Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
DessGun
Jing Wei
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 20L
1,606 Elo+
Solo
Baron Samedi
Baron Samedi
KeelSilence
Baron Samedi
Level 148
God Stats
1W - 1L
1,661 SR
Queue Stats
188W - 196L
1,489 Elo+
Party 1
Ullr
Ullr
QuincyVW
Ullr
Level 123
God Stats
3W - 6L
1,359 SR
Queue Stats
383W - 381L
1,502 Elo+
Solo
Thor
Thor
yo Jooooo
Thor
Level 138
God Stats
0W - 2L
1,268 SR
Queue Stats
167W - 163L
1,452 Elo+
Party 1
Team Averages
Level 130
1,458 SR
1,510 Elo+

VS

Team Averages
Level 106
1,518 SR
1,467 Elo+
Merlin
Merlin
 
Merlin
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
MasterNeo88
Achilles
Level 122
God Stats
38W - 29L
1,544 SR
Queue Stats
966W - 1,057L
1,397 Elo+
Party 2
Sol
Sol
SilverMistWalker
Sol
Level 111
God Stats
20W - 23L
1,504 SR
Queue Stats
596W - 623L
1,488 Elo+
Party 2
Kukulkan
Kukulkan
WARRIORofHEART
Kukulkan
Level 123
God Stats
6W - 5L
1,524 SR
Queue Stats
367W - 405L
1,447 Elo+
Party 2
Baron Samedi
Baron Samedi
tobyy97
Baron Samedi
Level 49
God Stats
3W - 6L
1,519 SR
Queue Stats
227W - 226L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
16
2 / 4 / 6
8,304
755
7,625
20,103
20,791
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
DessGun
Jing Wei
14
3 / 6 / 2
8,487
772
8,131
11,356
4,478
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
KeelSilence
Baron Samedi
12
0 / 4 / 3
7,146
650
9,757
10,596
4,464
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
14
4 / 4 / 3
8,835
803
7,094
9,833
4,781
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
11
0 / 5 / 5
6,846
622
4,887
10,277
3,659
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
5 / 1 / 15
9,234
839
11,326
6,983
2,836
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
MasterNeo88
Achilles
14
1 / 3 / 19
8,654
787
5,392
16,073
24,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
10 / 2 / 8
10,017
911
14,796
10,255
4,496
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Kukulkan
16
2 / 1 / 15
9,182
835
12,101
7,027
3,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
tobyy97
Baron Samedi
15
5 / 2 / 13
9,046
822
11,532
9,926
10,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
93
9
Kills
23
23
Deaths
9
19
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
2
4
6
1.25
W
Merlin
 
Merlin
5
1
15
12.5
L
Jing Wei
DessGun
Jing Wei
3
6
2
0.67
L
Baron Samedi
KeelSilence
Baron Samedi
0
4
3
0.38
W
Achilles
MasterNeo88
Achilles
1
3
19
3.5
L
Ullr
4
4
3
1.38
W
10
2
8
7
W
Kukulkan
2
1
15
9.5
W
Baron Samedi
tobyy97
Baron Samedi
5
2
13
5.75
L
Thor
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,494
Damage
55,147
62,165
Taken
50,264
38,173
Mitigated
45,873
24,155
Healing
27,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
7,625
669
921
6,153
20,103
20,791
0
13,912
5,528
0
24,828
W
Merlin
 
Merlin
11,326
815
1,388
2,002
6,983
2,836
755
762
6,221
27,316
0
L
Jing Wei
DessGun
Jing Wei
8,131
6,605
1,258
1,567
11,356
4,478
0
9,512
1,533
0
17,512
L
Baron Samedi
KeelSilence
Baron Samedi
9,757
288
3,897
4,036
10,596
4,464
0
8,617
1,592
21,057
0
W
Achilles
MasterNeo88
Achilles
5,392
1,136
2,358
4,044
16,073
24,451
370
2,988
13,085
0
7,053
L
Ullr
7,094
1,982
2,660
810
9,833
4,781
0
7,862
1,539
0
11,372
W
14,796
4,481
1,369
4,034
10,255
4,496
3,996
1,308
8,947
30,386
417
W
Kukulkan
12,101
530
1,491
1,621
7,027
3,275
643
2,181
4,846
26,140
0
W
Baron Samedi
tobyy97
Baron Samedi
11,532
676
4,416
4,683
9,926
10,815
736
2,518
7,408
17,040
0
L
Thor
4,887
397
1,807
1,046
10,277
3,659
0
8,600
1,321
0
6,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,618
Gold Earned
46,133
90
Minions Killed
109
0
Camps Cleared
0
966,222
Distance Traveled
1,110,879
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,304
755
24
2
0
210,143
7
W
Merlin
9,234
839
30
3
0
218,510
1
L
Jing Wei
8,487
772
24
2
0
200,085
0
L
Baron Samedi
7,146
650
27
2
0
185,699
0
W
Achilles
8,654
787
6
1
0
231,883
1
L
Ullr
8,835
803
13
1
0
197,191
0
W
Sol
10,017
911
34
3
0
224,920
2
W
Kukulkan
9,182
835
27
2
0
220,073
1
W
Baron Samedi
9,046
822
12
1
0
215,493
4
L
Thor
6,846
622
2
0
0
173,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role