Player Matchup

Sol
Sol
Masters
 
Sol
Masters
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Diamond I
Mefistö
Geb
Diamond I
Level 159
God Stats
19W - 0L
1,992 SR
Queue Stats
52W - 10L
2,493 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond III
мιкєу
Tsukuyomi
Diamond III
Level 139
God Stats
10W - 2L
2,062 SR
Queue Stats
57W - 7L
2,025 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 140
1,851 SR
2,006 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,681 SR
1,342 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver I
Davidsag
Ah Muzen Cab
Silver I
Level 116
God Stats
0W - 1L
1,630 SR
Queue Stats
5W - 9L
1,359 MMR
Party 2
Zeus
Zeus
Silver I
andres9911
Zeus
Silver I
Level 125
God Stats
2W - 1L
1,770 SR
Queue Stats
5W - 9L
1,359 MMR
Party 2
Mulan
Mulan
Silver I
checholini
Mulan
Silver I
Level 102
God Stats
0W - 1L
1,644 SR
Queue Stats
3W - 8L
1,308 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
6 / 0 / 9
8,933
744
9,704
8,944
4,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 0 / 12
9,586
799
4,345
13,642
13,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
мιкєу
Tsukuyomi
14
6 / 0 / 8
9,074
756
13,216
10,246
5,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Morgan Le FayThothTiamatCthulhuBastet

VS

Bans
HeimdallrOdinGilgameshArtioFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Davidsag
Ah Muzen Cab
10
0 / 5 / 0
6,703
559
7,315
9,788
3,496
Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 4 / 0
6,510
543
7,994
6,862
2,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
9
0 / 6 / 0
6,489
541
5,270
14,191
11,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
0
15
Kills
0
0
Deaths
15
29
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
9
10.5
L
Ah Muzen Cab
Davidsag
Ah Muzen Cab
0
5
0
0
W
3
0
12
9
L
0
4
0
0
L
Mulan
0
6
0
0
W
Tsukuyomi
мιкєу
Tsukuyomi
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,265
Damage
20,579
32,832
Taken
30,841
22,206
Mitigated
17,467
14,395
Healing
3,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,704
4,663
0
4,559
8,944
4,009
2,062
3,351
5,098
38,094
4,385
L
Ah Muzen Cab
Davidsag
Ah Muzen Cab
7,315
1,615
0
1,276
9,788
3,496
0
5,188
4,298
0
36,940
W
4,345
467
0
5,874
13,642
13,140
224
2,285
11,058
16,641
0
L
7,994
739
0
526
6,862
2,001
0
2,444
4,106
16,929
0
L
Mulan
5,270
861
0
1,521
14,191
11,970
0
5,335
8,282
0
10,068
W
Tsukuyomi
мιкєу
Tsukuyomi
13,216
2,678
0
3,962
10,246
5,057
477
2,357
7,408
0
39,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,593
Gold Earned
19,702
170
Minions Killed
110
9
Camps Cleared
2
745,778
Distance Traveled
635,087
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,933
744
71
6
2
231,442
1
L
Ah Muzen Cab
6,703
559
65
5
1
205,458
3
W
Geb
9,586
799
20
2
3
262,257
4
L
Zeus
6,510
543
27
2
0
219,595
5
L
Mulan
6,489
541
18
2
1
210,034
3
W
Tsukuyomi
9,074
756
79
7
4
252,079
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role