Player Matchup

Ymir
Ymir
Diamond IV
RoycexKing
Ymir
Diamond IV
Level 160
God Stats
191W - 167L
1,614 SR
Queue Stats
193W - 169L
1,934 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 160
1,614 SR
1,934 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 60
1,645 SR
1,537 MMR
Medusa
Medusa
Bronze III
Gazoolz
Medusa
Bronze III
Level 60
God Stats
0W - 1L
1,645 SR
Queue Stats
4W - 7L
1,537 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 0
12,534
895
8,504
12,204
9,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
AnhurSolSkadiAchillesChronos

VS

Bans
GilgameshOlorunCharybdisAh Muzen CabIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Gazoolz
Medusa
13
0 / 5 / 0
8,555
611
4,821
10,113
3,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Medusa
Gazoolz
Medusa
0
5
0
0
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,504
Damage
4,821
12,204
Taken
10,113
9,161
Mitigated
3,963
4,234
Healing
492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Gazoolz
Medusa
4,821
2,762
0
492
10,113
3,963
0
8,627
1,486
0
40,068
W
8,504
3,236
0
4,234
12,204
9,161
1,409
439
11,765
86,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,534
Gold Earned
8,555
178
Minions Killed
87
10
Camps Cleared
1
241,387
Distance Traveled
197,302
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,555
611
87
6
1
197,302
4
W
Ymir
12,534
895
178
13
10
241,387
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role