Player Matchup

Achilles
Achilles
Kakockshi
Achilles
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 27L
1,234 Elo+
Party 2
Ymir
Ymir
Rstckz
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,234 Elo+
Party 2
Cupid
Cupid
Totened
Cupid
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,234 Elo+
Party 2
Zeus
Zeus
UltimateChamp62
Zeus
Level 19
God Stats
0W - 7L
1,221 SR
Queue Stats
24W - 35L
1,234 Elo+
Party 2
Loki
Loki
ZWolf_1
Loki
Level 65
God Stats
1W - 9L
1,522 SR
Queue Stats
43W - 47L
1,234 Elo+
Party 2
Team Averages
Level 21
1,449 SR
1,234 Elo+

VS

Team Averages
Level 38
1,528 SR
1,460 Elo+
Janus
Janus
RUN--MDC
Janus
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 8L
1,546 Elo+
Party 1
Atlas
Atlas
Shad0w-K1ng-
Atlas
Level 16
God Stats
3W - 3L
1,645 SR
Queue Stats
12W - 13L
1,454 Elo+
Party 1
The Morrigan
The Morrigan
lturner08
The Morrigan
Level 106
God Stats
7W - 4L
1,551 SR
Queue Stats
39W - 33L
1,397 Elo+
Party 3
Medusa
Medusa
mightyhobbit69
Medusa
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,525 Elo+
Party 3
Nemesis
Nemesis
r-dot84
Nemesis
Level 49
God Stats
10W - 18L
1,443 SR
Queue Stats
76W - 91L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Kakockshi
Achilles
11
0 / 9 / 2
7,076
416
3,208
13,062
7,933
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Rstckz
Ymir
10
2 / 7 / 3
6,926
407
4,691
11,960
8,321
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cupid
Totened
Cupid
9
1 / 8 / 2
6,156
362
3,861
9,833
3,060
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 4 / 0
6,498
382
4,747
10,450
3,256
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
ZWolf_1
Loki
13
6 / 4 / 1
8,876
522
5,658
10,310
3,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
RUN--MDC
Janus
16
3 / 0 / 8
9,394
553
9,051
4,968
1,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
5 / 2 / 7
8,340
491
6,300
10,511
5,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Morrigan
lturner08
The Morrigan
16
4 / 1 / 11
9,638
567
6,877
6,935
2,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
6 / 5 / 4
8,570
504
5,794
8,929
2,638
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
r-dot84
Nemesis
16
14 / 2 / 4
10,267
604
12,254
8,361
6,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
66
10
Kills
32
32
Deaths
10
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Achilles
Kakockshi
Achilles
0
9
2
0.11
W
Janus
RUN--MDC
Janus
3
0
8
7
L
Ymir
Rstckz
Ymir
2
7
3
0.5
W
5
2
7
4.25
L
Cupid
Totened
Cupid
1
8
2
0.25
L
1
4
0
0.25
L
Loki
ZWolf_1
Loki
6
4
1
1.63
W
The Morrigan
lturner08
The Morrigan
4
1
11
9.5
W
6
5
4
1.6
W
Nemesis
r-dot84
Nemesis
14
2
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,165
Damage
40,276
55,615
Taken
39,704
25,801
Mitigated
18,724
6,639
Healing
11,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Kakockshi
Achilles
3,208
1,260
0
257
13,062
7,933
252
3,461
9,538
0
28,041
W
Janus
RUN--MDC
Janus
9,051
843
218
2,803
4,968
1,763
649
1,525
3,443
74,228
0
L
Ymir
Rstckz
Ymir
4,691
970
0
20
11,960
8,321
30
3,976
7,899
18,321
0
W
6,300
1,852
358
4,944
10,511
5,467
524
2,162
8,349
32,086
9,386
L
Cupid
Totened
Cupid
3,861
3,064
587
876
9,833
3,060
150
4,911
4,833
0
20,534
L
4,747
861
102
1,442
10,450
3,256
0
6,491
3,683
31,127
0
L
Loki
ZWolf_1
Loki
5,658
1,157
0
3,355
10,310
3,231
0
2,583
7,697
41
39,222
W
The Morrigan
lturner08
The Morrigan
6,877
1,253
0
753
6,935
2,547
2,090
1,633
5,302
64,023
0
W
5,794
3,170
0
0
8,929
2,638
563
3,569
5,360
0
30,421
W
Nemesis
r-dot84
Nemesis
12,254
5,850
168
1,830
8,361
6,309
827
549
7,812
0
46,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,532
Gold Earned
46,209
240
Minions Killed
433
0
Camps Cleared
0
1,556,114
Distance Traveled
1,540,970
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,076
416
49
3
0
292,640
0
W
Janus
9,394
553
128
8
0
337,329
10
L
Ymir
6,926
407
27
2
0
326,737
0
W
Atlas
8,340
491
65
4
0
293,065
1
L
Cupid
6,156
362
40
2
0
307,102
1
L
Zeus
6,498
382
51
3
0
309,122
0
L
Loki
8,876
522
73
4
0
320,513
1
W
The Morrigan
9,638
567
104
6
0
335,309
2
W
Medusa
8,570
504
59
3
0
281,334
2
W
Nemesis
10,267
604
77
5
0
293,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role