Player Matchup

Danzaburou
Danzaburou
Nacho5656
Danzaburou
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 28L
1,760 Elo+
Party 1
Susano
Susano
Tadeo4KHD
Susano
Level 144
God Stats
29W - 12L
1,746 SR
Queue Stats
530W - 186L
1,758 Elo+
Party 1
Atlas
Atlas
Vorhaut73
Atlas
Level 134
God Stats
3W - 3L
1,490 SR
Queue Stats
591W - 223L
1,773 Elo+
Party 1
Team Averages
Level 142
1,579 SR
1,764 Elo+

VS

Team Averages
Level 66
1,600 SR
1,360 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
ElPlasa
Hercules
Level 11
God Stats
1W - 2L
1,710 SR
Queue Stats
4W - 10L
1,363 Elo+
Party 2
King Arthur
King Arthur
xTato
King Arthur
Level 62
God Stats
2W - 6L
1,592 SR
Queue Stats
2W - 11L
1,216 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Nacho5656
Danzaburou
11
3 / 1 / 14
7,691
855
9,382
5,532
2,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Susano
Tadeo4KHD
Susano
12
6 / 0 / 11
7,856
873
12,085
6,600
6,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
Vorhaut73
Atlas
12
9 / 1 / 8
8,046
894
10,858
8,853
5,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
1 / 7 / 0
6,074
675
6,232
14,933
7,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
ElPlasa
Hercules
8
0 / 6 / 1
5,885
654
3,891
14,894
10,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

King Arthur
xTato
King Arthur
9
1 / 5 / 1
6,345
705
4,665
8,743
5,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
4
18
Kills
2
2
Deaths
18
33
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
7
0
0.14
L
Hercules
ElPlasa
Hercules
0
6
1
0.08
W
Danzaburou
Nacho5656
Danzaburou
3
1
14
10
W
Susano
Tadeo4KHD
Susano
6
0
11
11.5
W
Atlas
Vorhaut73
Atlas
9
1
8
13
L
King Arthur
xTato
King Arthur
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,325
Damage
14,788
20,985
Taken
38,570
14,191
Mitigated
23,730
8,239
Healing
6,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,232
1,661
380
1,533
14,933
7,675
0
3,790
10,831
0
16,142
L
Hercules
ElPlasa
Hercules
3,891
1,382
96
3,250
14,894
10,597
0
3,940
10,635
0
10,358
W
Danzaburou
Nacho5656
Danzaburou
9,382
4,866
0
940
5,532
2,287
1,495
435
4,938
0
27,403
W
Susano
Tadeo4KHD
Susano
12,085
3,377
0
3,891
6,600
6,209
436
482
5,927
0
29,528
W
Atlas
Vorhaut73
Atlas
10,858
4,561
0
3,408
8,853
5,695
487
431
7,130
20,232
1,227
L
King Arthur
xTato
King Arthur
4,665
790
0
897
8,743
5,458
0
2,663
5,798
2,586
11,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,593
Gold Earned
18,304
90
Minions Killed
62
7
Camps Cleared
1
553,798
Distance Traveled
468,971
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,074
675
21
2
1
161,243
2
L
Hercules
5,885
654
18
2
0
158,110
1
W
Danzaburou
7,691
855
38
4
4
170,936
0
W
Susano
7,856
873
38
4
3
190,986
1
W
Atlas
8,046
894
14
2
0
191,876
4
L
King Arthur
6,345
705
23
3
0
149,618
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role