Player Matchup

Atlas
Atlas
BetelV
Atlas
Level 61
God Stats
1W - 3L
1,500 SR
Queue Stats
129W - 145L
1,496 Elo+
Party 2
Jing Wei
Jing Wei
BootyPirate69420
Jing Wei
Level 25
God Stats
0W - 1L
1,313 SR
Queue Stats
4W - 9L
1,603 Elo+
Party 2
Hun Batz
Hun Batz
Marshellow
Hun Batz
Level 109
God Stats
9W - 10L
1,588 SR
Queue Stats
588W - 556L
1,553 Elo+
Party 2
Olorun
Olorun
oiNebzy
Olorun
Level 69
God Stats
2W - 5L
1,313 SR
Queue Stats
137W - 141L
1,507 Elo+
Party 2
Baron Samedi
Baron Samedi
storybox6198
Baron Samedi
Level 105
God Stats
9W - 5L
1,719 SR
Queue Stats
457W - 425L
1,617 Elo+
Party 2
Team Averages
Level 74
1,487 SR
1,555 Elo+

VS

Team Averages
Level 111
1,678 SR
1,501 Elo+
Geb
Geb
 
Geb
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
BlackHammerWolf
Janus
Level 158
God Stats
8W - 6L
1,660 SR
Queue Stats
73W - 71L
1,507 Elo+
Party 1
Neith
Neith
OutKast4050
Neith
Level 47
God Stats
8W - 2L
1,684 SR
Queue Stats
236W - 225L
1,417 Elo+
Solo
Loki
Loki
Thelog39
Loki
Level 141
God Stats
5W - 6L
1,575 SR
Queue Stats
63W - 59L
1,542 Elo+
Party 1
Chaac
Chaac
lm Mila Kunis
Chaac
Level 49
God Stats
2W - 1L
1,972 SR
Queue Stats
35W - 20L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
BetelV
Atlas
10
1 / 5 / 1
7,283
383
5,549
18,240
16,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 7 / 3
6,699
353
4,356
12,230
3,252
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
Marshellow
Hun Batz
17
5 / 5 / 2
10,321
543
10,875
17,375
6,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
oiNebzy
Olorun
15
5 / 5 / 3
9,870
519
5,821
13,443
5,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
storybox6198
Baron Samedi
14
0 / 4 / 2
8,107
427
4,555
10,972
8,031
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
3 / 2 / 13
10,528
554
10,363
15,700
17,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
7 / 4 / 3
12,334
649
9,312
8,175
2,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
6 / 2 / 10
10,767
567
18,547
14,788
6,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Loki
17
5 / 3 / 5
11,065
582
8,715
12,014
4,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

19
5 / 0 / 8
12,086
636
10,596
14,914
17,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
65
11
Kills
26
26
Deaths
11
11
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
2
13
4.75
L
Atlas
BetelV
Atlas
1
5
1
0.3
W
7
4
3
2.13
L
0
7
3
0.21
L
Hun Batz
Marshellow
Hun Batz
5
5
2
1.2
W
6
2
10
5.5
W
Loki
5
3
5
2.5
W
5
0
8
9
L
Olorun
oiNebzy
Olorun
5
5
3
1.3
L
Baron Samedi
storybox6198
Baron Samedi
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,156
Damage
57,533
72,260
Taken
65,591
40,116
Mitigated
48,659
15,985
Healing
27,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
10,363
1,130
3,746
4,185
15,700
17,359
140
3,504
12,196
34,226
0
L
Atlas
BetelV
Atlas
5,549
2,182
0
2,072
18,240
16,976
0
5,331
12,803
23,904
0
W
9,312
599
92
1,769
8,175
2,884
2,334
2,266
5,909
86,275
0
L
4,356
3,517
0
821
12,230
3,252
0
3,521
8,692
0
27,897
L
Hun Batz
Marshellow
Hun Batz
10,875
3,943
0
5,198
17,375
6,610
0
3,399
13,753
0
65,920
W
18,547
10,383
0
5,514
14,788
6,075
3,281
4,109
10,554
0
103,175
W
Loki
8,715
1,434
0
5,120
12,014
4,612
2,516
2,646
9,368
0
66,920
W
10,596
1,412
0
6,758
14,914
17,729
377
3,473
11,441
4,530
78,576
L
Olorun
oiNebzy
Olorun
5,821
3,588
48
4,532
13,443
5,247
0
6,311
7,079
51,696
0
L
Baron Samedi
storybox6198
Baron Samedi
4,555
570
170
3,144
10,972
8,031
0
1,601
8,664
38,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,280
Gold Earned
56,780
398
Minions Killed
655
0
Camps Cleared
0
1,608,978
Distance Traveled
1,792,285
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,528
554
41
2
0
365,589
5
L
Atlas
7,283
383
24
1
0
298,940
7
W
Janus
12,334
649
161
8
0
352,730
4
L
Jing Wei
6,699
353
70
4
0
308,722
0
L
Hun Batz
10,321
543
108
6
0
364,951
3
W
Neith
10,767
567
157
8
0
323,593
1
W
Loki
11,065
582
123
6
0
386,861
8
W
Chaac
12,086
636
173
9
0
363,512
4
L
Olorun
9,870
519
108
6
0
311,057
1
L
Baron Samedi
8,107
427
88
5
0
325,308
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role