Player Matchup

Chiron
Chiron
AhegaoSempai
Chiron
Level 126
God Stats
3W - 0L
1,868 SR
Queue Stats
44W - 31L
1,626 Elo+
Party 1
Tiamat
Tiamat
Lowkey1mLoki
Tiamat
Level 127
God Stats
4W - 5L
1,409 SR
Queue Stats
45W - 41L
1,549 Elo+
Party 1
King Arthur
King Arthur
SeenoRen
King Arthur
Level 28
God Stats
1W - 1L
1,350 SR
Queue Stats
20W - 11L
1,513 Elo+
Party 1
Team Averages
Level 94
1,542 SR
1,563 Elo+

VS

Team Averages
Level 82
1,384 SR
1,485 Elo+
Atlas
Atlas
FOWLCyclops
Atlas
Level 87
God Stats
1W - 3L
1,173 SR
Queue Stats
54W - 67L
1,329 Elo+
Solo
Awilix
Awilix
Khyolite
Awilix
Level 142
God Stats
14W - 16L
1,479 SR
Queue Stats
183W - 170L
1,684 Elo+
Party 2
Discordia
Discordia
RubMyPlumbus
Discordia
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
16
9 / 4 / 4
11,916
701
17,862
15,105
5,625
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
16
4 / 2 / 7
11,299
665
17,241
11,197
5,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
SeenoRen
King Arthur
14
0 / 1 / 6
9,573
563
5,828
13,149
13,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 4
10,902
641
7,725
21,007
22,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Awilix
Khyolite
Awilix
14
3 / 6 / 2
10,394
611
5,863
13,126
4,713
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
RubMyPlumbus
Discordia
14
2 / 5 / 5
10,521
619
13,436
11,712
3,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
13
Kills
7
7
Deaths
13
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chiron
9
4
4
2.75
L
2
2
4
2
L
Awilix
Khyolite
Awilix
3
6
2
0.67
W
Tiamat
4
2
7
3.75
L
Discordia
RubMyPlumbus
Discordia
2
5
5
0.9
W
King Arthur
SeenoRen
King Arthur
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,931
Damage
27,024
39,451
Taken
45,845
24,884
Mitigated
31,046
13,043
Healing
2,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
17,862
6,339
657
6,852
15,105
5,625
2,411
8,846
6,258
0
56,127
L
7,725
2,166
0
1,125
21,007
22,787
0
7,761
12,209
25,789
0
L
Awilix
Khyolite
Awilix
5,863
1,494
0
31
13,126
4,713
0
4,276
8,296
0
19,846
W
Tiamat
17,241
529
286
3,915
11,197
5,879
246
6,426
4,771
54,356
0
L
Discordia
RubMyPlumbus
Discordia
13,436
304
0
1,678
11,712
3,546
0
4,761
6,441
45,018
0
W
King Arthur
SeenoRen
King Arthur
5,828
277
0
1,333
13,149
13,380
81
6,440
6,709
161
14,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,788
Gold Earned
31,817
193
Minions Killed
137
10
Camps Cleared
3
933,171
Distance Traveled
885,738
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,916
701
74
4
0
273,436
4
L
Atlas
10,902
641
31
2
0
307,706
0
L
Awilix
10,394
611
37
2
2
290,998
5
W
Tiamat
11,299
665
103
6
10
320,446
2
L
Discordia
10,521
619
69
4
1
287,034
3
W
King Arthur
9,573
563
16
1
0
339,289
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role