Player Matchup

Baron Samedi
Baron Samedi
G0DsPerfectMESS
Baron Samedi
Level 26
God Stats
57W - 40L
1,572 SR
Queue Stats
105W - 74L
1,506 Elo+
Party 1
Kuzenbo
Kuzenbo
NekkoStar
Kuzenbo
Level 69
God Stats
6W - 2L
1,521 SR
Queue Stats
47W - 56L
1,410 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
rumbleshade2
Ah Muzen Cab
Level 89
God Stats
16W - 8L
1,777 SR
Queue Stats
275W - 153L
1,743 Elo+
Party 1
Team Averages
Level 61
1,623 SR
1,553 Elo+

VS

Team Averages
Level 78
1,546 SR
1,502 Elo+
Atlas
Atlas
EvilIceQueen
Atlas
Level 160
God Stats
0W - 1L
1,529 SR
Queue Stats
75W - 91L
1,405 Elo+
Solo
Achilles
Achilles
Susdaddy01
Achilles
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,526 Elo+
Party 2
Vulcan
Vulcan
eclipseapex
Vulcan
Level 69
God Stats
5W - 3L
1,608 SR
Queue Stats
145W - 107L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
G0DsPerfectMESS
Baron Samedi
14
4 / 3 / 10
10,861
679
6,972
9,454
6,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
NekkoStar
Kuzenbo
14
1 / 0 / 16
10,448
653
7,237
12,983
13,421
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
rumbleshade2
Ah Muzen Cab
16
14 / 2 / 4
12,040
753
25,162
15,139
5,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 5
9,877
617
5,369
17,901
16,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
Susdaddy01
Achilles
12
3 / 7 / 0
9,982
624
6,491
16,638
14,326
Talisman

Talisman

+75
Health
+15
Magical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vulcan
14
2 / 5 / 1
9,776
611
11,587
12,270
4,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
19
Kills
5
5
Deaths
19
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
7
5
0.36
W
Baron Samedi
G0DsPerfectMESS
Baron Samedi
4
3
10
3
W
Kuzenbo
NekkoStar
Kuzenbo
1
0
16
9
L
Achilles
Susdaddy01
Achilles
3
7
0
0.43
L
Vulcan
2
5
1
0.5
W
Ah Muzen Cab
rumbleshade2
Ah Muzen Cab
14
2
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,371
Damage
23,447
37,576
Taken
46,809
25,099
Mitigated
34,759
12,646
Healing
4,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,369
2,180
0
1,020
17,901
16,420
0
4,091
13,810
17,600
0
W
Baron Samedi
G0DsPerfectMESS
Baron Samedi
6,972
646
2,604
2,736
9,454
6,058
340
5,856
3,362
26,814
0
W
Kuzenbo
NekkoStar
Kuzenbo
7,237
2,767
0
2,016
12,983
13,421
252
5,477
6,913
22,453
0
L
Achilles
Susdaddy01
Achilles
6,491
1,726
0
1,774
16,638
14,326
0
6,985
9,653
4,395
14,523
L
Vulcan
11,587
4,716
0
1,793
12,270
4,013
0
3,640
8,630
52,245
0
W
Ah Muzen Cab
rumbleshade2
Ah Muzen Cab
25,162
13,842
0
5,290
15,139
5,620
2,134
6,751
7,918
0
83,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,349
Gold Earned
29,635
166
Minions Killed
149
9
Camps Cleared
3
861,502
Distance Traveled
648,897
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,877
617
18
1
0
203,229
3
W
Baron Samedi
10,861
679
36
2
5
271,696
4
W
Kuzenbo
10,448
653
26
2
2
309,791
2
L
Achilles
9,982
624
38
2
1
168,713
4
L
Vulcan
9,776
611
93
6
2
276,955
3
W
Ah Muzen Cab
12,040
753
104
7
2
280,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role