Player Matchup

Gilgamesh
Gilgamesh
FAD3DTKO
Gilgamesh
Level 106
God Stats
26W - 34L
1,445 SR
Queue Stats
208W - 288L
1,262 Elo+
Party 2
Charybdis
Charybdis
IHateLiving69
Charybdis
Level 100
God Stats
7W - 12L
1,288 SR
Queue Stats
85W - 111L
1,320 Elo+
Party 2
Atlas
Atlas
IMUSTBHIGH
Atlas
Level 14
God Stats
4W - 4L
1,500 SR
Queue Stats
43W - 73L
1,239 Elo+
Party 2
Team Averages
Level 73
1,411 SR
1,274 Elo+

VS

Team Averages
Level 87
1,482 SR
1,313 Elo+
Chiron
Chiron
Spirit2Detective
Chiron
Level 123
God Stats
2W - 2L
1,506 SR
Queue Stats
27W - 42L
1,325 Elo+
Party 1
Atlas
Atlas
Terrorbyte75
Atlas
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 63L
1,327 Elo+
Party 1
Zhong Kui
Zhong Kui
dbeast0730
Zhong Kui
Level 74
God Stats
15W - 17L
1,439 SR
Queue Stats
19W - 37L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FAD3DTKO
Gilgamesh
13
1 / 9 / 8
10,126
596
10,222
14,281
5,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charybdis
IHateLiving69
Charybdis
17
10 / 5 / 4
12,907
759
18,370
17,922
5,686
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
16
5 / 5 / 10
12,299
723
14,056
21,288
16,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 5 / 8
12,217
719
22,292
17,769
6,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
8 / 4 / 10
12,357
727
11,001
16,971
21,592
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zhong Kui
dbeast0730
Zhong Kui
14
1 / 7 / 13
10,117
595
13,663
14,960
7,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
50
16
Kills
19
19
Deaths
16
22
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
FAD3DTKO
Gilgamesh
1
9
8
0.56
W
Charybdis
IHateLiving69
Charybdis
10
5
4
2.4
W
Atlas
5
5
10
2
L
10
5
8
2.8
L
8
4
10
3.25
L
Zhong Kui
dbeast0730
Zhong Kui
1
7
13
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,648
Damage
46,956
53,491
Taken
49,700
28,327
Mitigated
35,691
14,359
Healing
15,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
FAD3DTKO
Gilgamesh
10,222
2,116
408
1,638
14,281
5,785
53
7,092
7,189
0
30,765
W
Charybdis
IHateLiving69
Charybdis
18,370
11,641
662
6,053
17,922
5,686
228
10,390
7,532
0
46,544
W
Atlas
14,056
3,602
660
4,938
21,288
16,856
0
7,866
13,422
31,326
0
L
22,292
8,461
1,411
8,110
17,769
6,890
654
5,147
12,622
0
57,918
L
11,001
3,986
449
2,856
16,971
21,592
235
5,795
11,176
37,328
0
L
Zhong Kui
dbeast0730
Zhong Kui
13,663
1,130
0
2,398
14,960
7,209
0
3,700
11,260
29,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,332
Gold Earned
34,691
157
Minions Killed
172
5
Camps Cleared
7
740,529
Distance Traveled
845,640
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,126
596
45
3
3
215,207
1
W
Charybdis
12,907
759
83
5
2
256,096
2
W
Atlas
12,299
723
29
2
0
269,226
2
L
Chiron
12,217
719
74
4
4
281,054
4
L
Atlas
12,357
727
55
3
1
289,289
2
L
Zhong Kui
10,117
595
43
3
2
275,297
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role