Player Matchup

Izanami
Izanami
FatherJish
Izanami
Level 39
God Stats
1W - 0L
1,774 SR
Queue Stats
2W - 0L
1,675 Elo+
Party 1
Atlas
Atlas
RagePlayerX
Atlas
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
345W - 369L
1,407 Elo+
Solo
Ra
Ra
UncleJaeJae
Ra
Level 129
God Stats
2W - 4L
1,404 SR
Queue Stats
328W - 313L
1,583 Elo+
Party 1
Bellona
Bellona
WINTER WALL 1
Bellona
Level 105
God Stats
10W - 1L
1,793 SR
Queue Stats
158W - 145L
1,574 Elo+
Party 1
Arachne
Arachne
caustins Ghost
Arachne
Level 111
God Stats
16W - 4L
1,751 SR
Queue Stats
390W - 370L
1,492 Elo+
Party 1
Team Averages
Level 91
1,644 SR
1,546 Elo+

VS

Team Averages
Level 95
1,598 SR
1,388 Elo+
Ganesha
Ganesha
AngryHoonter
Ganesha
Level 44
God Stats
4W - 3L
1,517 SR
Queue Stats
12W - 11L
1,440 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
BigT1226
Morgan Le Fay
Level 116
God Stats
0W - 1L
1,790 SR
Queue Stats
4W - 5L
1,187 Elo+
Party 2
Cliodhna
Cliodhna
PurpleTeddy89
Cliodhna
Level 76
God Stats
4W - 7L
1,488 SR
Queue Stats
45W - 80L
1,343 Elo+
Party 2
Chiron
Chiron
Scoubaaaa
Chiron
Level 135
God Stats
10W - 10L
1,512 SR
Queue Stats
76W - 86L
1,498 Elo+
Party 2
Chaac
Chaac
atlas0625
Chaac
Level 105
God Stats
14W - 10L
1,685 SR
Queue Stats
145W - 141L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FatherJish
Izanami
15
1 / 5 / 3
10,218
487
3,687
8,006
2,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
2 / 3 / 8
10,151
483
7,561
15,708
14,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
12 / 0 / 5
13,845
659
27,813
17,422
9,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
19
4 / 0 / 6
12,356
588
13,305
14,257
15,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
8 / 7 / 6
11,928
568
15,047
22,705
12,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AngryHoonter
Ganesha
12
0 / 4 / 10
8,701
414
4,122
18,767
23,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
BigT1226
Morgan Le Fay
15
2 / 6 / 3
9,327
444
9,120
13,848
5,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
PurpleTeddy89
Cliodhna
15
5 / 6 / 2
9,665
460
11,791
14,469
5,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
Scoubaaaa
Chiron
16
8 / 4 / 1
10,774
513
13,453
16,227
6,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
atlas0625
Chaac
14
0 / 7 / 6
9,077
432
9,884
21,204
18,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
37
27
Kills
15
15
Deaths
27
28
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ganesha
AngryHoonter
Ganesha
0
4
10
1.25
L
Morgan Le Fay
BigT1226
Morgan Le Fay
2
6
3
0.58
W
Izanami
FatherJish
Izanami
1
5
3
0.5
L
Cliodhna
PurpleTeddy89
Cliodhna
5
6
2
1
W
2
3
8
2
L
Chiron
Scoubaaaa
Chiron
8
4
1
2.13
W
12
0
5
14.5
W
Bellona
4
0
6
7
L
Chaac
atlas0625
Chaac
0
7
6
0.43
W
8
7
6
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,413
Damage
48,370
78,098
Taken
84,515
54,306
Mitigated
59,293
32,953
Healing
19,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
AngryHoonter
Ganesha
4,122
295
470
2,275
18,767
23,829
304
8,585
9,697
17,792
0
L
Morgan Le Fay
BigT1226
Morgan Le Fay
9,120
889
0
936
13,848
5,483
0
10,294
3,210
72,410
0
W
Izanami
FatherJish
Izanami
3,687
2,352
0
125
8,006
2,736
2,046
649
7,357
0
59,901
L
Cliodhna
PurpleTeddy89
Cliodhna
11,791
288
0
2,416
14,469
5,241
0
4,506
9,629
0
63,211
W
7,561
1,947
344
4,223
15,708
14,342
84
3,500
12,208
28,785
0
L
Chiron
Scoubaaaa
Chiron
13,453
6,878
1,178
4,357
16,227
6,546
673
6,480
9,549
0
72,511
W
27,813
1,256
2,388
11,364
17,422
9,292
310
5,561
11,861
139,499
0
W
Bellona
13,305
3,205
111
4,374
14,257
15,858
605
1,653
12,604
17,487
70,483
L
Chaac
atlas0625
Chaac
9,884
2,409
0
7,513
21,204
18,194
0
7,746
12,634
0
53,597
W
15,047
9,974
0
10,024
22,705
12,078
0
2,017
20,688
0
100,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,498
Gold Earned
47,544
683
Minions Killed
508
0
Camps Cleared
0
2,178,005
Distance Traveled
1,961,717
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,701
414
7
0
0
389,199
1
L
Morgan Le Fay
9,327
444
125
6
0
383,642
3
W
Izanami
10,218
487
120
6
0
419,888
0
L
Cliodhna
9,665
460
108
5
0
421,446
1
W
Atlas
10,151
483
37
2
0
393,957
2
L
Chiron
10,774
513
157
7
0
374,398
1
W
Ra
13,845
659
231
11
0
472,621
4
W
Bellona
12,356
588
171
8
0
436,516
1
L
Chaac
9,077
432
111
5
0
393,032
2
W
Arachne
11,928
568
124
6
0
455,023
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role