Player Matchup

Hun Batz
Hun Batz
Bronze III
PapiiJR
Hun Batz
Bronze III
Level 129
God Stats
0W - 1L
1,729 SR
Queue Stats
3W - 8L
1,425 MMR
Party 1
Kumbhakarna
Kumbhakarna
Bronze III
Rayziox
Kumbhakarna
Bronze III
Level 105
God Stats
0W - 2L
1,335 SR
Queue Stats
4W - 8L
1,425 MMR
Party 1
Scylla
Scylla
Bronze III
TuMalditaMai69
Scylla
Bronze III
Level 142
God Stats
0W - 1L
1,366 SR
Queue Stats
4W - 11L
1,291 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 125
1,477 SR
1,381 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,490 SR
1,198 MMR
Geb
Geb
Silver II
 
Geb
Silver II
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
He Bo
He Bo
Silver V
Fòllame
He Bo
Silver V
Level 127
God Stats
1W - 2L
1,269 SR
Queue Stats
186W - 280L
852 MMR
Solo
Chiron
Chiron
Silver IV
Pckool
Chiron
Silver IV
Level 121
God Stats
10W - 13L
1,701 SR
Queue Stats
57W - 65L
1,241 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
PapiiJR
Hun Batz
16
4 / 9 / 3
12,235
720
8,880
18,290
9,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kumbhakarna
Rayziox
Kumbhakarna
14
1 / 4 / 7
11,206
659
7,471
22,616
26,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 7 / 5
11,117
654
14,656
14,853
4,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AphroditeAresBacchusCerberusSylvanus

VS

Bans
OdinAnubisThothHadesSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
5 / 2 / 14
12,212
718
15,524
19,480
19,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

He Bo
Fòllame
He Bo
16
4 / 3 / 14
12,007
706
13,973
15,213
7,814
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Pckool
Chiron
16
11 / 4 / 4
12,499
735
17,688
12,786
5,667
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
52
8
Kills
20
20
Deaths
9
15
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
5
2
14
6
W
He Bo
Fòllame
He Bo
4
3
14
3.67
L
Hun Batz
PapiiJR
Hun Batz
4
9
3
0.61
W
Chiron
Pckool
Chiron
11
4
4
3.25
L
Kumbhakarna
Rayziox
Kumbhakarna
1
4
7
1.13
L
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,007
Damage
47,185
55,759
Taken
47,479
41,039
Mitigated
32,794
6,167
Healing
18,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
15,524
1,256
900
4,929
19,480
19,313
0
7,596
11,401
33,747
0
W
He Bo
Fòllame
He Bo
13,973
1,044
140
6,495
15,213
7,814
177
8,414
6,539
57,508
0
L
Hun Batz
PapiiJR
Hun Batz
8,880
1,381
0
1,188
18,290
9,289
0
9,759
8,050
0
36,471
W
Chiron
Pckool
Chiron
17,688
9,025
1,364
4,395
12,786
5,667
2,971
5,533
6,965
0
51,791
L
Kumbhakarna
Rayziox
Kumbhakarna
7,471
1,104
387
2,861
22,616
26,962
0
9,776
12,007
24,092
0
L
14,656
1,373
0
1,731
14,853
4,788
54
8,697
5,887
39,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,558
Gold Earned
36,718
143
Minions Killed
200
5
Camps Cleared
10
813,228
Distance Traveled
886,577
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,212
718
36
2
2
309,004
5
W
He Bo
12,007
706
83
5
5
295,017
5
L
Hun Batz
12,235
720
53
3
4
280,751
1
W
Chiron
12,499
735
81
5
3
282,556
1
L
Kumbhakarna
11,206
659
35
2
1
283,680
8
L
Scylla
11,117
654
55
3
0
248,797
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role