Player Matchup

Bellona
Bellona
JarJartheSithL
Bellona
Level 25
God Stats
0W - 5L
1,190 SR
Queue Stats
105W - 100L
1,371 Elo+
Party 2
Medusa
Medusa
MisterFrizzle
Medusa
Level 118
God Stats
16W - 10L
1,559 SR
Queue Stats
155W - 173L
1,426 Elo+
Solo
Yemoja
Yemoja
Monkey09
Yemoja
Level 18
God Stats
1W - 3L
1,298 SR
Queue Stats
10W - 16L
1,320 Elo+
Party 3
Sol
Sol
PsychoxDuck
Sol
Level 83
God Stats
25W - 14L
1,500 SR
Queue Stats
106W - 92L
1,417 Elo+
Party 2
Fenrir
Fenrir
Spyder01
Fenrir
Level 85
God Stats
19W - 9L
1,720 SR
Queue Stats
165W - 156L
1,548 Elo+
Party 3
Team Averages
Level 66
1,453 SR
1,416 Elo+

VS

Team Averages
Level 62
1,435 SR
1,437 Elo+
Heimdallr
Heimdallr
BigTimeBrym
Heimdallr
Level 49
God Stats
27W - 24L
1,574 SR
Queue Stats
63W - 69L
1,480 Elo+
Party 4
Artio
Artio
Nighthawk505
Artio
Level 62
God Stats
3W - 8L
1,227 SR
Queue Stats
56W - 51L
1,412 Elo+
Party 1
Bastet
Bastet
PromiseNoSmurf6
Bastet
Level 44
God Stats
4W - 1L
1,500 SR
Queue Stats
108W - 116L
1,484 Elo+
Party 4
Scylla
Scylla
crashbexpert
Scylla
Level 37
God Stats
9W - 10L
1,395 SR
Queue Stats
41W - 45L
1,361 Elo+
Party 1
Anubis
Anubis
zxiggy
Anubis
Level 119
God Stats
14W - 13L
1,481 SR
Queue Stats
389W - 380L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,855
441
2,190
4,636
2,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
2 / 3 / 0
5,278
480
4,053
6,851
1,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Monkey09
Yemoja
7
0 / 2 / 1
4,896
445
1,083
6,305
2,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 1 / 0
5,688
517
3,860
4,580
1,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Spyder01
Fenrir
8
0 / 7 / 0
4,996
454
4,503
9,006
2,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BigTimeBrym
Heimdallr
10
1 / 0 / 5
5,799
527
5,927
5,841
1,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
3 / 1 / 0
5,085
462
2,704
4,888
2,866
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
4 / 1 / 7
6,795
618
6,899
8,384
2,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
8
0 / 1 / 1
4,905
446
824
3,487
931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
zxiggy
Anubis
11
7 / 0 / 1
7,100
645
4,261
4,565
1,731
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
15
15
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BigTimeBrym
Heimdallr
1
0
5
3.5
L
0
2
1
0.25
L
2
3
0
0.67
L
Yemoja
Monkey09
Yemoja
0
2
1
0.25
W
3
1
0
3
W
4
1
7
7.5
L
1
1
0
1
L
Fenrir
Spyder01
Fenrir
0
7
0
0
W
Scylla
0
1
1
0.5
W
Anubis
zxiggy
Anubis
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,689
Damage
20,615
31,378
Taken
27,165
9,610
Mitigated
9,464
8,419
Healing
12,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BigTimeBrym
Heimdallr
5,927
2,697
0
3,216
5,841
1,636
708
865
4,976
0
32,782
L
2,190
596
0
676
4,636
2,188
0
1,954
2,642
154
21,355
L
4,053
1,243
0
1,581
6,851
1,305
0
913
5,938
0
29,036
L
Yemoja
Monkey09
Yemoja
1,083
172
777
1,332
6,305
2,560
0
2,121
4,184
10,820
0
W
2,704
119
412
1,615
4,888
2,866
155
1,332
3,556
9,928
0
W
6,899
2,134
0
3,596
8,384
2,300
0
1,116
7,268
0
33,325
L
3,860
1,269
0
2,021
4,580
1,382
0
608
3,972
25,688
4,503
L
Fenrir
Spyder01
Fenrir
4,503
1,367
0
2,032
9,006
2,175
949
2,113
6,853
0
24,517
W
Scylla
824
109
0
153
3,487
931
203
883
2,604
16,735
0
W
Anubis
zxiggy
Anubis
4,261
407
0
3,253
4,565
1,731
308
355
4,210
34,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,713
Gold Earned
29,684
262
Minions Killed
263
0
Camps Cleared
0
1,073,005
Distance Traveled
1,000,656
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,799
527
57
5
0
193,869
1
L
Bellona
4,855
441
51
5
0
210,027
1
L
Medusa
5,278
480
63
6
0
237,264
2
L
Yemoja
4,896
445
23
2
0
244,671
1
W
Artio
5,085
462
16
1
0
197,061
3
W
Bastet
6,795
618
72
7
0
234,930
0
L
Sol
5,688
517
66
6
0
203,547
5
L
Fenrir
4,996
454
59
5
0
177,496
4
W
Scylla
4,905
446
39
4
0
194,211
2
W
Anubis
7,100
645
79
7
0
180,585
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role