Player Matchup

Fenrir
Fenrir
Platinum II
DJ Ymir
Fenrir
Platinum II
Level 139
God Stats
3W - 2L
1,587 SR
Queue Stats
72W - 56L
2,043 MMR
Solo
Amaterasu
Amaterasu
Diamond III
FallenPlayz96
Amaterasu
Diamond III
Level 156
God Stats
1W - 2L
1,494 SR
Queue Stats
393W - 374L
2,083 MMR
Solo
Sylvanus
Sylvanus
Masters
KS DN0VAW0LF
Sylvanus
Masters
Level 160
God Stats
13W - 15L
1,564 SR
Queue Stats
1,150W - 1,138L
1,971 MMR
Solo
Neith
Neith
Diamond V
TenGates
Neith
Diamond V
Level 143
God Stats
3W - 4L
1,618 SR
Queue Stats
242W - 227L
1,951 MMR
Solo
Baron Samedi
Baron Samedi
Platinum I
TheLastYonkou
Baron Samedi
Platinum I
Level 156
God Stats
17W - 16L
1,620 SR
Queue Stats
445W - 438L
2,022 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 151
1,576 SR
2,014 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 122
1,600 SR
2,014 MMR
Agni
Agni
Masters
CronosMcGregor
Agni
Masters
Level 112
God Stats
5W - 5L
1,647 SR
Queue Stats
374W - 364L
2,084 MMR
Solo
Mercury
Mercury
Diamond V
EclipseCosmo194
Mercury
Diamond V
Level 78
God Stats
21W - 10L
1,754 SR
Queue Stats
203W - 186L
2,088 MMR
Solo
Khepri
Khepri
Platinum IV
Izkentt
Khepri
Platinum IV
Level 129
God Stats
0W - 2L
1,262 SR
Queue Stats
60W - 46L
1,998 MMR
Solo
Artemis
Artemis
Diamond V
King RDRG
Artemis
Diamond V
Level 160
God Stats
8W - 5L
1,636 SR
Queue Stats
617W - 603L
1,941 MMR
Solo
Guan Yu
Guan Yu
Masters
ladwing
Guan Yu
Masters
Level 129
God Stats
4W - 4L
1,704 SR
Queue Stats
209W - 198L
1,957 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DJ Ymir
Fenrir
17
5 / 5 / 5
10,802
514
9,540
18,782
6,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
FallenPlayz96
Amaterasu
17
1 / 3 / 3
10,715
510
10,801
21,873
17,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
KS DN0VAW0LF
Sylvanus
16
3 / 1 / 7
10,717
510
10,542
17,208
19,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
TenGates
Neith
19
4 / 2 / 5
11,908
567
11,972
14,433
6,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
TheLastYonkou
Baron Samedi
17
3 / 6 / 4
10,983
523
7,778
15,083
7,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
ArtioOdinBastetLoki

VS

Bans
CliodhnaAthenaGebGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 5
11,854
564
20,379
12,730
5,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
1 / 6 / 2
10,223
487
6,239
17,060
8,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Khepri
Izkentt
Khepri
13
1 / 2 / 10
8,810
420
4,653
9,293
8,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
King RDRG
Artemis
17
3 / 4 / 4
10,276
489
14,519
13,226
5,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
ladwing
Guan Yu
19
4 / 1 / 4
11,621
553
16,184
18,921
21,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
42
16
Kills
17
17
Deaths
16
24
Assists
25
Player
Kills
Deaths
Assists
KDA
L
8
3
5
3.5
W
Fenrir
DJ Ymir
Fenrir
5
5
5
1.5
L
1
6
2
0.33
W
Amaterasu
FallenPlayz96
Amaterasu
1
3
3
0.83
L
Khepri
Izkentt
Khepri
1
2
10
3
W
Sylvanus
KS DN0VAW0LF
Sylvanus
3
1
7
6.5
L
Artemis
King RDRG
Artemis
3
4
4
1.25
W
Neith
TenGates
Neith
4
2
5
3.25
W
Baron Samedi
TheLastYonkou
Baron Samedi
3
6
4
0.83
L
Guan Yu
ladwing
Guan Yu
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,633
Damage
61,974
87,379
Taken
71,230
58,057
Mitigated
49,493
39,954
Healing
22,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,379
1,167
0
2,478
12,730
5,353
0
4,185
8,067
100,338
0
W
Fenrir
DJ Ymir
Fenrir
9,540
1,501
0
6,834
18,782
6,942
0
5,599
12,957
0
69,582
L
6,239
3,700
0
3,884
17,060
8,783
0
5,331
11,456
0
93,487
W
Amaterasu
FallenPlayz96
Amaterasu
10,801
3,396
0
11,238
21,873
17,259
0
3,762
17,299
16,037
62,455
L
Khepri
Izkentt
Khepri
4,653
629
0
933
9,293
8,437
0
3,085
6,069
16,906
0
W
Sylvanus
KS DN0VAW0LF
Sylvanus
10,542
1,697
2,597
6,243
17,208
19,764
35
5,707
11,409
38,707
0
L
Artemis
King RDRG
Artemis
14,519
7,201
0
4,164
13,226
5,035
0
3,404
9,734
0
79,869
W
Neith
TenGates
Neith
11,972
4,401
0
7,412
14,433
6,456
536
2,502
11,829
0
111,979
W
Baron Samedi
TheLastYonkou
Baron Samedi
7,778
467
970
4,660
15,083
7,636
3
7,533
7,451
61,902
0
L
Guan Yu
ladwing
Guan Yu
16,184
4,733
400
10,767
18,921
21,885
0
4,230
13,623
0
89,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,125
Gold Earned
52,784
600
Minions Killed
648
0
Camps Cleared
0
1,973,226
Distance Traveled
1,999,956
26
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,854
564
183
9
0
385,084
4
W
Fenrir
10,802
514
111
5
0
440,278
6
L
Mercury
10,223
487
139
7
0
420,841
3
W
Amaterasu
10,715
510
165
8
0
434,225
1
L
Khepri
8,810
420
25
1
0
387,005
3
W
Sylvanus
10,717
510
49
2
0
362,306
4
L
Artemis
10,276
489
125
6
0
346,109
10
W
Neith
11,908
567
173
8
0
385,121
8
W
Baron Samedi
10,983
523
102
5
0
351,296
7
L
Guan Yu
11,621
553
176
8
0
460,917
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role