Player Matchup

Sol
Sol
AllPro13
Sol
Level 143
God Stats
1W - 10L
1,337 SR
Queue Stats
297W - 294L
1,507 Elo+
Party 1
Odin
Odin
FloppySquid
Odin
Level 131
God Stats
4W - 1L
1,849 SR
Queue Stats
138W - 139L
1,537 Elo+
Party 1
Jing Wei
Jing Wei
IamBears
Jing Wei
Level 160
God Stats
4W - 3L
1,849 SR
Queue Stats
430W - 396L
1,569 Elo+
Solo
Ao Kuang
Ao Kuang
LordWaltz
Ao Kuang
Level 157
God Stats
6W - 5L
1,680 SR
Queue Stats
503W - 554L
1,577 Elo+
Party 1
Atlas
Atlas
Twirlaholic
Atlas
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
474W - 482L
1,580 Elo+
Party 1
Team Averages
Level 139
1,643 SR
1,554 Elo+

VS

Team Averages
Level 143
1,625 SR
1,582 Elo+
Apollo
Apollo
Cabbs21
Apollo
Level 148
God Stats
9W - 6L
1,701 SR
Queue Stats
196W - 179L
1,615 Elo+
Party 2
Hercules
Hercules
CapBuster
Hercules
Level 120
God Stats
6W - 6L
1,609 SR
Queue Stats
183W - 142L
1,587 Elo+
Party 3
Rama
Rama
SenseiBojangles
Rama
Level 143
God Stats
10W - 6L
1,715 SR
Queue Stats
223W - 197L
1,583 Elo+
Party 3
Ganesha
Ganesha
lFiFl
Ganesha
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,556 Elo+
Party 3
Nu Wa
Nu Wa
mossysativa
Nu Wa
Level 147
God Stats
25W - 19L
1,599 SR
Queue Stats
370W - 385L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 0
8,139
509
4,698
10,195
3,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
3 / 0 / 2
7,906
494
4,415
9,390
3,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
IamBears
Jing Wei
15
1 / 3 / 0
8,403
525
4,840
8,403
2,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
LordWaltz
Ao Kuang
13
1 / 4 / 0
7,763
485
10,619
13,687
5,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 3 / 5
7,353
460
4,952
10,878
9,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Cabbs21
Apollo
16
4 / 2 / 3
9,171
573
11,684
11,969
4,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hercules
CapBuster
Hercules
15
3 / 0 / 2
9,008
563
5,587
11,970
9,216
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 2 / 1
8,410
526
4,649
6,577
1,959
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ganesha
lFiFl
Ganesha
13
1 / 1 / 8
8,213
513
4,954
10,185
10,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 3 / 4
8,520
533
7,278
6,299
2,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
8
Kills
15
15
Deaths
8
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
W
Apollo
Cabbs21
Apollo
4
2
3
2.75
W
Hercules
CapBuster
Hercules
3
0
2
4
L
3
0
2
4
L
Jing Wei
IamBears
Jing Wei
1
3
0
0.33
L
Ao Kuang
LordWaltz
Ao Kuang
1
4
0
0.25
W
3
2
1
1.75
L
0
3
5
0.83
W
Ganesha
lFiFl
Ganesha
1
1
8
5
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,524
Damage
34,152
52,553
Taken
47,000
23,463
Mitigated
28,363
19,666
Healing
14,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,698
1,662
0
4,042
10,195
3,516
567
3,354
6,841
52,617
4,109
W
Apollo
Cabbs21
Apollo
11,684
6,364
0
2,064
11,969
4,462
0
5,492
6,477
0
72,515
W
Hercules
CapBuster
Hercules
5,587
2,241
0
6,628
11,970
9,216
0
8,170
3,800
0
49,120
L
4,415
794
0
4,086
9,390
3,501
0
1,956
7,434
0
53,697
L
Jing Wei
IamBears
Jing Wei
4,840
3,506
0
3,743
8,403
2,234
0
1,783
6,620
0
66,007
L
Ao Kuang
LordWaltz
Ao Kuang
10,619
3,951
0
6,367
13,687
5,120
0
1,094
12,593
41,109
0
W
4,649
3,653
0
1,961
6,577
1,959
0
2,156
4,421
0
58,422
L
4,952
1,370
0
1,428
10,878
9,092
0
4,045
6,833
23,150
0
W
Ganesha
lFiFl
Ganesha
4,954
390
0
2,506
10,185
10,429
106
2,340
7,845
27,222
0
W
7,278
1,251
0
1,159
6,299
2,297
416
1,761
4,538
54,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,564
Gold Earned
43,322
456
Minions Killed
493
0
Camps Cleared
0
1,528,257
Distance Traveled
1,541,750
12
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,139
509
117
7
0
286,059
0
W
Apollo
9,171
573
134
8
0
319,905
5
W
Hercules
9,008
563
117
7
0
337,734
6
L
Odin
7,906
494
104
7
0
376,514
6
L
Jing Wei
8,403
525
132
8
0
300,607
3
L
Ao Kuang
7,763
485
73
5
0
281,145
0
W
Rama
8,410
526
141
9
0
295,483
4
L
Atlas
7,353
460
30
2
0
283,932
3
W
Ganesha
8,213
513
9
1
0
308,537
3
W
Nu Wa
8,520
533
92
6
0
280,091
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role