Player Matchup

Artemis
Artemis
EmmaLeeHee
Artemis
Level 108
God Stats
33W - 24L
1,538 SR
Queue Stats
61W - 55L
1,443 Elo+
Party 2
Fenrir
Fenrir
IceIceBergy7
Fenrir
Level 102
God Stats
3W - 7L
1,315 SR
Queue Stats
245W - 283L
1,450 Elo+
Party 2
Tyr
Tyr
Luis Ely19
Tyr
Level 101
God Stats
9W - 18L
1,363 SR
Queue Stats
626W - 781L
1,357 Elo+
Party 3
Ra
Ra
PEPINOHAMED
Ra
Level 36
God Stats
4W - 4L
1,356 SR
Queue Stats
114W - 126L
1,486 Elo+
Party 3
Atlas
Atlas
pineappleryan
Atlas
Level 89
God Stats
0W - 1L
1,154 SR
Queue Stats
86W - 106L
1,399 Elo+
Party 2
Team Averages
Level 87
1,345 SR
1,427 Elo+

VS

Team Averages
Level 75
1,447 SR
1,479 Elo+
Atlas
Atlas
 
Atlas
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
DeathHorsey
Eset
Level 87
God Stats
1W - 1L
1,181 SR
Queue Stats
23W - 22L
1,554 Elo+
Party 1
Rama
Rama
F4ller
Rama
Level 88
God Stats
3W - 2L
1,614 SR
Queue Stats
13W - 11L
1,494 Elo+
Party 1
Ao Kuang
Ao Kuang
ItsEsper
Ao Kuang
Level 88
God Stats
1W - 0L
1,439 SR
Queue Stats
33W - 33L
1,484 Elo+
Party 1
Hercules
Hercules
Jon0
Hercules
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
EmmaLeeHee
Artemis
13
1 / 3 / 1
7,661
479
8,156
8,091
2,326
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
11
1 / 8 / 1
7,040
440
4,638
14,207
4,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
0 / 2 / 0
7,734
483
5,924
11,766
7,833
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
0 / 3 / 0
7,141
446
1,653
6,946
2,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 4 / 1
7,448
466
5,028
9,495
7,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
2 / 2 / 8
8,185
512
3,646
10,131
7,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
6 / 0 / 5
9,342
584
7,368
6,644
2,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
F4ller
Rama
14
7 / 1 / 1
8,681
543
9,228
11,540
3,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
ItsEsper
Ao Kuang
16
5 / 0 / 4
9,253
578
9,738
10,355
3,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hercules
Jon0
Hercules
13
0 / 0 / 1
6,511
407
5,693
8,206
8,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
3
Kills
20
20
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
2
8
3
W
6
0
5
8.5
L
Artemis
EmmaLeeHee
Artemis
1
3
1
0.5
W
Rama
F4ller
Rama
7
1
1
7.5
L
Fenrir
1
8
1
0.19
W
Ao Kuang
ItsEsper
Ao Kuang
5
0
4
7
W
Hercules
Jon0
Hercules
0
0
1
0.5
L
0
2
0
0
L
0
3
0
0
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,399
Damage
35,673
50,505
Taken
46,876
24,359
Mitigated
25,717
14,247
Healing
15,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,646
1,313
0
1,466
10,131
7,440
37
2,089
8,042
34,064
0
W
7,368
491
342
1,810
6,644
2,573
0
614
6,030
60,162
0
L
Artemis
EmmaLeeHee
Artemis
8,156
3,642
0
2,358
8,091
2,326
0
1,894
6,197
0
52,648
W
Rama
F4ller
Rama
9,228
8,058
0
4,805
11,540
3,819
1,618
2,771
8,769
0
62,669
L
Fenrir
4,638
1,451
0
4,268
14,207
4,613
0
8,936
5,235
0
39,584
W
Ao Kuang
ItsEsper
Ao Kuang
9,738
2,558
0
2,974
10,355
3,574
1,382
1,207
9,148
70,125
0
W
Hercules
Jon0
Hercules
5,693
2,029
0
4,426
8,206
8,311
0
0
8,206
0
24,653
L
5,924
662
0
4,547
11,766
7,833
0
3,195
7,747
0
38,070
L
1,653
40
21
1,119
6,946
2,233
315
4,323
2,623
39,294
0
L
5,028
1,925
0
1,934
9,495
7,354
0
2,404
7,091
23,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,024
Gold Earned
41,972
373
Minions Killed
450
0
Camps Cleared
0
1,518,998
Distance Traveled
1,536,264
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,185
512
65
4
0
288,734
5
W
Eset
9,342
584
116
7
0
306,309
6
L
Artemis
7,661
479
103
6
0
291,519
4
W
Rama
8,681
543
106
7
0
290,338
1
L
Fenrir
7,040
440
76
5
0
316,247
4
W
Ao Kuang
9,253
578
115
7
0
331,785
3
W
Hercules
6,511
407
48
3
0
319,098
1
L
Tyr
7,734
483
80
5
0
332,806
4
L
Ra
7,141
446
83
5
0
310,830
3
L
Atlas
7,448
466
31
2
0
267,596
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role