Player Matchup

Mulan
Mulan
 
Mulan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
DrGUZMAN
Loki
Level 147
God Stats
37W - 25L
1,628 SR
Queue Stats
450W - 437L
1,492 Elo+
Party 1
Scylla
Scylla
THREE C ZACH
Scylla
Level 142
God Stats
2W - 1L
1,803 SR
Queue Stats
241W - 216L
1,558 Elo+
Party 1
Hachiman
Hachiman
TrailBoss14
Hachiman
Level 104
God Stats
11W - 12L
1,534 SR
Queue Stats
278W - 257L
1,487 Elo+
Solo
Team Averages
Level 129
1,593 SR
1,507 Elo+

VS

Team Averages
Level 106
1,558 SR
1,526 Elo+
Janus
Janus
AnubisHero
Janus
Level 145
God Stats
11W - 12L
1,513 SR
Queue Stats
287W - 276L
1,544 Elo+
Solo
Cupid
Cupid
Chalp Fieri
Cupid
Level 68
God Stats
3W - 4L
1,534 SR
Queue Stats
30W - 25L
1,493 Elo+
Party 2
Mercury
Mercury
Kaninkas
Mercury
Level 108
God Stats
15W - 13L
1,604 SR
Queue Stats
206W - 172L
1,540 Elo+
Party 2
Ares
Ares
Zukebear
Ares
Level 118
God Stats
21W - 19L
1,651 SR
Queue Stats
756W - 702L
1,551 Elo+
Party 2
Hercules
Hercules
dadadigs
Hercules
Level 91
God Stats
9W - 17L
1,486 SR
Queue Stats
313W - 307L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
1 / 1 / 4
9,715
648
9,545
11,785
8,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Atlas
 
Atlas
12
0 / 3 / 8
6,973
465
6,492
13,392
10,500
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Loki
15
11 / 3 / 1
9,649
643
9,321
10,092
3,423
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Scylla
14
3 / 3 / 3
8,850
590
5,742
6,580
2,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
TrailBoss14
Hachiman
12
2 / 2 / 3
8,029
535
4,243
7,496
2,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
0 / 5 / 1
7,480
499
3,250
7,530
2,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 2 / 5
7,364
491
4,086
8,621
3,018
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
Kaninkas
Mercury
14
8 / 2 / 0
8,475
565
8,996
11,744
4,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ares
10
1 / 6 / 8
7,076
472
7,734
14,806
13,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
dadadigs
Hercules
10
1 / 2 / 0
6,584
439
4,998
7,384
4,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
17
Kills
11
12
Deaths
17
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
1
4
3
W
Atlas
 
Atlas
0
3
8
1.33
L
Janus
0
5
1
0.1
L
1
2
5
1.75
W
Loki
11
3
1
3.83
L
Mercury
Kaninkas
Mercury
8
2
0
4
W
Scylla
3
3
3
1.5
W
Hachiman
TrailBoss14
Hachiman
2
2
3
1.75
L
Ares
1
6
8
0.83
L
Hercules
dadadigs
Hercules
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,343
Damage
29,064
49,345
Taken
50,085
27,353
Mitigated
28,700
11,709
Healing
9,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
9,545
1,764
0
5,372
11,785
8,636
0
1,534
9,729
6,040
72,128
W
Atlas
 
Atlas
6,492
2,364
0
2,097
13,392
10,500
240
3,679
9,639
27,768
0
L
Janus
3,250
178
0
1,606
7,530
2,828
270
2,488
4,860
50,881
0
L
4,086
2,317
139
2,544
8,621
3,018
0
3,112
5,449
0
36,062
W
Loki
9,321
2,764
0
1,918
10,092
3,423
0
1,782
8,268
0
64,462
L
Mercury
Kaninkas
Mercury
8,996
5,424
0
499
11,744
4,684
0
3,392
8,110
0
57,259
W
Scylla
5,742
403
80
1,012
6,580
2,153
612
2,039
4,391
42,666
0
W
Hachiman
TrailBoss14
Hachiman
4,243
1,846
0
1,230
7,496
2,641
458
2,125
5,371
0
46,137
L
Ares
7,734
593
521
2,389
14,806
13,535
0
3,747
10,883
16,619
0
L
Hercules
dadadigs
Hercules
4,998
2,049
0
1,864
7,384
4,635
0
0
6,809
3,482
27,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,216
Gold Earned
36,979
478
Minions Killed
379
0
Camps Cleared
0
1,445,175
Distance Traveled
1,407,733
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,715
648
157
10
0
284,208
2
W
Atlas
6,973
465
32
2
0
274,772
3
L
Janus
7,480
499
103
7
0
272,020
3
L
Cupid
7,364
491
79
5
0
286,937
1
W
Loki
9,649
643
103
7
0
324,284
1
L
Mercury
8,475
565
115
8
0
355,079
2
W
Scylla
8,850
590
91
6
0
283,854
0
W
Hachiman
8,029
535
95
6
0
278,057
3
L
Ares
7,076
472
18
1
0
300,312
3
L
Hercules
6,584
439
64
4
0
193,385
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role