Player Matchup

Set
Set
LethalityAlways
Set
Level 21
God Stats
1W - 5L
1,147 SR
Queue Stats
36W - 32L
1,480 Elo+
Party 1
Sylvanus
Sylvanus
Maknificant
Sylvanus
Level 16
God Stats
8W - 3L
1,669 SR
Queue Stats
15W - 13L
1,470 Elo+
Party 1
Danzaburou
Danzaburou
SirRinge
Danzaburou
Level 17
God Stats
2W - 4L
1,375 SR
Queue Stats
9W - 7L
1,546 Elo+
Party 1
Tyr
Tyr
Tuggles2015
Tyr
Level 124
God Stats
2W - 0L
1,182 SR
Queue Stats
34W - 19L
1,521 Elo+
Party 1
Sol
Sol
spicyypickles
Sol
Level 17
God Stats
3W - 2L
1,318 SR
Queue Stats
23W - 16L
1,472 Elo+
Party 1
Team Averages
Level 39
1,338 SR
1,497 Elo+

VS

Team Averages
Level 40
1,608 SR
1,434 Elo+
Zeus
Zeus
CrumbyCrib9
Zeus
Level 16
God Stats
5W - 4L
1,774 SR
Queue Stats
17W - 20L
1,446 Elo+
Party 3
Ymir
Ymir
DiegoMm_04
Ymir
Level 29
God Stats
1W - 9L
1,500 SR
Queue Stats
166W - 198L
1,438 Elo+
Party 2
Danzaburou
Danzaburou
GlutenBoy11
Danzaburou
Level 103
God Stats
7W - 4L
1,637 SR
Queue Stats
107W - 95L
1,478 Elo+
Party 3
Tsukuyomi
Tsukuyomi
mrtroll2
Tsukuyomi
Level 20
God Stats
8W - 7L
1,557 SR
Queue Stats
27W - 30L
1,424 Elo+
Party 3
Bellona
Bellona
vale0859
Bellona
Level 30
God Stats
7W - 4L
1,570 SR
Queue Stats
140W - 205L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 7
9,298
581
9,559
12,024
5,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Maknificant
Sylvanus
12
2 / 2 / 9
7,921
495
5,832
14,297
12,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
SirRinge
Danzaburou
16
3 / 0 / 3
9,312
582
8,469
10,885
4,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
5 / 1 / 1
9,717
607
9,518
13,134
10,115
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 1 / 5
9,100
569
9,581
7,889
2,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
8,301
519
7,904
6,186
1,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 5 / 2
7,261
454
5,394
16,567
11,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
GlutenBoy11
Danzaburou
13
1 / 4 / 2
8,309
519
10,093
11,293
3,267
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
mrtroll2
Tsukuyomi
13
0 / 6 / 3
7,489
468
4,410
13,368
4,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
vale0859
Bellona
14
2 / 3 / 2
8,109
507
8,356
12,934
12,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
21
Kills
6
7
Deaths
21
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
2
5
2
0.6
L
Danzaburou
GlutenBoy11
Danzaburou
1
4
2
0.5
W
6
3
7
3.17
W
Sylvanus
Maknificant
Sylvanus
2
2
9
3.25
W
Danzaburou
SirRinge
Danzaburou
3
0
3
4.5
W
5
1
1
5.5
L
Tsukuyomi
mrtroll2
Tsukuyomi
0
6
3
0.25
W
5
1
5
7.5
L
Bellona
vale0859
Bellona
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,959
Damage
36,157
58,229
Taken
60,348
34,868
Mitigated
32,881
24,627
Healing
16,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,904
759
0
1,486
6,186
1,519
286
150
6,036
46,845
0
L
5,394
1,072
0
3,484
16,567
11,477
124
9,314
7,133
14,333
0
L
Danzaburou
GlutenBoy11
Danzaburou
10,093
4,919
0
3,230
11,293
3,267
346
4,815
6,445
0
68,546
W
9,559
4,102
0
800
12,024
5,240
0
2,638
9,270
0
66,337
W
Sylvanus
Maknificant
Sylvanus
5,832
1,797
3,014
6,313
14,297
12,387
506
4,652
9,577
16,877
0
W
Danzaburou
SirRinge
Danzaburou
8,469
2,318
0
5,236
10,885
4,431
720
3,626
6,995
0
69,667
W
9,518
1,599
0
4,967
13,134
10,115
1,011
2,098
10,970
6,635
55,904
L
Tsukuyomi
mrtroll2
Tsukuyomi
4,410
1,240
0
4,318
13,368
4,236
0
498
12,870
0
51,656
W
9,581
3,209
0
4,297
7,889
2,695
606
1,281
6,600
57,758
7,842
L
Bellona
vale0859
Bellona
8,356
1,580
0
3,495
12,934
12,382
184
1,098
11,759
6,557
34,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,348
Gold Earned
39,469
515
Minions Killed
429
0
Camps Cleared
0
1,573,084
Distance Traveled
1,401,877
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,301
519
98
6
0
256,588
2
L
Ymir
7,261
454
20
1
0
284,412
5
L
Danzaburou
8,309
519
127
8
0
279,401
1
W
Set
9,298
581
107
7
0
312,965
2
W
Sylvanus
7,921
495
22
1
0
300,789
4
W
Danzaburou
9,312
582
117
7
0
311,838
1
W
Tyr
9,717
607
135
8
0
334,648
0
L
Tsukuyomi
7,489
468
101
6
0
288,858
1
W
Sol
9,100
569
134
8
0
312,844
1
L
Bellona
8,109
507
83
5
0
292,618
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role