Player Matchup

Chiron
Chiron
Platinum IV
Biel187
Chiron
Platinum IV
Level 155
God Stats
47W - 46L
1,578 SR
Queue Stats
611W - 607L
1,737 MMR
Solo
Erlang Shen
Erlang Shen
Gold I
CallMeCabe
Erlang Shen
Gold I
Level 129
God Stats
23W - 20L
1,567 SR
Queue Stats
328W - 324L
1,698 MMR
Solo
Sylvanus
Sylvanus
Gold III
Clouttttttt
Sylvanus
Gold III
Level 134
God Stats
2W - 0L
1,558 SR
Queue Stats
105W - 105L
1,701 MMR
Solo
Nu Wa
Nu Wa
Gold I
T-one_xiao_qi_e
Nu Wa
Gold I
Level 69
God Stats
72W - 65L
1,564 SR
Queue Stats
149W - 146L
1,715 MMR
Solo
Cabrakan
Cabrakan
Gold I
sparda24thebeast
Cabrakan
Gold I
Level 160
God Stats
20W - 17L
1,736 SR
Queue Stats
76W - 82L
1,702 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,601 SR
1,711 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 121
1,564 SR
1,711 MMR
Izanami
Izanami
Gold I
DJA9490
Izanami
Gold I
Level 145
God Stats
15W - 14L
1,632 SR
Queue Stats
317W - 311L
1,688 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
IgetDumpstered
Sun Wukong
Gold V
Level 84
God Stats
0W - 2L
1,377 SR
Queue Stats
39W - 36L
1,691 MMR
Solo
Athena
Athena
Gold I
Knight_Visions
Athena
Gold I
Level 125
God Stats
2W - 3L
1,664 SR
Queue Stats
320W - 309L
1,713 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
Rebelheart
Tsukuyomi
Gold II
Level 146
God Stats
1W - 1L
1,750 SR
Queue Stats
91W - 86L
1,718 MMR
Solo
Merlin
Merlin
Platinum IV
Vx Choco
Merlin
Platinum IV
Level 104
God Stats
1W - 8L
1,395 SR
Queue Stats
553W - 544L
1,743 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Biel187
Chiron
20
7 / 2 / 7
15,139
582
32,311
25,432
10,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Erlang Shen
CallMeCabe
Erlang Shen
20
15 / 4 / 5
15,822
609
27,742
27,446
20,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
Clouttttttt
Sylvanus
17
3 / 2 / 19
12,528
482
11,236
21,114
28,221
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
2 / 4 / 11
13,312
512
19,135
10,654
3,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
7 / 1 / 13
14,747
567
16,650
26,700
32,089
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
OdinArtioKaliBastet

VS

Bans
LokiCliodhnaGilgameshKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DJA9490
Izanami
17
0 / 5 / 2
10,634
409
10,632
20,209
6,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
IgetDumpstered
Sun Wukong
20
3 / 6 / 3
12,988
500
17,891
30,823
20,774
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 9 / 4
10,336
398
8,844
37,569
33,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
Rebelheart
Tsukuyomi
20
9 / 8 / 0
13,703
527
18,217
24,307
10,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
Vx Choco
Merlin
16
0 / 6 / 4
10,462
402
10,278
18,225
5,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
26
34
Kills
13
13
Deaths
34
55
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chiron
Biel187
Chiron
7
2
7
5.25
W
Erlang Shen
CallMeCabe
Erlang Shen
15
4
5
4.38
W
Sylvanus
Clouttttttt
Sylvanus
3
2
19
6.25
L
Izanami
DJA9490
Izanami
0
5
2
0.2
L
Sun Wukong
IgetDumpstered
Sun Wukong
3
6
3
0.75
L
1
9
4
0.33
L
Tsukuyomi
Rebelheart
Tsukuyomi
9
8
0
1.13
W
2
4
11
1.88
L
Merlin
Vx Choco
Merlin
0
6
4
0.33
W
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,074
Damage
65,862
111,346
Taken
131,133
94,314
Mitigated
77,770
44,871
Healing
32,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Biel187
Chiron
32,311
16,786
1,097
15,216
25,432
10,833
5,797
5,265
19,716
0
158,020
W
Erlang Shen
CallMeCabe
Erlang Shen
27,742
13,639
0
10,146
27,446
20,037
3,240
2,952
23,571
0
164,084
W
Sylvanus
Clouttttttt
Sylvanus
11,236
2,062
3,997
7,659
21,114
28,221
457
4,852
15,859
31,781
0
L
Izanami
DJA9490
Izanami
10,632
6,215
0
4,579
20,209
6,904
1,218
7,384
12,825
0
103,378
L
Sun Wukong
IgetDumpstered
Sun Wukong
17,891
4,610
0
11,452
30,823
20,774
0
10,688
20,135
0
102,017
L
8,844
1,961
702
6,072
37,569
33,378
0
10,336
27,233
32,301
0
L
Tsukuyomi
Rebelheart
Tsukuyomi
18,217
4,327
0
5,294
24,307
10,847
0
8,960
15,347
0
94,467
W
19,135
4,972
79
1,428
10,654
3,134
3,138
1,654
8,840
91,466
0
L
Merlin
Vx Choco
Merlin
10,278
99
163
4,061
18,225
5,867
0
9,653
8,572
80,187
0
W
16,650
1,637
0
5,249
26,700
32,089
2,764
3,575
22,131
103,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,548
Gold Earned
58,123
742
Minions Killed
690
0
Camps Cleared
0
2,487,789
Distance Traveled
2,334,484
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
15,139
582
190
7
0
480,726
1
W
Erlang Shen
15,822
609
173
7
0
547,878
2
W
Sylvanus
12,528
482
24
1
0
500,944
4
L
Izanami
10,634
409
167
6
0
456,393
10
L
Sun Wukong
12,988
500
196
8
0
483,192
5
L
Athena
10,336
398
40
2
0
500,877
7
L
Tsukuyomi
13,703
527
140
5
0
490,949
1
W
Nu Wa
13,312
512
166
6
0
491,626
12
L
Merlin
10,462
402
147
6
0
403,073
2
W
Cabrakan
14,747
567
189
7
0
466,615
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role