrir
11,693
3,447
0
7,010
21,757
7,706
0
6,537
14,829
0
58,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,678
Gold Earned
52,960
639
Minions Killed
623
0
Camps Cleared
0
2,242,698
Distance Traveled
1,993,180
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,741
579
168
8
0
484,562
5
W
Izanami
13,024
592
155
7
0
418,868
2
W
Tiamat
13,534
615
141
6
0
420,955
4
W
Gilgamesh
12,930
588
131
6
0
483,214
2
L
Bellona
11,298
514
169
8
0
362,885
3
L
Ra
10,979
499
159
7
0
421,702
5
W
Atlas
12,449
566
44
2
0
435,099
2
L
Atlas
8,789
400
19
1
0
423,779
10
L
Neith
11,111
505
187
9
0
379,975
3
L
Fenrir
10,783
490
89
4
0
404,839
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role