Player Matchup

Artemis
Artemis
 
Artemis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
EduReiis
Fenrir
Level 137
God Stats
4W - 1L
1,450 SR
Queue Stats
56W - 53L
1,486 Elo+
Party 1
Kukulkan
Kukulkan
Frszzy
Kukulkan
Level 40
God Stats
6W - 3L
1,530 SR
Queue Stats
77W - 52L
1,547 Elo+
Party 1
Team Averages
Level 108
1,494 SR
1,511 Elo+

VS

Team Averages
Level 78
1,685 SR
1,437 Elo+
Merlin
Merlin
FreshMIXPrince
Merlin
Level 63
God Stats
1W - 7L
1,765 SR
Queue Stats
3W - 18L
1,370 Elo+
Party 2
Atlas
Atlas
ImActuallyUrSon
Atlas
Level 89
God Stats
1W - 2L
1,551 SR
Queue Stats
14W - 21L
1,451 Elo+
Party 2
Hercules
Hercules
ravanessfork213
Hercules
Level 83
God Stats
3W - 5L
1,738 SR
Queue Stats
16W - 23L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
4 / 2 / 9
7,795
780
7,765
7,270
2,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
EduReiis
Fenrir
12
7 / 2 / 9
8,263
826
8,185
8,808
6,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
Frszzy
Kukulkan
13
5 / 0 / 9
8,111
811
9,651
4,284
1,754
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 2
7,090
709
3,256
7,827
2,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 5 / 2
6,999
700
2,492
11,979
9,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
9
1 / 5 / 1
6,273
627
4,951
11,063
7,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
16
Kills
4
4
Deaths
16
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
2
9
4.25
W
Fenrir
EduReiis
Fenrir
7
2
9
5.75
L
1
6
2
0.33
W
Kukulkan
Frszzy
Kukulkan
5
0
9
9.5
L
2
5
2
0.6
L
Hercules
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,601
Damage
10,699
20,362
Taken
30,869
10,479
Mitigated
19,827
4,980
Healing
6,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,765
3,123
0
915
7,270
2,424
174
2,165
4,970
0
30,175
W
Fenrir
EduReiis
Fenrir
8,185
2,823
0
3,102
8,808
6,301
84
2,590
5,912
0
12,758
L
3,256
69
0
510
7,827
2,696
0
2,431
5,396
20,570
0
W
Kukulkan
Frszzy
Kukulkan
9,651
631
0
963
4,284
1,754
487
1,487
2,763
33,525
0
L
2,492
877
0
2,292
11,979
9,598
0
3,106
8,873
6,626
0
L
Hercules
4,951
1,149
232
3,962
11,063
7,533
0
4,367
6,696
0
17,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,169
Gold Earned
20,362
112
Minions Killed
85
7
Camps Cleared
2
565,088
Distance Traveled
503,299
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,795
780
37
4
5
176,292
0
W
Fenrir
8,263
826
8
1
2
190,400
1
L
Merlin
7,090
709
47
5
0
155,814
1
W
Kukulkan
8,111
811
67
7
0
198,396
1
L
Atlas
6,999
700
5
1
0
176,336
0
L
Hercules
6,273
627
33
3
2
171,149
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role