Player Matchup

Yemoja
Yemoja
FireFang26
Yemoja
Level 134
God Stats
4W - 9L
1,521 SR
Queue Stats
174W - 168L
1,552 Elo+
Party 2
Atlas
Atlas
RaygunIsGod
Atlas
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
446W - 401L
1,631 Elo+
Party 2
Skadi
Skadi
Slurricain420
Skadi
Level 33
God Stats
1W - 1L
1,861 SR
Queue Stats
96W - 87L
1,542 Elo+
Solo
Janus
Janus
Wesbens
Janus
Level 68
God Stats
6W - 7L
1,612 SR
Queue Stats
350W - 318L
1,651 Elo+
Party 2
Thanatos
Thanatos
eliclems
Thanatos
Level 49
God Stats
4W - 2L
1,585 SR
Queue Stats
150W - 128L
1,635 Elo+
Party 2
Team Averages
Level 73
1,616 SR
1,602 Elo+

VS

Team Averages
Level 68
1,638 SR
1,593 Elo+
Medusa
Medusa
 
Medusa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Lolomoon6
Vamana
Level 83
God Stats
4W - 2L
1,758 SR
Queue Stats
204W - 171L
1,646 Elo+
Party 1
Atlas
Atlas
PastyPayton
Atlas
Level 46
God Stats
8W - 5L
1,680 SR
Queue Stats
229W - 229L
1,594 Elo+
Party 1
Bastet
Bastet
ZaWorldo11
Bastet
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 59L
1,558 Elo+
Solo
Sol
Sol
jdubs19999
Sol
Level 49
God Stats
9W - 2L
1,752 SR
Queue Stats
91W - 48L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
FireFang26
Yemoja
10
2 / 3 / 3
7,278
428
3,685
13,471
11,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 4 / 2
7,526
443
8,373
12,975
5,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 6 / 1
5,859
345
3,585
8,632
1,481
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Wesbens
Janus
12
1 / 7 / 3
7,785
458
5,773
10,608
2,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
eliclems
Thanatos
13
3 / 8 / 2
7,918
466
5,375
13,027
5,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
5 / 1 / 7
10,760
633
11,415
12,027
4,690
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
Lolomoon6
Vamana
16
1 / 1 / 7
10,515
619
9,060
13,460
12,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 3 / 9
9,274
546
4,382
14,567
15,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bastet
ZaWorldo11
Bastet
16
7 / 1 / 8
10,970
645
8,628
10,830
3,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

18
13 / 1 / 4
11,928
702
13,957
13,018
5,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
63
7
Kills
28
28
Deaths
7
11
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
7
8.5
L
Yemoja
FireFang26
Yemoja
2
3
3
1.17
W
Vamana
Lolomoon6
Vamana
1
1
7
4.5
W
2
3
9
2.17
L
1
4
2
0.5
L
0
6
1
0.08
L
Janus
Wesbens
Janus
1
7
3
0.36
W
Bastet
ZaWorldo11
Bastet
7
1
8
11
L
Thanatos
eliclems
Thanatos
3
8
2
0.5
W
13
1
4
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,791
Damage
47,442
58,713
Taken
63,902
26,614
Mitigated
41,888
13,124
Healing
28,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,415
5,814
0
4,999
12,027
4,690
4,431
3,435
8,500
0
85,848
L
Yemoja
FireFang26
Yemoja
3,685
492
1,266
2,189
13,471
11,244
0
4,298
9,173
14,184
0
W
Vamana
Lolomoon6
Vamana
9,060
4,192
0
6,618
13,460
12,783
1,252
5,252
7,515
0
68,540
W
4,382
1,138
0
2,456
14,567
15,291
468
4,538
9,701
20,691
0
L
8,373
1,607
0
649
12,975
5,697
0
3,541
9,434
40,009
0
L
3,585
1,135
0
358
8,632
1,481
0
1,354
7,278
0
24,982
L
Janus
Wesbens
Janus
5,773
523
0
1,891
10,608
2,999
0
4,968
5,640
41,809
0
W
Bastet
ZaWorldo11
Bastet
8,628
2,191
0
5,954
10,830
3,774
102
2,395
8,227
0
55,324
L
Thanatos
eliclems
Thanatos
5,375
1,034
0
6,771
13,027
5,193
0
3,094
9,933
0
48,513
W
13,957
5,735
0
8,933
13,018
5,350
5,236
4,178
8,656
84,623
10,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,366
Gold Earned
53,447
323
Minions Killed
538
0
Camps Cleared
0
1,540,508
Distance Traveled
1,666,386
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,760
633
146
9
0
320,183
3
L
Yemoja
7,278
428
26
2
0
323,317
5
W
Vamana
10,515
619
125
7
0
334,072
0
W
Atlas
9,274
546
34
2
0
306,948
2
L
Atlas
7,526
443
74
4
0
329,610
6
L
Skadi
5,859
345
53
3
0
262,316
4
L
Janus
7,785
458
83
5
0
279,155
4
W
Bastet
10,970
645
103
6
0
378,217
4
L
Thanatos
7,918
466
87
5
0
346,110
6
W
Sol
11,928
702
130
8
0
326,966
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role