Player Matchup

Fenrir
Fenrir
Ganaraj-
Fenrir
Level 65
God Stats
6W - 7L
1,562 SR
Queue Stats
73W - 98L
1,281 Elo+
Solo
Athena
Athena
Xaldon
Athena
Level 92
God Stats
9W - 5L
1,582 SR
Queue Stats
40W - 30L
1,494 Elo+
Solo
Neith
Neith
xScrollLock
Neith
Level 107
God Stats
10W - 6L
1,559 SR
Queue Stats
29W - 22L
1,419 Elo+
Solo
Atlas
Atlas
xXJohnLockerXXx
Atlas
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
318W - 363L
1,350 Elo+
Party 1
Sol
Sol
yTunicxxzk
Sol
Level 29
God Stats
3W - 7L
1,140 SR
Queue Stats
158W - 189L
1,333 Elo+
Party 1
Team Averages
Level 69
1,469 SR
1,375 Elo+

VS

Team Averages
Level 87
1,316 SR
1,359 Elo+
Sol
Sol
 
Sol
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Edgar_Mark0v09
Gilgamesh
Level 73
God Stats
6W - 8L
1,424 SR
Queue Stats
56W - 137L
1,214 Elo+
Party 2
Nemesis
Nemesis
ZiMiTrYDJ
Nemesis
Level 64
God Stats
2W - 2L
1,362 SR
Queue Stats
51W - 119L
1,243 Elo+
Party 2
Artio
Artio
angelvozdepito
Artio
Level 102
God Stats
22W - 28L
1,240 SR
Queue Stats
536W - 487L
1,419 Elo+
Solo
Cernunnos
Cernunnos
emi_braso17
Cernunnos
Level 101
God Stats
3W - 12L
1,054 SR
Queue Stats
444W - 500L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ganaraj-
Fenrir
12
4 / 3 / 1
7,203
554
6,192
9,621
3,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Athena
Xaldon
Athena
9
0 / 0 / 4
5,608
431
3,509
11,053
5,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
3 / 2 / 2
6,104
470
9,560
6,499
2,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 4 / 5
6,600
508
7,284
10,931
7,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 0 / 3
6,508
501
4,866
6,690
2,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 0 / 1
6,951
535
5,715
6,130
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Edgar_Mark0v09
Gilgamesh
11
3 / 4 / 2
6,788
522
7,778
13,115
9,353
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Nemesis
ZiMiTrYDJ
Nemesis
11
2 / 2 / 2
6,622
509
4,074
7,542
2,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 1 / 1
5,944
457
3,313
11,065
7,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
emi_braso17
Cernunnos
12
2 / 1 / 1
7,035
541
7,036
7,073
2,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
8
Kills
9
9
Deaths
8
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
1
1.5
W
Gilgamesh
Edgar_Mark0v09
Gilgamesh
3
4
2
1
L
Fenrir
Ganaraj-
Fenrir
4
3
1
1.5
L
Athena
Xaldon
Athena
0
0
4
2
W
Nemesis
ZiMiTrYDJ
Nemesis
2
2
2
1.5
W
1
1
1
1.5
W
Cernunnos
emi_braso17
Cernunnos
2
1
1
2.5
L
3
2
2
2
L
1
4
5
0.88
L
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,411
Damage
27,916
44,794
Taken
44,925
20,785
Mitigated
23,467
12,950
Healing
13,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,715
424
149
2,807
6,130
1,848
335
3,565
2,448
40,141
0
W
Gilgamesh
Edgar_Mark0v09
Gilgamesh
7,778
2,281
0
637
13,115
9,353
376
5,765
6,794
0
30,926
L
Fenrir
Ganaraj-
Fenrir
6,192
1,963
0
1,935
9,621
3,161
0
1,684
7,801
0
40,892
L
Athena
Xaldon
Athena
3,509
1,010
0
3,786
11,053
5,966
0
1,758
9,295
17,966
0
W
Nemesis
ZiMiTrYDJ
Nemesis
4,074
1,512
0
3,226
7,542
2,226
0
1,668
5,835
0
34,990
W
3,313
383
714
3,422
11,065
7,782
158
2,890
8,096
12,824
0
W
Cernunnos
emi_braso17
Cernunnos
7,036
2,889
0
2,794
7,073
2,258
298
980
6,093
0
47,881
L
9,560
4,525
0
1,667
6,499
2,102
0
764
5,719
0
27,259
L
7,284
1,498
0
2,748
10,931
7,466
338
2,271
8,520
28,877
0
L
4,866
933
0
2,814
6,690
2,090
79
2,053
4,431
41,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,023
Gold Earned
33,340
274
Minions Killed
321
0
Camps Cleared
0
1,288,321
Distance Traveled
1,305,442
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,951
535
83
6
0
268,711
6
W
Gilgamesh
6,788
522
57
4
0
270,482
1
L
Fenrir
7,203
554
79
6
0
275,082
0
L
Athena
5,608
431
20
2
0
281,768
4
W
Nemesis
6,622
509
68
5
0
259,472
2
W
Artio
5,944
457
16
1
0
277,010
5
W
Cernunnos
7,035
541
97
7
0
229,767
2
L
Neith
6,104
470
44
3
0
231,722
3
L
Atlas
6,600
508
48
4
0
245,975
0
L
Sol
6,508
501
83
6
0
253,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role