Player Matchup

Da Ji
Da Ji
AshenOne27
Da Ji
Level 90
God Stats
5W - 3L
1,700 SR
Queue Stats
169W - 203L
1,411 Elo+
Party 1
Jormungandr
Jormungandr
Bpearl
Jormungandr
Level 90
God Stats
51W - 56L
1,501 SR
Queue Stats
203W - 288L
1,336 Elo+
Party 1
Atlas
Atlas
JusstSS
Atlas
Level 102
God Stats
3W - 6L
1,520 SR
Queue Stats
550W - 623L
1,494 Elo+
Party 3
Sol
Sol
W3AK_Savage
Sol
Level 65
God Stats
15W - 14L
1,490 SR
Queue Stats
183W - 243L
1,407 Elo+
Party 3
Nu Wa
Nu Wa
jossrayn
Nu Wa
Level 107
God Stats
51W - 45L
1,514 SR
Queue Stats
262W - 336L
1,358 Elo+
Party 1
Team Averages
Level 91
1,545 SR
1,402 Elo+

VS

Team Averages
Level 83
1,420 SR
1,423 Elo+
Ravana
Ravana
KidDynaMyte1605
Ravana
Level 105
God Stats
1W - 7L
1,054 SR
Queue Stats
400W - 417L
1,434 Elo+
Solo
Zeus
Zeus
NavyIsland62668
Zeus
Level 69
God Stats
180W - 162L
1,515 SR
Queue Stats
291W - 312L
1,404 Elo+
Party 2
Jormungandr
Jormungandr
Princehatake
Jormungandr
Level 68
God Stats
18W - 23L
1,342 SR
Queue Stats
349W - 412L
1,403 Elo+
Party 2
Atlas
Atlas
SymbioteSorcerer
Atlas
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
242W - 248L
1,439 Elo+
Party 4
Artemis
Artemis
tusami3
Artemis
Level 104
God Stats
7W - 3L
1,688 SR
Queue Stats
528W - 513L
1,436 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
4
0 / 0 / 0
5,411
301
0
2,342
754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Jormungandr
Bpearl
Jormungandr
14
3 / 0 / 0
8,783
488
10,695
10,998
10,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Atlas
JusstSS
Atlas
8
0 / 6 / 1
6,327
352
2,334
12,813
6,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 7 / 0
6,625
368
5,409
9,783
1,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nu Wa
jossrayn
Nu Wa
13
0 / 4 / 0
7,467
415
3,663
11,023
3,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 5
10,907
606
5,663
7,939
3,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 0 / 4
10,158
564
9,149
7,542
2,638
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Princehatake
Jormungandr
14
2 / 0 / 13
9,385
521
7,356
13,755
12,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
0 / 2 / 0
8,841
491
1,477
8,435
5,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
tusami3
Artemis
17
9 / 2 / 4
10,749
597
12,156
11,911
4,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
43
3
Kills
17
17
Deaths
4
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Da Ji
0
0
0
0
L
Jormungandr
Bpearl
Jormungandr
3
0
0
3
L
Atlas
JusstSS
Atlas
0
6
1
0.08
W
4
0
5
6.5
W
2
0
4
4
W
Jormungandr
Princehatake
Jormungandr
2
0
13
8.5
W
0
2
0
0
L
0
7
0
0
L
Nu Wa
jossrayn
Nu Wa
0
4
0
0
W
Artemis
tusami3
Artemis
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,101
Damage
35,801
46,959
Taken
49,582
22,727
Mitigated
28,098
10,952
Healing
17,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
0
0
0
1,157
2,342
754
0
80
2,262
0
9,375
L
Jormungandr
Bpearl
Jormungandr
10,695
1,577
655
3,358
10,998
10,379
45
5,218
5,372
49,169
0
L
Atlas
JusstSS
Atlas
2,334
910
189
1,586
12,813
6,753
0
2,943
9,870
13,487
0
W
5,663
1,726
0
6,088
7,939
3,399
112
2,420
5,368
0
85,200
W
9,149
1,110
415
3,262
7,542
2,638
1,288
4,046
3,496
86,025
0
W
Jormungandr
Princehatake
Jormungandr
7,356
1,627
1,322
3,141
13,755
12,495
727
5,969
7,470
42,816
0
W
1,477
25
0
672
8,435
5,161
1,003
2,393
5,456
37,074
0
L
5,409
1,477
164
1,617
9,783
1,797
0
3,313
6,470
27,901
0
L
Nu Wa
jossrayn
Nu Wa
3,663
995
80
2,146
11,023
3,044
0
6,020
5,003
49,433
0
W
Artemis
tusami3
Artemis
12,156
5,512
0
2,299
11,911
4,405
3,844
6,199
5,575
0
75,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,613
Gold Earned
50,040
265
Minions Killed
580
0
Camps Cleared
0
1,201,951
Distance Traveled
1,618,844
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,411
301
23
1
0
96,947
0
L
Jormungandr
8,783
488
90
5
0
346,422
4
L
Atlas
6,327
352
14
1
0
216,726
1
W
Ravana
10,907
606
159
9
0
399,441
3
W
Zeus
10,158
564
153
9
0
308,279
2
W
Jormungandr
9,385
521
58
3
0
335,294
4
W
Atlas
8,841
491
91
5
0
270,139
1
L
Sol
6,625
368
53
3
0
238,014
3
L
Nu Wa
7,467
415
85
5
0
303,842
6
W
Artemis
10,749
597
119
7
0
305,691
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role